Daemon X Machina devs on the game’s origins, mech designs, making the graphics stand out, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A few weeks ago, we translated a 4Gamer interview conducted with producer Kenichiro Tsukuda. The site actually ended up bringing back Tsukuda for a second interview, who was also joined by mech designer Shoji Kawamori. Topics include the game’s origins, designing the mechs, and more on the visual style including making the graphics stand out.
We’ve prepared a full translation of 4Gamer’s Daemon X Machina interview. Continue on below for the discussion.