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Super Mario Run

Super Mario Run has gotten a small update, adding a few festive items to decorate your Mushroom Kingdom with. The Poinsetta, Sparkly Christmas Tree, and Sparkly Snow Globe can now be purchased for the Kingdom Builder mode.

Super Mario Run is finally here, and various companies are coming forward with initial launch data for the game. That includes intelligence firm Sensor Tower.

Sensor Tower says that Super Mario Run grossed over $5 million worldwide in its first 24 hours. Some countries aren’t contributing to the total as much, such as Japan. But as Sensor Tower points out, “a variety of factors are undoubtedly at play, including regional income and spending habits.” Super Mario Run also beat out Pokemon GO’s first day gross revenue by roughly 67 percent and Clash Royale by more than 400 percent.

In terms of engagement, players spent about 16 minutes in the game on its first day. That number was 22 minutes for Pokemon GO and 28 minutes for Clash Royale to compare.

It’s also worth noting that Sensor Tower also has its own figure for first day downloads, coming in at five million. We’re not making quite as big a deal out of that figure though, since the actual range could be anywhere from about 2.85 million to 5 million.

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Update: Bumped to the top. There are some discrepancies in these reports. Business intelligence and analyst firm App Annie says Super Mario Run was downloaded an estimated 3.5 million times in the U.S. alone in its first 14 hours.


Original: Super Mario Run was downloaded on 2.85 million devices in its first day, data from Apptopia reveals. It managed to surpass Pokemon GO, which only had 900,000 downloads during its first 24 hours.

It is important to point out that Pokemon GO had more of a staggered launch whereas Super Mario Run was issued worldwide. Hitting three million downloads is still an impressive feat, however.

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Super Mario Run has quickly risen to the top of the App Store charts. A few hours after it launched, the game shot up to the seventh top-grossing iPhone app in America, and second in the UK. It was also the top-downloaded app in 62 countries, including the United States.

The latest positioning for Super Mario Run now has it as the top-grossing app in both the United States and the UK. It’s also at the sixth spot in Japan.

Super Mario Run is doing very well for itself thus far. Hopefully it will be able to maintain momentum over the next few weeks.

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Super Mario Run

Super Mario Run doesn’t take advantage of Apple’s Family Sharing. This is due to the nature of the download, which is an in-app purchase. However, by going through a few steps, it is actually possible to use something similar to Family Sharing so that those who you are close to won’t need to purchase Super Mario Run on their own.

Here’s what you’ll need to do, as pointed out by Gabe3208:

1. First, purchase the game on your device.
2. Then on the iPhone/iPad you want to share the in-app purchase with, go to settings and log out of the app store.
3. Log back into the App Store with the same account that made the in-app purchase. SUPER IMPORTANT: If you don’t don this, you will be charged $9.99 again.
4. Open the Super Mario Run app, and try to purchase the game again. You will get a pop-up asking if you’re sure you want to buy, hit yes, and then another pop-up will appear saying you can download again for free since you’ve already purchased it.

The third step is pretty important here. Since you’re logging in to your account on another device, you’ll probably only want to complete this with people you really know well and trust.

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iMessage has received another update, adding a few new stickers based on Super Mario Run. The first four pictured above are the latest ones. Luigi, Peach, Toad, and Yoshi are entirely new.

We have one information about how Super Mario Run is performing on its first day on iOS. As reported by GamesBeat, the game is already the top-downloaded app in 62 countries, including the United States. Additionally, it is the top-grossing app in Germany, the Netherlands, Mexico, Guatemala, and Colombia.

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Unlike Pokemon GO, Super Mario Run isn’t entirely free-to-play. You’re able to play a bit of the game before you pay $10 to unlock everything it has to offer. Having said that, a big question people have wondered about is how Super Mario Run will be received, and how well it will sell.

In America, it’s currently the seventh top-grossing iPhone app (Pokemon GO is at the fifth spot in case you’re curious). And in the UK, the title is #2, just behind Pokemon GO. Super Mario Run is off to a strong start – at least so far.

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Super Mario Run comes with a couple of options to turn down the graphical quality, resulting in a dip in performance. In exchange, Nintendo says you’ll save a bit of battery. Nintendo Life compares the options in the video below.

Before Super Mario Run hit the App Store, Nintendo officially confirmed four playable characters in the game. You can eventually use Luigi, Yoshi, and Toad in addition to Mario. However, there are actually two other characters in Super Mario Run as well.

If you’d like to find out who those mystery characters are, continue on below. We also have information about how you can unlock everyone in the game.


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