Submit a news tip



Peter Wingaard Meldahl

Teslagrad ended up on a whole bunch of platforms. But in the end, it turns out that it was most profitable on Wii U.

Speaking about why Teslagrad did so well on Wii U, Rain Games CEO Peter Wingaard Meldahl told Gamasutra:

“There was not many titles released for [the Wii U], comparatively. Indie titles actually got a good visibility on the platform.”

Meldahl noted that Teslagrad sat in each of the top two slots on Nintendo’s storefront for a couple weeks. With other systems, this would never have happened.

Source


Manage Cookie Settings