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Vigil: Wii U easy to develop for, Montreal team worked on Darksiders II

Posted on October 17, 2012 by (@NE_Brian) in News, Wii U

Vigil Games lead designer Haydn Dalton says it’s easy to develop for Wii U – “surprisingly easy”, in fact.

Dalton told Game Zone:

“Technically, it’s one of the easier platforms to develop for. We had our core game up and running on it in a very short amount of time.”

Dalton added that the team didn’t encounter any “major problems” when asked if the porting process was difficult, “other than making sure we had a dedicated team to do it justice. For a new platform, it was surprisingly easy to port it to the Wii U.”

“Initially, the base code port was tackled by our internal tech team, but as Darksiders 2 started to ramp up heavily, we handed ownership over to a separate team at THQ Montreal. The Montreal team sent us regular updates and documentation about how they were going to implement the unique elements of the Wii U’s hardware.”

Dalton wrapped up with a final, indirect remark about Darksiders 2’s gameplay and visuals on Wii U, noting that they are a “step in a different direction.”

Source

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