New Hyrule Warriors details

Posted under News, Wii U
July 9, 2014 by (@NE_Brian)

Update: A few more tidbits:

– No indication as to whether or not Ghirahim is playable yet; the description in Famitsu could be be about his boss moves or character outline as general
– If Link uses Power gloves and drops off ball & chain, he can lift pillars, jars or even enemies
– With the legendary baton from Wind waker, Zelda can command winds and fight by playing songs
– You can blow enemies away with wind or the sound can turn into lightning bolts
– You can also summon tornados to snatch enemies away
– After you select a character for a stage you select the weapon
– You can’t change weapons in battle
– Weapons differ a lot from each other and it is part of the fun to test which one suits you


Nintendo Everything reader gigamario has gone to the trouble of translating the latest information about Hyrule Warriors from this week’s Famitsu. You can find a new set of details below.

– Can shop between battles
– Shopping area includes at least training room, potion shop, badge shop and junk shop
– Junk shop will be introduced in a later magazine
– In training shop you can pay rupees to level up your character
– Characters also level up through normal gameplay
– Potions are one time use only and cause special effect during a battle
– It seems that one potion makes easier to obtain weapons (not entirely clear)
– Badge shop uses rupees and raw materials to buy permanent badges
– Raw materials are obtained from killing monsters and monsters have unique loot as well as some rare drops. Enemies also drop rupees
– One badge makes weak spot gauge to fill up faster
– Badge shop interface seems like a tree of sorts so I guess you have to make badges in a certain order, no word about it though
– You can see from stage select menu if a stage has heart containers or pieces to collect but you may need to use a certain character to get them
– Heart container/pieces work pretty much like in any Zelda game
– You may also obtain a power up bow from a chest
– The bow makes weak spot gauge to last longer and can attack multiple enemies from afar
– Fi moves by floating midair, can transform into a sword to slash enemies
– Link meets Fi in the Skyloft’s Goddess’ temple
– Ghirahim fights with magical swords, can summon enemies and change place in an instant, likes to toy with his enemies
– The imprisoned is tall as a mountain and emits damaging waves when it steps
– Cia twists space-time to summon forth areas from Skyward sword, e.g. Skyloft and Sealed grounds as pictured
– Pumpkin island is crashed with Skyloft as pictured



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  • Emufred

    So from what I’m getting from this is that Ghirahim is playable?

    • Tylos

      If it’s anything like the other DW, SW and OW games I’ve played then the villains will also be playable… Even on stages where they were enemies… Which can make things a little awkward…

    • http://lwiis64.deviantart.com/ L.A.C.

      More than likely he will serve as boss first and then become playable after you defeat him.

    • gigamario

      I’d like to add that there is no confirmation whether Ghirahim is playable or not in the magazine. The description could be be about his boss moves or character outline as general.

  • Tylos

    Sounds interesting. Can’t wait to buy it.

  • gigamario

    Some info from the previously missing page:
    -If Link uses Power gloves and drops off ball & chain, he can lift pillars, jars or even enemies.
    -With the legendary baton from Wind waker, Zelda can command winds and fight by playing songs.
    -You can blow enemies away with wind or the sound can turn into lightning bolts. You can also summon tornados to snatch enemies away.

    -After you select a character for a stage you select the weapon. You can’t change weapons in battle.
    -Weapons differ a lot from each other and it is part of the fun to test which one suits you.

  • Chaos_Knight

    I actually thought about Fi transforming into a sword since she was revealed.

  • Wargreymon559 .

    I wonder if people are gonna downplay this game for being repeative like they do to DW??

    • sonicfan1373

      So far nearly every one of the previews that I have read since the E3 have mentioned that, so not many seem to be downplaying that factor. The battle mechanics of the Dynasty Worriers series seems to be quite rewarding and cathartic but after a short while it becomes to repetitive and stale; I wish that the devs behind the series would expand the series a bit more outside of just hack and slash.

  • Penless Clare

    This game looks like it’s going to be pretty friggin’ cool. Can’t wait.