60 FPS not necessarily a standard for all future Zelda games

Posted under 3DS, General Nintendo, News
January 19, 2014 by (@NE_Brian)
zelda_link_between_worlds

For The Legend of Zelda: A Link Between Worlds, Nintendo managed to implement silky smooth 60 frames per second. This begs the question: could future Zelda titles incorporate the same rate as well?

Well… no. Zelda: A Link Between Worlds director Hiromasa Shikata says 60 FPS isn’t necessarily a standard for additional entries in the series. In the case of the 3DS game, the team wanted to ensure a “smooth” look for the 3D visuals, “allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games.” Having said that, “This doesn’t mean that all future Zelda titles will run at 60 frames per second.”

Shikata told Game Informer:

It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.

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  • ZacUAX

    I don’t think it’s particularly necessary for all titles. Worked well for this game since it was a sequel to LTTP, which also ran at 60 fps. It would’ve had a different overall feel had it ran at half that.

    For the Wii U Zelda, I’d prefer more lighting/shadow effects and 30 fps to 60 fps. But that’s just me.

    • mytoemytoe

      The lighting/shadow effects are going to be what make the games look great. Nintendo has already proven with Pikmin 3 and Super Mario World 3D that they can make HD games that will stand out.

      I have no doubt the next Zelda will look amazing but I’m insanely curious about how it will play.. will I be swinging my sword with the GamePad like a Wii Remote????? (I hope not) With the right analog stick? (Not bad…) And what kind-of GamePad implementation in general?

    • sonicfan1373

      I completely agree with you, I think the frame rate really does depend on the game.

      On fast paced games (Sonic, or racing games) games where you need to provide strategic precise input (like Tekken or Street Fighter) then 60 FPS would preferable (although again there are a few exceptions, but these are games were lower frame rates are usually noticeable and do have an effect on the game).

      However, a game like 3D Zelda focuses on building atmosphere and large environments to explore, which is why better lighting, shadows, and an over increased graphical fidelity works better for this game.