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Super Mario Run

Unlike Pokemon GO, Super Mario Run isn’t entirely free-to-play. You’re able to play a bit of the game before you pay $10 to unlock everything it has to offer. Having said that, a big question people have wondered about is how Super Mario Run will be received, and how well it will sell.

In America, it’s currently the seventh top-grossing iPhone app (Pokemon GO is at the fifth spot in case you’re curious). And in the UK, the title is #2, just behind Pokemon GO. Super Mario Run is off to a strong start – at least so far.

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Super Mario Run comes with a couple of options to turn down the graphical quality, resulting in a dip in performance. In exchange, Nintendo says you’ll save a bit of battery. Nintendo Life compares the options in the video below.

Before Super Mario Run hit the App Store, Nintendo officially confirmed four playable characters in the game. You can eventually use Luigi, Yoshi, and Toad in addition to Mario. However, there are actually two other characters in Super Mario Run as well.

If you’d like to find out who those mystery characters are, continue on below. We also have information about how you can unlock everyone in the game.

Super Mario Run

Now that Super Mario Run has arrived, the reviews have as well. We’ve rounded up some of the early verdicts below.

IGN – 8 / 10
USGamer – 4 / 5
Nintendo Life – 8 / 10
GameXplain – “Liked a lot”
Game Informer – 7 / 10
Kotaku – N/A
GamesBeat – 70 / 100
GameSpot – 7 / 10
GamesRadar – 4 / 5

Now that Super Mario Run is here, footage from the new mobile game is starting to appear online. Catch the videos below.

Super Mario Run’s page has been updated ahead of tomorrow’s launch. We can now say that the game will require 205 MB.

Even though Super Mario Run isn’t out yet, there’s also a mention of a 1.0 update. It’s small in nature though, as it apparently only encompasses bug fixes.

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Update (12/13): You can now listen to and watch the official recording on iTunes here.


Original (12/9): Shigeru Miyamoto stopped by the Apple Store in SoHo last night for a special Super Mario Run event. He talked about the mobile game in-depth with Katie Linendoll from The Today Show. You can now listen to the entire discussion below.


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Nintendo updated the Super Mario Run stickers for iMessage within the past week. These new ones are pictured above in the top row, and can be used now. The Super Mario Run stickers are now at version 1.1.

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If a new report from AppleInsider is to be believed, Super Mario Run will require 75 megabytes of data per hour with “constant, involved” play. However, the site says “significantly less” data will be needed in “most cases”.

AppleInsider’s article indicates that data usage will vary depending how you play. The site sadly doesn’t provide any specifics. Could the mode you’re playing in have an impact?

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Tucked away inside the Super Mario Run demo at the Apple Store are names and images of all 24 levels in the game. If you’d like to have a look, view the video below.


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