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Aonuma sheds new light on Zelda: Majora’s Mask 3D – origins, changes, New 3DS tease, more

Posted on November 12, 2014 by (@NE_Brian) in 3DS, New Nintendo 3DS, News | 0 Likes

majoras-mask-3d

Despite having only been announced last week, Famitsu already has an update on The Legend of Zelda: Majora’s Mask 3D. The magazine spoke with longtime Zelda producer Eiji Aonuma about the remake.

A portion of Famitsu’s interview covers Majora Mask 3D’s origins. According to Aonuma, after Ocarina of Time 3D released, they considered what to develop next. Shigeru Miyamoto came to Aonuma and said, “If we ported Majora’s Mask to a portable device, wouldn’t it play more smoothly than the original as it is possible to put the game in sleep mode at any time?”

Aonuma initially refused since he had memories about how development of the original game faced great difficulties. He also thought, “if we made the remake, there would likely be many parts to be changed”. However, when Aonuma considered the remake seriously and played the original again, he thought: “If this thing is changed, it would be easier to play” and thus the new form of Majora’s Mask formed in his mind.

In the original Majora’s Mask, the difficulty balance assumed that players had experienced Ocarina of Time before. But for the remake, new players are also being considered. Aonuma explained to Famitsu, “Specifically speaking, parts that were conventions and weren’t explained at all are changed, and challenges which you realize by repeating many times are made easier to understand.”

Rather than making the experience simpler, the changes in Majora’s Mask 3D are intended to help stumped players with hints. The three-day cycle remains the same, and the system for following other people’s actions aren’t changed. There is, however, a boss battle that is seeing changes. As a new element, players will be able to fish at two places.

N3DS_TheLegendofZeldaMajorasMask3D_illustration_01

Ocarina of Time 3D introduced some gyro controls. These are returning in the Majora’s Mask remake. The development team is also using the know-how from A Link Between Worlds to make more pleasant touch controls.

Before Majora’s Mask 3D was announced, some speculated that the game could end up as a New 3DS exclusive. We now know for sure following last week’s announcement that this isn’t so. Aonuma does comment on the new handheld and notes that the visuals are the same when played on the original 3DS or New 3DS. He leaves the following mysterious tease though: “Please wait for the opportunity to discuss how playing on the New 3DS differs at a later date.”

Those were the important points on Majora’s Mask 3D. However, Famitsu’s interview also touches on the original N64 game and reveals some interesting information about its development.

Majora’s Mask was born when Aonuma suggested that instead of making Master Quest (same dungeons than in Ocarina of Time, but different challenges), they would make entirely new dungeons. “New dungeons are better since while being fast [to develop], more interesting things could be done,” Aonuma told the magazine.

As Master Quest was originally planned to be developed in a year, when Aonuma asked Miyamoto “I’d like to do things like this”, he replied: “As only one year [of development] is given, if you can create a new Zelda in that time, then please try.”

Because of the tight schedule, the team needed to solve how to deal with the smaller volume. That’s when Yoshiaki Koizumi talked about a popular movie of that time, Run Lola Run, in which a heroine lives the same time periods multiple times. Koizumi suggested using a similar structure for the game. Originally, the cycle was planned to last a full week, but in that way Majora’s Mask couldn’t be finished in a year. The cycle was changed to contain of a start, a middle, and an end as a result.

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  • Axl_abe

    New 3DS? Gotta go with Amiibo support xD

  • Ser2k2

    Wow, Run Lola Run, even watching movies help for inspiration..I didn’t known they watch foreign films..

    • Tlink7

      Do you only watch films from your country? xD

      • Ser2k2

        Nope, but it’s interesting to know that this movie help in the development of Zelda: Majora’s mask.. 🙂

  • 21a

    I wonder if the new 3ds would allow players to move camera.

    • It should. Otherwise, what do we need a C-Stick for?

      • Nintendo Fan 4 Lif3

        That would be excellent. wonder if once new 3DS releases, they do an update for Ocarina of Time 3D to allow C stick movement also.

        • I doubt it, but that would be really cool.

          • Nintendo Fan 4 Lif3

            yeah wonder how the extra triggers on the new 3DS will come into play.

          • Well for Majora’s Mask in particular, is easy to expect at least the ZL will be for targeting.

          • Nintendo Fan 4 Lif3

            Yeah I mean that and ZR for shield is a given but what about the other 2 triggers? Unused or utilized somehow? You think with more triggers and a touch screen on the Game pad the next Zelda won’t have B button as sword and other buttons for items etc.? They could do ZR sword, R for shield, ZL for targeting, L for blocking with your sword, Game Pad go exclusively equip and use items, perhaps equipping so they’re used by same button as sword, A jump or possibly fly and do other powers and other contextual actions, B for special moves, X to transform Link and his weapons into different forms, Y to do full body take over of enemies and other spells that may also work with weapons, Game Pad for map and other quick tools, clicking right stick to target closer on enemy and clicking L stick to do quick movements in conjunction with pressing A that amplify effect, and Game pad for map and other stuff we may do with phones and computers everyday. Dunno about MM 3D or how similar changes will be but that’s what will probably be the direction Nintendo takes since they wanna break as many conventions as possible in the Zelda series.

          • Saturday Morning Bowser

            I think you’re thinking to into this lol
            But yes they’ll probably utilize the other buttons as well.

          • Nintendo Fan 4 Lif3

            Probably haha wouldn’t be surprised if final layout for actual game has similarities to mine.

  • Operative

    Seems to me this game will have a way of telling you what to do next. As long as it’s not forced on the player, I’m fine with it.

  • sonicfan1373

    I have a feeling that Gyorg will be the boss that will be changed, locking on to him was very difficult and never worked quite right.

    • ColdRadio

      That was my first thought as well. Goht was as perfect as a boss fight gets, and Odolwa was pretty good too. Even Twinmold wasn’t bad, if a little on the boring side. Gyorg though…Gyorg could use some work.

  • Kenshin0011

    He leaves the following mysterious tease though: “Please wait for the opportunity to discuss how playing on the New 3DS differs at a later date.”

    I bet he’s referring to the New 3DS having built in NFC so it can use amiibo’s for whatever amiibo support they are building in. However it is nothing to be upset about because there will be a NFC adapter for regular 3DS/XL

  • Kenshin0011

    He leaves the following mysterious tease though: “Please wait for the opportunity to discuss how playing on the New 3DS differs at a later date.”

    I bet he’s referring to the New 3DS having built in NFC so it can use amiibo’s for whatever amiibo support they are building in. However it is nothing to be upset about because there will be a NFC adapter for regular 3DS/XL

    • Zyblorg

      If I had to guess, it’s the same lack of Miiverse support Smash Bros has on regular 3DS/2DS. Hopefully it’s not just that.

      • Kaboom

        That was a direct result of Smash Bros pushing the 3DS system’s power to its limits, leaving it almost incapable of doing anything else at the same time. But I doubt that MM3D will be any more demanding than OoT3D was.

    • Thomas_NE

      Could be something else. As someone who was planning to buy a 3DS XL soon, I think I’m waiting a while longer. If the New 3DS barely gets supported, like the DSi, I’ll still pick up the old one.

      • Kenshin0011

        The enhanced 3D alone is worth it for sure.

    • Glommo

      Skull Kid Amiibo for $12.99 should be a punishable by law for extortion.

  • Thomas_NE

    I love Run Lola Run, can’t believe that was the inspiration for Majora’s Mask!

  • Nintendo Fan 4 Lif3

    What I’d like to know is why this one took longer to make

    • Kyle Jennings

      Instead of being cramped for time he can now make it the game he always wanted to make in the first place

      • Nintendo Fan 4 Lif3

        Okay fair point. Supposedly time spent on Link Between Worlds pushed it back a bit. I can’t wait to play otherwise. Got New Super Mario Bros 2 3DS XL bundle today


Related Game Info

zelda-majoras-mask-3d-boxart

Platform: 3DS
Genre: ADVENTURE
Publisher: Nintendo
Developer: Nintendo
Release date: Feb. 13, 2015
OWN IT: 15 [I own this game]
BEAT IT: 11 [I beat this game]
Buy now