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The Last Story details from Hironobu Sakaguchi

Posted on January 10, 2011 by (@NE_Brian) in News, Wii

“There are several sub-quests in The Last Story from small ones to big ones with dungeons. Events and NPC which are the quests entrances are located at some specified sections which comes with scenario/story. It’s possible to advance without clearing these quests, though.” – Sakaguchi

“Sakaguchi then proceeded to mention the game’s dungeons and how the dungeons are connected. “Almost all dungeon maps in the castle and city are connected. For example, a hidden stairs in the castle’s courtyard. Other places are connected without ‘road’. I emphasized ‘tempo/rhythm (of game playing)’.” – Sakaguchi

– No mounts in the game like Chocobos in Final Fantasy
– Instantly move to a different location via the map
– Sakaguchi has hinted you can ride creatures, but not for transportation
– When revisiting dungeons: Minimum dialogue, select members when you enter, unique treasure chests, different balance/adjustments, no leveling up, items/money loot, leave whenever you want

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