Media Create sales (4/3/17 - 4/9/17) - Nintendo Everything

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Media Create sales (4/3/17 – 4/9/17)

Posted on April 12, 2017 by (@NE_Brian) in 3DS, New Nintendo 3DS, News, Switch, Wii U

The latest Japanese hardware sales from Media Create are as follows:

Switch – 41,193
New 3DS LL – 19,533
PS4 – 18,022
PS4 Pro – 6,490
Vita – 5,987
2DS – 4,629
New 3DS – 1,523
PS3 – 704
Wii U – 358
Xbox One – 132

For comparison’s sake, here are the hardware numbers from last week:

Switch – 45,509
New 3DS LL – 25,719
PS4 – 25,006
Vita – 7,780
2DS – 6,240
PS4 Pro – 5,051
New 3DS – 1,995
PS3 – 1,724
Wii U – 449
Xbox One – 187

And here are the software charts:

1. [3DS] Monster Hunter XX – 65,672 / 1,322,152
2. [WIU] Zelda: Breath of the Wild – 23,016 / 354,404
3. [3DS] Mario Sports Superstars – 18,765 / 51,181
4. [NSW] 1-2-Switch – 12,418 / 166,319
5. [PS4] LEGO Worlds – 11,578 / NEW
6. [PS4] Warriors All-Stars – 8,577 / 48,946
7. [PS4] Ghost Recon Wildlands – 7,907 / 153,408
8. [3DS] Pokemon Sun/Moon – 6,972 / 3,236,826
9. [PS4] NieR: Automata – 6,593 / 294,694
10. [WIU] Zelda: Breath of the Wild – 6,487 / 95,806
11. [PS4] Blue Reflection – 6,100 / 40,691
12. [PS4] Horizon Zero Dawn – 6,018 / 196,661
13. [3DS] Super Mario Maker for 3DS – 5,717 / 1,015,110
14. [PSV] Warriors All-Stars – 4,527 / 22,393
15. [NSW] Super Bomberman R – 4,233 / 66,617
16. [PS4] Kingdom Hearts HD I.5 + II.5 Remix – 4,218 / 98,725
17. [PS4] Grand Theft Auto V (4,990 Yen Edition) – 4,094 / 318,014
18. [3DS] Animal Crossing: New Leaf – Welcome amiibo – 4,017 / 159,150
19. [WIU] Minecraft: Wii U Edition – 4,014 / 313,703
20. [3DS] Kawaii Pet to Kurasou! Wan Nyan & Mini Mini Animal – 3,631 / NEW

Source

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  • The Switch still remains the ” King Of The Mountain ” in Japan and with Mario Kart 8 Deluxe releasing in 2 weeks, it should sustain it’s top spot

  • Mohammed Allha

    The switch is really really doing great in Japan

    • Dunnington

      Handhelds have always done significantly better than home consoles in Japan. The Switch is the console of Japan’s dreams.

  • Falcon Punch

    A question, did the nerfed Mario Maker bombed in the Americas and Europe?

    Congrats Switch!

  • Stuart

    Zelda BotW for Wii U is so amazing that it appear twice on this list 😛

    Every hardware for some reason had a fall,so it was a nice hold for Switch. I hope it manages to stay above 35k until Mario Kart Deluxe.

  • Goma

    There are two “[WIU] – Zelda: Breath of the Wild” up there, the first one according to the charts in the source link is the Switch version, not the Wii U.

  • hi v3.0

    Yes Wii U BotW sold more than the Wii U version!!

    • Actually, that is the Gamecube version.

  • Tlozbj

    So even without big releases, Switch seems to be stabilizing around a 40k baseline in Japan. The boosts caused by big releases should be interesting

    • wew

      That’s just how many Nintendo shipped.

      • nemo37

        Media Create (Japan) and NPD (US) track retail sales of games and hardware not shipment. Shipment data is usually provided by company itself. So this is sales data not shipment data.

        • wew

          No, I really do know how many units Nintendo shipped. That’s how I was able to make this comment.

          • nemo37

            Wait so are they shipping around 40,000 units a week in Japan? And are they getting sold as quickly as they come in? I ask because I am not sure if the system is losing momentum or if shipments are capped at around 40,000 for now.

          • wew

            Yes. Switch shipments are still limited. The demand is there but there aren’t enough consoles.

          • nemo37

            I see. Thank you for the information.

  • Jacob Groves

    Hey fix your article. Zelda game is missing with Switch in chart as you put Wii U in both Breath of the Wild it should be Switch. So fix your stupid mistake article!!!

  • Kid X

    Will there ever be a system that the Xbox One will outsell in Japan? I’d they were still selling the 360, I think that would still outsell the Xbox One.

  • Jon Turner

    I have to admit I was seriously expecting the system to drop around this time drastically and be another WiiU. I’m damn glad to see I was wrong.

  • ben

    The ps4 drop is coming..

    • J.j. Barrington

      What?

      • ben

        Check out the sales. This week Switch and 3ds sold close to 70K the vita and ps4 only did 26k.

        • J.j. Barrington

          Yeah, for one week.

          • ben

            And what is going to help the ps4 and vita for the next 12 weeks?

          • J.j. Barrington

            I dunno, the games they have?

            Why are you combining hardware, anyway?

          • ben

            Because Sony had the chance to own Japan with the better handheld and better homeconsole but instead they moved all their eggs to the US market and Western developers. Now, Japanese games are coming back and Sony is losing so badly to Nintendo that it will be easy to see most Japanese devs abandoning sony all together, much like Western devs left Nintendo.

          • J.j. Barrington

            I see. You’re living in your own little fantasy world.

            None of that is true, but that’s alright: who needs reality anyway?

          • ben

            OK, well I am sure that sony is regretting moving west now since the best rated games this year came out of Japan.

          • J.j. Barrington

            And most of them are on PlayStation, so I doubt they’re regretting it much.

          • ben

            I think that will probably change going forward. Sony`s Japanese push ends on July 29th. After that they have no Japanese focused big games.

          • J.j. Barrington

            You think that? Based on what? What do you call a “Japanese focused big game?” There aren’t even confirmed release dates for everything still coming out, nor have any of the big trade shows like TGS or E3 even taken place.

            You should do a little more thinking. Or maybe a LOT.

          • ben

            Sales for Japanese games on the PS4 have been terrible. It is you that needs to look at the evidence. Digaea 5 did 22k on the ps4 with a 3 million install base! Many musou games have barely hit 40K. If you think Japanese devs are going to invest more money in making games for the ps4 now the vita is dead you are in for a shock! Sony also has the stupid as hell ps4 pro rule which is killing Japanese devs.

          • ForeVision

            PS4 Pro rule? I remember reading something about the PS4 and the pro, something having to do with games needing to be developed to so that the original PS4 can handle them at least, or is it something else you’re talking about? I’m, to say the least, not up to date with PS news.

          • ben

            Doesn’t Sony now have a rule that games must have a ps4 pro mode?

          • J.j. Barrington

            Where is this rule? You’ve said it exists, but the boost mode is just that: a boost. And that’s for older game.

            IF devs decide to make a Pro-enhanced version, it takes next to no extra work, as stated by at least a few developers so far. So your silly assertion that that’s pushing out smaller devs- and, specifically, Japanese devs- is asinine.

          • ben

            Who told you it takes no work? Why do ports of PS4 games still appear on PC with limits like 30fps and 1080p if it is hardly any extra work? You have no idea how much work making a game run at a higher frame rate or with higher level textures actually takes and the slow down in game production in general should make it obvious how difficult HD game, nevermind 4k game development, actually is.

          • J.j. Barrington

            Developers said it.

            Get rekt.

          • ben

            Which dev? Sony first party?

          • J.j. Barrington

            Hey, you acted like you knew everything.

          • ben

            It was Naughty dog.

          • J.j. Barrington

            Was it?

          • nemo37

            Sony does not require developers to optimize for the PS4 Pro (it is up to the devs to decide). The only requirement that Sony has with regards to PS4 Pro is that if developers choose to make use of the hardware in the Pro they also have to guarantee that the game runs well on the base PS4.

            Think of the PS4 Pro like the New 3DS (the only difference is that New 3DS has a few exclusive games whereas PS4 Pro does not have any):
            -Neither require older games or future games to be optimized for it (devs are not required in any way to support PS4 Pro or New 3DS; but their unoptimized games will still rum like they do on the regular models).
            -For unoptimized games both systems reduce hardware clock speeds and disable additional functionality so it would run like the base models.
            -Both require optimized games to run well enough on the base PS4 (Slim) and 3DS(XL)/2DS models respectively.
            -Both have a boost mode (on 3DS it can be accessed through a user mode hack) that unlocks the additional hardware for unoptimized games (although in both cases, there may be certain games that do not work properly in these boost modes).

          • ben

            That is not the information that sony published.

          • nemo37

            Do you have information directly from Sony? If so could you please share the source? I am genuinely interested because most what I have read on the matter has come from secondary sources and leaks (from back when the Pro model was known as Neo).

          • ben

            That was the information out of the original press conference in New York when the Neo was being revealed.

          • ben

            Sony stated that games will need to have a pro mode from November 2016. A lot of smaller Japanese developers are not in any position to make 4k games.

          • ForeVision

            Ahhh I see, yes I can see how that would complicate things beyond manageable levels.

          • ben

            There has been a massive slow down in smaller releases from Japanese studios since Sony implemented this rule.

          • ForeVision

            So what this essentially does, is have only those who can make that pro-mode, end up on Sony’s system. I’m guessing this would exclude more niche games, that put gameplay above graphics.

          • ben

            That is my understanding. It also causes issues for the Vita to ps4 ports that were a big part of last years ps4 line up in Japan. It might not be obvious but it is noticeable that last year Sony had a new game almost every week releasing on the Vita and Ps4 it has has dropped a great deal and that can hardly be a coincidence. The pro rule is insane.

          • ForeVision

            I’m noticing that Sony’s grip on things is slipping. Until recently, Kingdom Hearts graced primarily their system and the 3DS on occasion, and now we see it listed for Xbox One as well. If that doesn’t make you think I don’t know what will.

          • ben

            It is strange that Sony has not been criticised more for splitting their user base between ps4, pro and PSVR. Sony making demands of third parties to make consumers value their hardware is a big mistake.

          • ForeVision

            Value their hardware? Would you care to elaborate?

          • ben

            Sony makes demands of their 3rd party developers to make their consoles and peripherals have value. They make something like move, PSVR, Ps4 pro and they then barely do anything themselves to make that hardware have value, instead they expect their 3rd party partners to add value to owning sony hardware.
            Ever so often you get a developer from a major publisher spitting blood about how bad it is to be forced to make a game for VR or Motion controls. I think that it is totally down to the hardware manufacturer to add value to hardware with software and not 3rd party publishers.

          • ForeVision

            Hmmm, interesting when compared to what I’ve heard from Nintendo, that basically being “The developer makes it however they want” when it comes to Switch.

          • J.j. Barrington

            Don’t listen to this clown. He’s saying a lot, but there’s not a shred of evidence to back him up.

          • J.j. Barrington

            Proof?

          • ben

            Check the release schedule from last year compared to this year.

          • J.j. Barrington

            You bring the proof.

            You made the claim, you provide the proof. That’s how this works. I’m not doing it for you.

          • nemo37

            There is actually no rule that requires devs to make a PS4 Pro version of games. It is totally optional, and like the New 3DS, many devs choose not to use the newer hardware. The only rule Sony has is that devs that do choose to optimize for the Pro model need to ensure that the game runs well on the base model.

          • ForeVision

            If that is the case, then from whence does Ben get his information?

          • nemo37

            Not sure. However, this is one of my sources (the other one was from a Sony rep, but I cannot find the article right now; if I do I will update the post) http://www.tweaktown.com/news/53813/devs-final-ps4-pros-forward-compatibility/index.html .

          • ForeVision

            I see, and I do remember reading something about that, but as I do not own a PS, I tend not to keep up with news concerning it.

          • J.j. Barrington

            Ah, so you’re clueless. Got it.

            Tell me: what does Disgaea normally do? You don’t know, do you? You don’t know how much the Musou games regularly do, either.

            The Vita’s dead? Seems to do well weekly, and seems to still be getting a lot of games.

            Seems like you’re full of crap. Seems like I’m wasting my time.

          • ben

            You should actually check the trends on sales before you make angry rants.

          • J.j. Barrington

            What ARE those trends, then? Since you know them so well, surely you can look at previous Disgaea outings and tell me how the latest one stacks up, then determine whether or not what you’ve said holds water(hint: it doesn’t).

          • ben

            Disgaea 4 sold 150 thousand in Japan on the PS3 and vita. Disgaea 5 sold 25k on the PS4. What I have said seems to hold water fine.

          • J.j. Barrington

            So you’re adding TWO platforms, one of which has an install base of over 80 million, to ONE platform that wasn’t even at 60 million?

            You’re comparing lifetime sales, too, which means six years of sales for Disgaea 4 versus 2 years of sales for Disgaea 5.

            Still not holding any water.

          • ben

            Actually the 150k was for the ps3 in Japan only.

          • J.j. Barrington

            Sure it was. That’s why you wrote, “Disgaea 4 sold 150 thousand in Japan on the PS3 and Vita,” right? Because that was actually only for the PS3?

            Laughable.

          • ben

            Yeah, I went back and checked.. The Vita version released much later. the 150k is for the opening week of the ps3. Japanese games have sold like crap on the ps4. Even resident evil 7 sold like crap open your eyes.

          • J.j. Barrington

            Uh-huh. It’s clear you have no clue. Stop talking.

          • ben

            It is pretty easy to search the data. And Japanese release on the ps4have been 80-90% bombers so it does not take any imagination to see I am right/

          • J.j. Barrington

            Strike one. You know how this works.

          • ben

            You never even made it to the plate. You are the mascot.

          • J.j. Barrington

            Strike two.

          • ben

            Sony fan sulking on a Nintendo site because they don’t like positive Nintendo news and Negative sony news.. Homerun..

          • J.j. Barrington

            Strike three. You’re out.

          • ben

            Erm.. It was a home run… cant you read?

          • nemo37

            Vita hardware has actually been declining YOY (as it has been doing since 2014; use the chart tracker here to see http://www.vgchartz.com/yearly/2016/Japan/ ) and the average weekly trendline for it is lower (if you look at Media Create sales from last year it was hovering on average just above 10,000).

            I would not call it dead (not even close), as software sales actually increased last year. Moreover, the hardware is still getting a decent level of third-party support. In addition, outside of Japan we are still awaiting for more localizations. So I would say it is probably past its peak and in decline, but it has a good year or two left.

        • Usama Notkani

          So you meant “many times more”?

  • nekoknight

    Japanese sales to date:
    PS Vita (released 12.17.2011): 5,237,298
    New 3DS (released 10.11.2014): 5,128,885
    PS4 (released 02.22.2014): 4,581,107*
    Wii U (released 12.08.2012): 3,231,084
    SWITCH (released 03.03.2017): 606,206
    2DS (released 02.27.2016): 387,825
    *includes Pro sales

    Sorry I’m late!

    • Usama Notkani

      Nice at this rate the new 3ds alone will outsell the vita in a month or two