Go! Go! Kokopolo 3D creator on why the game took so long to make
It’s taken awhile, but Go! Go! Kokopolo 3D is finally here. The game launches in North America tomorrow, and soon after in Europe.
We’ve been waiting a long time for Go! Go! Kokopolo 3D to say the least. It was first announced in June 2012, so it’s been almost five years since then.
In a new interview, creator Keith Webb explains why the project took so long:
“Yep, we did begin the development process a good few years back, but, as always, life gets in the way, and both myself, and the programming team, had to take other jobs to keep us ticking over whilst we worked on this in the background – evenings, holidays and weekends, that sort of thing. To cut down the dev time, we pondered just creating a simple, no frills port of the original, but I really wanted to include brand new content and create something special for the fans!”
“In the back of my mind I always knew it would eventually be completed, as the chance to bring it to the 3DS was too great an opportunity to miss. My main concern was that the 3DS would have been completely phased out by the time it was finished, but thankfully that hasn’t been the case! It looks like the 3DS still has a bit of life left in it these days, with several exciting titles coming down the line, so it’s still a relevant and exciting piece of hardware. The Switch doesn’t appear to be a direct competitor to it either, just yet, so there’s plenty of opportunity for both to co-exist in the immediate future, which is great news for everyone!”