Zelda: Tri Force Heroes – Cheer Outfit’s idol origins, how the Timeless Tunic came to be
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Last month’s issue of Nintendo Dream contains an interview centered around The Legend of Zelda: Tri Force Heroes. The Japanese magazine spoke with director Hiromasa Shikata, designer Keisuke Umeda, and producer Eiji Aonuma. There were some interesting comments shared, not to mention valuable concept art for Zelda fans.
Costumes are naturally a big part of Tri Force Heroes. During the interview, Umeda talked about what elements were taken into consideration when designing these for Link:
“The first thing is to make the effect [of the costume] easy to understand. Then comes making it look interesting and easily recognizable with colors. Designs were made while keeping these three things in mind.”
One piece of concept art included in the interview is of the Cheer Outfit. Here’s a look at that:
Tri Force Heroes devs on reusing A Link Between Worlds’ engine, cut Emperor’s New Clothes costume talk, more
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Game Informer has put up a new interview with Zelda: Tri Force Heroes director Hiromasa Shikata and Zelda series producer Eiji Aonuma. During the discussion, the two developers commented on things like using the same engine as A Link Between Worlds, the cut Emperor’s New Clothes costume, and more.
Continue on below for excerpts from the interview. You can read the full thing here.
Zelda: Tri Force Heroes – Miiverse Miiting part 2 – cut costumes, abandoned icon seller, more
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
The second part of The Legend of Zelda: Tri Force Heroes’ Miiverse Miiting has gone live. Director Hiromasa Shikata once again participated in the discussion, but he was also joined by Grezzo’s Mikiharu Oiwa this time around as well.
The new Miiverse Miiting is quite a bit more interesting than the last one. There are comments about the working relationship between Nintendo and Grezzo, concept art for Princess Styla, cut outfit ideas, an abandoned idea for an icon seller that would let you buy extra icons with Rupees, and more. Head past the break for the full talk.
Tri Force Heroes devs – communication origins, cut item ideas, amiibo in future Zeldas, more
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 3 Comments
GameSpot has posted an interview with Zelda series producer Eiji Aonuma and Tri Force Heroes director Hiromasa Shikata. Between the two, they commented on the inspiration behind the game’s communication features, item ideas that were scrapped, consideration for two-player support, interest in using amiibo in future Zelda games, and more.
We’ve rounded up the various comments below. You can also read up on a few extra comments from GameSpot here.
Zelda: Tri Force Heroes – Miiverse Miiting part 1 with the game’s director
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Yesterday, Zelda: Tri Force Heroes director Hiromasa Shikata stopped by Miiverse to chat a bit about the new 3DS game. While he didn’t reveal anything overly major, he did comment on the doppels, multiplayer, and more.
Head past the break to read the Miiting in full. It sounds like we’ll also be getting part 2 at some point in the future.
Zelda: Tri Force Heroes director reveals a cut costume idea
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
The Legend of Zelda: Tri Force Heroes offers over 30 costumes. Yet there’s one idea that was left on the cutting room floor.
Speaking with USGamer, director Hiromasa Shikata revealed one costume that didn’t make it into the final game. There was talk about adding in “The Emperor’s New Clothes”, but the team couldn’t really think of a proper way to implement it.
According to Shikata:
“I can think of one right off the top of my head. That would be one that was inspired by the folktale “The Emperor’s New Clothes,†which as you know is the story of the emperor who thinks he’s wearing something of the highest fashion, but he’s actually—when other people look at him, he’s not wearing anything. They thought that would be a great idea for an outfit, but they weren’t able to come up with an implementation that would—they weren’t sure how to wrap up that whole thing as one good feature spec, you know, “How could we actually implement that neat idea as something that’s relevant to the game?†They unfortunately weren’t able to come to a conclusion, so that never made the cut.”
Zelda: Tri Force Heroes didn’t originally have single-player, Aonuma suggested adding it in
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
It’s no secret that The Legend of Zelda: Tri Force Heroes is heavily focused on multiplayer. Still, if players want, they can complete the entire game solo. Had it not been for Zelda series producer Eiji Aonuma though, that wouldn’t have been possible.
Zelda: Tri Force Heroes was originally imagined as a multiplayer-online game. It was only after Aonuma suggested adding in a single-player mode that this was added.
Aonuma and The Legend of Zelda: Tri Force Heroes director Hiromasa Shikata shared with TIME:
“When we started, I didn’t have any thoughts of creating a single-player mode, because I was focused on a three-player mode that’s fun. So one day, Aonuma-san steps in and says ‘Can you make a single-player for this?’ And I was thinking ‘Oh no, no, that’s not . . . All of a sudden? Wow, can we?’ And so we went back and forth about it.†– Shikata
“When I created Marvelous [an action-adventure for the Super Nintendo released in Japan in 1996], it was a three-player game, and so I said ‘How about something like that?'” – Aonuma
“Yeah, so we thought maybe it’s not possible, but then we started talking about it, and we said ‘How about one course, can we do it on just one?’ And that led to ‘Can we do it on all courses?’ And it turned out it was doable. So ultimately what happened was, we were able to create a new way of playing the game that was different from the multiplayer experience.â€
“I also think that because we have the multiplayer experience, the single-player stands out,†adds Aonuma. “And because we have all of these different ways of experiencing the game, these different design ideas, I think that’s what sets it apart.†– Aonuma
Zelda: Tri Force Heroes – Miiverse messages from Aonuma and Shikata, why 3 players instead of 4
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 8 Comments
With the launch of Zelda: Tri Force Heroes in the west, series producer Eiji Aonuma and Shikata took to Miiverse and talked a bit more about the game.
First, here’s some opening comments from Aonuma:
We next have comments from Shikata, who explains why the game features three players instead of four:
More: Eiji Aonuma, Hiromasa Shikata, Miiverse
Aonuma plays Zelda: Tri Force Heroes again, now with the game’s director
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 26 Comments
When Nintendo held the first round of Japanese Zelda: Tri Force Heroes online demo events last weekend, series producer Eiji Aonuma played for an hour during a live stream. The first of two final events just ended a short while ago, and Aonuma appeared on another broadcast with director Hiromasa Shikata. You can watch the recorded stream below.
Zelda: Tri Force Heroes has a special costume that can only be obtained through local multiplayer
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 23 Comments
The Legend of Zelda: Tri Force Heroes features over 30 costumes that can be accessed through normal play. But there’s one that is only obtained by teaming up with friends locally.
When playing local multiplayer (including Download Play), you’ll receive an item called the “proof of friendship”. You’ll get one “proof” per friend’s system. A currently unspecified amount is needed in order to obtain the special costume.
Speaking with Japanese website 4Gamer, Zelda series producer Eiji Aonuma and Tri Force Heroes director Hiromasa Shikata explained that the team thought they should make a reward for those people for play locally. Head past the break for our translation of the interview excerpt.