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Kenichiro Tsukuda

Nintendo has posted a new Daemon X Machina video with director Kenichiro Tsukuda. Below, Tsukuda shared three things that fans may not know about the game.

A few weeks ago, we translated a 4Gamer interview conducted with producer Kenichiro Tsukuda. The site actually ended up bringing back Tsukuda for a second interview, who was also joined by mech designer Shoji Kawamori. Topics include the game’s origins, designing the mechs, and more on the visual style including making the graphics stand out.

We’ve prepared a full translation of 4Gamer’s Daemon X Machina interview. Continue on below for the discussion.

Nintendo UK published its own interview with Daemon X Machina producer Kenichiro Tsukuda today. Tsukuda spoke more about the game, including the story and visuals. He also teased reveals that are planned for Gamescom 2018 later this month.

The full interview can be read below:

Japanese website 4Gamer was recently about to speak with Daemon X Machina producer Kenichiro Tsukuda. The Switch exclusive was announced during E3 last month.

As the two sides chatted, Tsukuda spoke about the gameplay, graphics, world setting, and more. Find our full translation below. 

Daemon X Machina, a new Switch game unveiled during last week’s Nintendo Direct, might be one of the most visually striking titles we’ve seen on the system as of late. According to producer Kenichiro Tsukuda, the style was chosen to help make the title stand out.

Tsukuda told Polygon:

“Games these days have a lot of the same color palette, and I just personally wasn’t very happy with it. The colors that you see are chosen specifically for each of the orders and missions that you go on, based on how we want you to feel when you’re playing.”

Daemon X Machina isn’t just unique for its visuals. Tsukuda said that the metal soundtrack extends into the sound effects.

“Shooting a gun sounds like a drum and there’s a laser blade that actually uses the sound of a guitar. So when you’re playing with a group of Arsenals, I was hoping to create a game that kind of felt like you were like having a jam session.”

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