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Zelda: Breath of the Wild director on the game's reaction, timeline placement, approach to Ganon, more
Game Rant was recently able to interview Zelda: Breath of the Wild director Hidemaro Fujibayashi. Fujibayashi weighed in on the game’s early reaction, timeline placement, motion control puzzles, inspiration for the Divine Beasts, early concepts, and why Ganon doesn’t speak. You can read up on these excerpts from the interview below. For the full discussion, head on over here. On...
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