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Hidemaro Fujibayashi

Zelda art Tears of the Kingdom

A recent issue of Nintendo Dream contained a new developer interview for The Legend of Zelda: Tears of the Kingdom, and one section touched on Zelda herself. The magazine discussed her specific story in the game as well as her character and growth, her new hairstyle, and more with director Hidemaro Fujibayashi.

We’ve gone ahead and translated the excerpt below. Just keep in mind that there is a light spoiler touching on one of the cutscenes, though only briefly.

Zelda Tears of the Kingdom Depths design

A recent interview with Famitsu reveals that the Depths for The Legend of Zelda: Tears of the Kingdom “were made in a surprisingly short period of time.”

That comes from director Hidemaro Fujibayashi. The initial area’s development came together quickly, though he did acknowledge that “it took a long time and many adjustments for it to take its present shape”. 

Zelda Tears of the Kingdom timeline

Coming off of The Legend of Zelda: Tears of the Kingdom, you might be curious as to where the game fits into the series’ overall timeline. Hidemaro Fujibayashi, the game’s director, was asked about that very topic in an interview with Famitsu.

The outlet pointed out how Skyward Sword was previously the start of things with Breath of the Wild happening at the end of the timeline. However, as players know, Tears of the Kingdom also touches on Hyrule’s founding. Given that, he was asked if it could also be the beginning.

Zelda Tears Kingdom Elden Ring

The developers behind The Legend of Zelda: Tears of the Kingdom didn’t take any inspiration from Elden Ring or any other major titles for that matter. That’s according to Hidemaro Fujibayashi, the game’s director and Eiji Aonuma, the producer of the series.

FromSoftware previously said that when the studio was developing Elden Ring, it was influenced by various titles including The Legend of Zelda: Breath of the Wild. However, it sounds like the team at Nintendo was too busy to play that game – or at least that goes for the developers at the top.

As the director and producer respectively, Hidemaro Fujibayashi and Eiji Aonuma are two of the most important people working on the Zelda series currently and they recently finished up Tears of the Kingdom as director and producer respectively. Both have been involved with the franchise for decades at this point. Fujibayashi started out with Zelda: Oracle of Seasons and Oracle of Ages in 2001 while Aonuma has been around even longer – specifically in 1998 with Ocarina of Time.

Fujibayashi and Aonuma, speaking with RTL Nieuws, were recently asked if they’re afraid of getting “stuck” in the sense that they only continue to work on Zelda games. However, both don’t seem to view it that way.

Here’s what the two shared:

Ganondorf design Zelda Tears of the Kingdom

Hidemaro Fujibayashi, the director of Zelda: Tears of the Kingdom, has commented on Ganondorf’s new design in the game.

Speaking with The Verge, Fujibayashi said that Satoru Takizawa – who’s been working on the series since Twilight Princess – led the way on Ganondorf. Fujibayashi requested for him to be “a very cool, very awesome demon king.”

In Zelda: Breath of the Wild, the weather and environment around you are more important than ever before. Link goes up against some tough conditions, ranging from the blazing heat to frigid temperatures depending on your location. The weather is also a key element when scaling mountains. When it starts raining, you can bet that climbing will become much more difficult.

Giving players control of the weather was actually something the Zelda: Breath of the Wild team considered, according to Hidemaro Fujibayashi. The game’s director explained to Game Informer this month why it ultimately didn’t make sense in the end: it wouldn’t have been as fun and “would have increased the number of variables in the world.”

Nintendo has published a new video interview with Eiji Aonuma and Hidemaro Fujibayashi, the series producer for Zelda and Breath of the Wild’s director respectively. The two talked about a few different topics, including The Champions’ Ballad DLC, what’s next for the series, and more. Watch the full interview below.


When Breath of the Wild was teased many years ago, one of the aspects Zelda producer Eiji Aonuma highlighted was the desire to upend the series’ conventions. That’s something Nintendo managed to do in the end, resulting in a very different type of Zelda game.

In an interview with GamesRadar, director Hidemaro Fujibayashi spoke about Breath of the Wild’s development and re-thinking Zelda’s conventions, of which he stated:

Zelda: Breath of the Wild producer Hidemaro Fujibayashi has actually been working on the franchise for quite awhile. He directed a few different entries, including Oracle of Ages/Seasons, Skyward Sword, and more.

Although Fujibayashi has greatly contributed to Zelda, he’s not quite sure what his lasting mark on the series will be. In his view, he’s still figuring that out.

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