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Zero Time Dilemma director on the game’s violence, not holding back this time

Posted on March 25, 2016 by (@NE_Brian) in 3DS, News

Zero Time Dilemma is a violent experience, especially when compared to its predecessor. Producer Kotaro Uchikoshi spoke about this aspect of the game with Siliconera.

Uchikoshi stated that the team was “holding back” with Virtue’s Last Reward. Given the importance of this entry though – the finality of it all – Spike Chunsoft decided to go all out.

He explained:

“I spoke with the producer, Iizuka-san, and since this is the third and final entry in the series we should do all of the things that we’ve always wanted too. We were holding back before, but this is a chance to do everything. Since the game revolves around making absolute decisions life and death hangs in the balance. If we were to pull our punches, it would take away a lot of the narrative impact. By making the violence more extreme it makes the choices hit home.”


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