First Call of Duty: Ghosts Wii U screenshots, details

Posted under News, Screenshots, Wii U
November 1, 2013 by (@NE_Brian)

The first details and screenshots for the Wii U version of Call of Duty: Ghosts have come in, less than week before the game launches.

One of the Treyarch developers has been answering questions about Ghosts’ release on Nintendo’s console on the official Call of Duty forums as well as Twitter. Additionally, one Wii U owner has already managed to get his hands on a copy of the game, hence the appearance of the screenshots above.

Here’s the details roundup:

– Same dev team that worked on Black Ops II for Wii U
– Wii Remote use: same as Black Ops II with a handful of fixes/adjustments from last year’s release
– Headset support will be the same.
– “Our version was optimized for the highest quality Wii U experience.”
– Look acceleration from Black Ops II returning
– Will be at/close to 60 FPS
– Same resolution as Black Ops II
– Resolution should be 880 x 720
– “The Wii Remote was tested at great length during the entirety of the CoD: Ghosts development process. ”
– Won’t be on the eShop
– Will have off-TV play
– Lean glitch patch coming at launch like other consoles
– Extinction mode officially confirmed for Wii U
– No specific date as to when patch support will end

On whether it’s ported up from the PS3/360 versions or down from the PS4/Xbox One versions

It’s not that cut and dry. We developed the Wii U version to deliver the best experience it could be on the Wii U.

On what part of the development process takes nearly a year of work if Treyarch already had the Wiimote controls established from previous games and is using Infinity Ward assets

there’s a lot of work to be done. Not everything translates perfectly. Our first Wii U title was made from Treyarch code. This one is IW’s code, so that needed to be readied for the Wii U. That’s a lot of it. Then there’s GamePad support, Wii Remote adjustments, optimizations and more. While the Wii U is technically considered a port, we don’t approach it that way. We work hard to develop an experience that is catered to our unique audience. For example, no other platform supports this many controllers. I’m happy we chose to stick with the Wii Remote for the Wii U. It is a controversial subject on these forums, and I understand why.

On why Ghosts wasn’t confirmed for Wii U until a few months ago

Treyarch doesn’t control those things, that’s Activision, so I can’t speak to that.

Source 1, Source 2, Source 3



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  • Michael Mullins

    Wow, it looks like garbage. The Wii U can do much better than this.

    • capitalism1023

      How does it look like garbage? Looks pretty good to me and it’s good to know we got extinction mode and all the gamepad features are coming back.

  • smashbrolink

    Brace yourselves; the graphics ****** are coming….

    In all seriousness, how is this “absolutely horrible” or “garbage” or anything of the sort? Most people won’t even notice these textures once the game is in motion, and they could have definitely done much worse.
    Yeah, it’s not a match for the PS4 or XBone, but that’s a freaking given at this point; no one should be surprised by that, let alone disgusted.
    If it can be better, and it’s not, then that’s on the shoulders of the devs.

    • ChildrenoftheNIN

      before you accept the idea that wii u cant be closer too ps4 and xbox one understand that all third partys have been intentually holding the wii u back too look last gen and this is confirmed by hiphopgamer in a interview i did with him this week GNTechTV on youtube look me and my co producer up

      • smashbrolink

        I know it can be closer, I’m just saying that technically, it can’t accomplish the same EXACT level of photorealism in its graphics.
        Not that I care; I’ve been loving how its games look for ages now. I don’t really need extra sparkles in my explosions to be impressed.
        On that note, please link me to this interview of yours; it sounds interesting.

        • ChildrenoftheNIN

  • Wade Vermeersch

    black ops 2 looked way better than this

  • capitalism1023

    Already confirmed by the dude that took these that these are gamepad screenshots in off tv play. Read the thread on NeoGaf if you don’t believe me. Jesus, you would think this website would include that. Anyways I don’t know why anyone would do that when they know the gamepad graphics always look worse than the TV ones. Way to go guy for ruining everybody’s first impression of the game. Also, a Treyarch developer on the official Call of Duty forums confirmed that the game will run at the same resolutions as Black Ops 2, which looked awesome in my opinion.

  • SecretX

    sounds like they really work hard for the wiiU version. even black ops2 was giving updates aftet it launch so this has to turn out good.

  • Gregory Edcius

    the message that it won’t be in eshop confirms no dlc again

    • readypembroke

      just because it isn’t on the Eshop doesn’t mean that it won’ have DLC, but DLC is unlikely for this version.

  • NOSQEY .

    If the game was developed for the best experience on the wii u,then it would be 1080p/60hz.Plus it’s £6 more on the wii u, i’ll probably buy it but not on launch day.

  • Mario Japec

    Does it have local multiplayer?

  • sharlo galmo

    This is bullshit,the WiiU got 38edram, and you need 18edram to get 1080p native, so it is not Nintendo’s fault that treyarch don’t make a 1080p native cod for the Wiiu.

  • xELCHEETOx

    It just screen shots through a capture card. trust me it will be a lot better on you t.v at home

  • Colin Parks

    i thought the wii u was not having the squads and clan features??

  • Epic Markell Joshua

    This looks like a lazy effort.

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