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Kenichiro Tsukuda

Daemon X Machina will have some sort of sequel in the future, producer Kenichiro Tsukuda has teased.

Tsukuda made a few vague comments about the future of the IP during a second anniversary stream earlier today. He noted that “we will make some kind of sequel”, though “it’s going to take time.”

Below is Nintendo Everything’s full translation of Tsukuda’s comments:

Daemon X Machina was first announced at E3 2018. The game then returned again for this year’s show, where a final September launch was announced. That comes off of a demo from earlier in 2019 in which players were able to share feedback with the development team.

A little while back, 4Gamer spoke with producer Kenichiro Tsukuda about Daemon X Machina. Before giving a brief status update on development progress and how the story is being treated, Tsukuda went in-depth about improvements and changes that have been implemented after fielding comments of those who tried out the demo. Tsukuda shared some interesting tidbits here, such as how the small text in Prototype Missions only happened due to an error in the code.

Nintendo has published a new interview with Daemon X Machina producer Kenichiro Tsukuda. During the discussion, Tsukuda spoke about player feedback the team has received, emphasizing an improved frame rate, how the game’s visual style was determined, and more.

Here’s the full talk:

Daemon X Machina producer Kenichiro Tsukuda has spoken about how long the game will take to complete.

Tsukuda believes the story mode could last between 20 and 30 hours. However, those who are looking to collect as much equipment as they can may find themselves going through the experience for 100 hours. Aside from collecting equipment, players can have characters join them to help fight in battle.

Below are Tsukuda’s full words on Daemon X Machina’s length:

Nintendo has posted a new Daemon X Machina video with director Kenichiro Tsukuda. Below, Tsukuda shared three things that fans may not know about the game.

A few weeks ago, we translated a 4Gamer interview conducted with producer Kenichiro Tsukuda. The site actually ended up bringing back Tsukuda for a second interview, who was also joined by mech designer Shoji Kawamori. Topics include the game’s origins, designing the mechs, and more on the visual style including making the graphics stand out.

We’ve prepared a full translation of 4Gamer’s Daemon X Machina interview. Continue on below for the discussion.

Nintendo UK published its own interview with Daemon X Machina producer Kenichiro Tsukuda today. Tsukuda spoke more about the game, including the story and visuals. He also teased reveals that are planned for Gamescom 2018 later this month.

The full interview can be read below:

Japanese website 4Gamer was recently about to speak with Daemon X Machina producer Kenichiro Tsukuda. The Switch exclusive was announced during E3 last month.

As the two sides chatted, Tsukuda spoke about the gameplay, graphics, world setting, and more. Find our full translation below. 

Daemon X Machina, a new Switch game unveiled during last week’s Nintendo Direct, might be one of the most visually striking titles we’ve seen on the system as of late. According to producer Kenichiro Tsukuda, the style was chosen to help make the title stand out.

Tsukuda told Polygon:

“Games these days have a lot of the same color palette, and I just personally wasn’t very happy with it. The colors that you see are chosen specifically for each of the orders and missions that you go on, based on how we want you to feel when you’re playing.”

Daemon X Machina isn’t just unique for its visuals. Tsukuda said that the metal soundtrack extends into the sound effects.

“Shooting a gun sounds like a drum and there’s a laser blade that actually uses the sound of a guitar. So when you’re playing with a group of Arsenals, I was hoping to create a game that kind of felt like you were like having a jam session.”