Nintendo Treehouse @ E3 2015 – Xenoblade Chronicles X (localized build)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 4 Comments
Xenoblade Chronicles X boxart, screenshots
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 8 Comments
25 minutes of off-screen footage from Xenoblade Chronicles X’s title screen sequences
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 6 Comments
Our Xenoblade Chronicles X video coverage has mostly come to a close (at least until the North American version approaches), but we’re making one exception here. The folks at ntower have captured 25 minutes from the RPG’s title screen, showing the game’s various – and beautiful – landscapes. Give it a look below.
GAME OF THE MONTH – Xenoblade Chronicles
Posted on 9 years ago by Austin(@NE_Austin) in Features, Game of the Month | 15 Comments
Edit2: I’m sorry Brian. I’ve caused a fuss and it’s all my fault. To everyone just joining us: Don’t worry. Everything is okay. I definitely didn’t accidentally brand this post with the wrong game, cause a kerfuffle, and then fix my mistake like a ninja. Direct your complaints to this Twitter account.
Edit: Due to site reader grumpiness, I’ve changed the image and title to better reflect the fact that GOTM really has to do with a whole franchise, developer, etc, rather than just one game. If you’re unclear on what GOTM is for NintendoEverything, check out this post!
It’s E3 month which means it’s actually probably a silly idea to even have Game of the Month, but since we’ll inevitably hear more about Xenoblade Chronicles X at the show (and maybe a North American Disaster: Day of Crisis localization– fingers crossed) it fits pretty well. All month long we’ll have articles about the Xenoblade series, its developer, the older games the developer made, and various other things relating to Monolith Soft and large Japanese robots. Stay tuned for our first article this weekend!
And don’t worry– we’ll have E3 articles too.
~Austin
More: highlight, Monolith Soft, top, Xenoblade, Xenoblade Chronicles X
Xenoblade Chronicles X executive director on the game’s Skells
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
The most recent issue of Famitsu has an interview with Tetsuya Takahashi, the executive director for Xenoblade Chronicles X. One of the topics the magazine touched on regularly was the Skells – otherwise known as Dolls.
Regarding what Monolith Soft ordered from Skell designer Takayuki Yanase, Takahashi said: “We ordered frame structures that are easy to design, easy for us to create and easy to turn into 3D.”
Nintendo assisted with Xenoblade Chronicles X’s online functionality
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 9 Comments
Xenoblade Chronicles X was a huge undertaking for Monolith Soft. Not only is the game quite a bit bigger than the original title on Wii, but this was also the studio’s first time working with HD development.
Xenoblade Chronicles X executive director Tetsuya Takahashi spoke about some of the challenges in making the project in this week’s issue of Famitsu. On the topic of having trouble creating a map five times the size of the original Xenoblade Chronicles in addition to numerous quests and equipment, Takahashi said:
As the volume was large, the most troublesome thing was debugging (laughs). As this was our first HD title, it was decided from the start that we won’t use cutting edge technology. When I considered what is the strength of Monolith Soft, I came to the conclusion it’s the ability to neatly put together huge volume.
Prima hopes to publish Xenoblade Chronicles X guide
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
A listing for an Xenoblade Chronicles X guide popped up on Amazon UK, with Prima listed as its publisher. It appears to have been somewhat of a mistake, but Prima does indeed “hope to publish” a guide for Nintendo’s Wii U RPG.
Prima told one fan on Twitter earlier this week:
@DRayX7 that's not our listing, but we hope to publish it
— Prima Games (@primagames) May 11, 2015
Xenoblade Chronicles X launched in Japan on April 29. It’s coming to North America and Europe later this year.
More: Prima, Xenoblade Chronicles X
Xenoblade X beats original game with first week sales, sells through 70% of initial shipment
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 15 Comments
The latest data from Media Create reveals that Xenoblade Chronicles X sold 85,586 copies in its first week in Japan. While it didn’t set the charts on fire, the game did quite well all things considered.
When the original Xenoblade came out on Wii, it sold 83,000 copies in its first week. You may recall that Nintendo was working with a much, much higher install base with that console at the time. It’s also worth noting that the recently-released New 3DS version sold 56,923 copies in its first week.
Separately from Media Create’s report, Dengeki indicates that Xenoblade Chronicles X sold through 70 percent of its initial shipment.
More: Japan, Monolith Soft, sales, top, Xenoblade Chronicles X
Kotobukiya will produce Skell model kits for Xenoblade Chronicles X
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
An update on the Xenoblade Chronicles X website reveals that the game’s Skells will be getting model kits. Kotobukiya, a well-known mech figures manufacturer, will be handling these models as well. A release date has not been announced at this time.
More: Japan, Kotobukiya, Xenoblade Chronicles X
A look at Famitsu’s Xenoblade Chronicles X “Operating Manual”
Posted on 9 years ago by Brian(@NE_Brian) in Wii U | 2 Comments
This week’s issue of Famitsu comes with a special supplement for Xenoblade Chronicles X. It’s an “Operating Manual” – sort of like a mini-guide. You can take a look at it below.