Wolfenstein: Youngblood level design will have similarities to Dishonored, shorter campaign but more activities
Wolfenstein: Youngblood isn’t only being developed by MachineGames. Arkane Studios, the team behind Dishonored, is also involved. And it looks like that company’s previous experience is influencing the project.
In the latest issue of the Official PlayStation Magazine, executive producer Jerk Gustafsson indicated that “players will see a lot of similarities to level design in the Dishonored games.” He said:
“I think players will see a lot of similarities to level design in the Dishonored games, so in that sense it can be a little bit different as an experience but it can be for the benefit of the game, especially when it comes to finding different ways of approaching a combat scenario or a mission in general.”
Also discussed in the magazine is how much content Wolfenstein: Youngblood will offer. While the campaign is shorter, “the amount of gameplay time is greater.” The developers will also be adding more side-missions and new challenges after the story is finished.
“The open-ended structure and co-op aspect has made it a little more difficult when it comes to the narrative. We do think we have a strong story, but it’s quite different from what we have done before; it’s a little bit lighter, not only in tone but also when it comes to the amount of content, and I think that’s the big change when it comes to previous titles: the campaign is a bit shorter but the amount of gameplay time is greater.”
“Players will be able to stay in the game for a long time. We’ll add additional side-missions and new challenges once the campaign is completed. There’s a lot more activities and side-missions that you can do in Wolfenstein: Youngblood than in previous Wolfenstein games.”