Nintendo on Zelda's future, Breath of the Wild director says he has "lots of ideas and lots of motivation" - Nintendo Everything

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Nintendo on Zelda’s future, Breath of the Wild director says he has “lots of ideas and lots of motivation”

Posted on December 17, 2017 by (@NE_Brian) in General Nintendo, News

Nintendo delivered Zelda: Breath of the Wild’s second DLC pack last week. Now that the game’s development is truly finished (at least that we know of), fans can’t help but wonder what the future holds for the franchise.

As you would expect, Nintendo isn’t ready to delve into any specific plans just yet. However, Breath of the Wild director Hidemaro Fujibayashi and series producer Eiji Aonuma did talk about their mindset going forward.

Fujibayashi started out with the following:

“I can’t say at this point if it will be in sequels or in continuations, or what form it will take, but I definitely have lots of ideas and lots of motivation right now.”

“I think while we were working on both the main game and the DLC, it was a process of constantly getting lots of different, new ideas as we refined the game, and finding new things we wanted to do. Even in situations like this, talking to people and finding out that people want to pet dogs gives me a lot of motivation, a lot of ideas for things we could put into the game.”

Series producer Eiji Aonuma also chimed in:

“What we learned from the DLC this time around is that it’s almost like raising the world or enhancing the world. In the past, we always had to start from zero again, to completion. Usually we’d be thinking, ‘oh, I wish we could add this, we could do that.’ What we couldn’t do in that game, we would start fresh in a new game. But because we did a DLC, we realized it’s a great way to kind of just improve that world, and kind of enhance it, and kind of raise it like your own child.”

What direction do you personally want to see Zelda go in next?


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  • they can’t do any better

    zelda has peaked

    let it burn out

    • LordDisco

      That’s what they said after Skyward Sword too.

      That’s what they said after Windwaker too.

      That’s what they said after Ocarina of Time too.

      That’s what they said after Link to the Past too.

      Sure, let it burn out, so we don’t get anymore crappy Zelda games. I mean, if people had listened to the geniuses who thought Zelda should have finished with Skyward Sword, we would never have gotten Breath of the Wild.

      • Tlink7

        People, high on hype, say this after like every major Zelda game 😛

        • Carlos
          • MajoraMan28

            The greatest truth ever told.
            We’re already seeing a ressurgence of people hating on BotW. I said this when SS suddenly became unpopular, and people said I was saying BS. This exists for a while now.

          • Carlos

            I think it’s happened ever since the N64 games.

            That’s what makes the series so great though. I don’t think there’s another game series that can be so decisive.

          • Tomo910

            Never done that once. I’ve loved every zelda game

          • Carlos

            Me too. It’s my favorite series.

      • No they didn’t
        Wind Waker had massive, problematic sections and everyone hated the graphics
        Ocarina was an ugly, low-poly game

        But yeah, Link to the Past is amazing, they could have stopped there. A lot of games peaked on the SNES: Super Metroid for sure.

        • Carlos

          Skyward Sword wasn’t trash.

          Wind Waker had one problematic section, and the graphics were amazing. It’s the Zelda game that ages the best.

          Ocarina of Time was still a great game, though it hasn’t aged well.

          • Skyward Sword is the worst Zelda game of all time

          • MajoraMan28

            God, you have awful taste.
            Ocarina and Skyward Sword were masterpieces ahead of their time. You would never be able to comprehend such a thing.
            Not sure what’s worse. Seeing you being the SJW that you are in certain articles in this site or just saying the worst trash about this series.
            The less you speak the less people will think how pathetic you are

          • Ezereal

            Nope. The controls were incredibly : for the first time you could feel you were Link doing all these moves, and the ennemies were smart and not easy to predict.

            Not the best Zelda but certainly one of the most innovative, plus the art style was incredible, even today it’s nice to watch, it’s aging really well.

          • Carlos

            I think Twilight Princess is worse, but I still wouldn’t call it a bad game.

            Also, guess you haven’t played the CDi games.

          • twilight princess gets better
            skyward sword gets worse

          • Carlos

            SS doesn’t get worse. They both start off slow(especially TP) but get better. I think SS has higher highs than TP, and TP just stays pretty level with some high peaks.

          • No it gets worse
            You play it, it’s decent, then you play it three more times because 75% of the game is a repetition of the beginning
            It’s a godawful game and I didn’t read the rest of your post

          • Carlos

            I can tell this is going nowhere. Hope you have a good day.

          • You’re not going to make me like a game I don’t like guy

          • Carlos

            I wasn’t trying. But you saying it’s a trash game is far from accurate. Just because you don’t like it doesn’t make it trash.

          • Nhat Anh Hoang

            In term of characters and story, SS is way superior to TP

          • characters and story? it’s a video game. the characters and story are 1) superfluous and 2) always TRASH
            ăn máu lồn

          • Nhat Anh Hoang

            Agree, any game on Wii U are trash, finally someone share the same though with me.
            You want to play Ăn máu lồn so bad? It is a super expensive game in our nation. But I think it’s not a problem to you. Come here and play with all guys in that game. Yaoi is the art. Though I don’t understand it but sure you can, relax and enjoy it

            Vào Th 3, 19 thg 12 2017 lúc 21:24 Disqus đã viết:

          • Clearly you haven’t played Spirit Sucks.

          • I stopped playing the first DS game like two hours in
            It was torture

        • Tomo910

          Opinions are a funny thing especially when its wrong

        • Mark

          I don’t understand you saying that Ocarina “was” an ugly low-poly game. It “was” a beautiful, detailed game, which has since then aged poorly. It had far better graphics than anything else that was out on Nintendo or their competition back then, and is in many regards a beautiful game. You’re speaking from the perspective of someone who didn’t play games in that generation – and if that’s the case, you really can’t comment objectively on them.

          • it didn’t age poorly
            i was around when it came out
            it was uggo then
            it’s uggo now
            every n64 game was
            every ps1 game was

        • LordDisco

          Haha. You don’t have a good memory then, because ALL of those games got praise beyond recognition. Skyward Sword was trash? It has a 93 on Metacritic, so you thinking it is garbage means you’re in the minority. It has 27 perfect reviews from major game sites, and again, most of those reviews wondered if Nintendo could ever top Skyward Sword.

          And again. They said the same thing after Wind Waker. And again. They said the same thing after Ocarina. AND AGAIN. They said the same thing after Link to the Past. Your opinion in this case doesn’t matter, because this has been the consensus. The past handful of major Zelda releases have been massively successful with reviewers, and they all thought they each succeeding game was “the best ever”.

          How about we have high hopes that Breath of the Wild’s successor will do the same, huh?

    • Isaac Ness

      oh they can, but people won’t appreciate itt

  • Roto Prime

    No more DLC please, only expansions to the world, tell the story that way!

  • Mark

    One year, five months, and six days after the release of Ocarina of Time, Nintendo released Majora’s Mask, a game which many people (including me) consider to be the best in the series. They did this by reusing much of the game engine and graphical content, but creating a new experience with a heavy story-driven world.

    After seeing what the DLC this year had in store, I want to say, “Please, no more DLC.” I think that it’s fantastic that Nintendo brought more challenges and bonuses to people who wanted to spend the extra money. But a bunch of shrine challenges and puzzle challenges don’t compare with a new experience. Nintendo often focuses so much on a good gameplay experience that they forget how important story is. And I would personally love to play the same mechanics in a brand new world, even if it was smaller, if it also meant that the story was far more involved, interesting, and meaningful.

    • zelduck

      THANK YOU!

    • Noo Badie

      I can agree

    • MajoraMan28

      Majora’s Mask is cool, but over the years I think the praise came more from hype than the quality of the game. Ironic, coming from a game whose username is because of MM. Definitely not the best today, in my eyes, and in many people’s eyes as well.
      But I really think that their DLC could have been way better, and following the development track MM did, we could have something even more amazing in our hands.

    • Devlind

      Majora didn’t have story, just situations. Don’t get confused there.

      • Mark

        I think you’re the one who’s confused. If Majora didn’t have any story, what on Earth were you playing? How are you defining story? Are you using the real English definition, or just some sort of personal definition?

        If you want the game that has no story, just situations, then pick up Pac-Man or Dig Dug or Tetris. A story is characters, dialogue, conflict, climax, resolution. Majora’s Mask is full of stories, big and small, which all feed into the grand central narrative.

        • Devlind

          Majora’s Mask is full of stories(situations), big and small, which all feed into the grand central narrative (situation).

          • Mark

            Got it, your own definition. 😉

          • Devlind

            Got it, your(my) own definition(assumption). 😉 (>-<)

            (This is a situation btw).

          • Mark


            Definition of story

            plural stories
            1 archaic
            a : history 1
            b : history 3
            2 a : an account of incidents or events
            b : a statement regarding the facts pertinent to a situation in question

            So, the real definition means that a story is an account of events, or situations.

            What do you call a story, and how is it different?

          • Devlind

            A story is precisely that, a connection of situations and events with a clear start, plot points, pinch points, a mid point, a climax and a resolution (try to think about it as a collar of pearls, each pearl is a scene/situation with a main objetive that moves the overall plot forward. You connect every pearl in order to make the collar, in this case, the story). Majora’s isn’t really a big, deep story because most of this isn’t related at all and doesn’t move the plot forward, most of them are just situations to give us stuff to do (because it’s a game after all).

            The main plot is this skull kid that somehow managed to grab this evil mask, steal an ocarina and a horse, warps to another dimension (why? how?), does mischief to the people over there and somehow managed to make the moon crash into the world (why again?). You’re just there to stop it with four giants. Majora isn’t deep because of this plot, this “story” is actually weak and has no plausible reason to happen at all (for the record, I’m not saying it is bad or anything).

            What makes Majora memorable are the isolated situations that make the world feel alive (something that BotW is missing most of the time). Those situations are what makes this game great, not the main “strong” story. I just didn’t want you to get confused there.

            (As I said, both are still good).

          • Mark

            I’m not confused at all on what a story is; I spent four years studying poetry and prose in order to get an ultimately useless undergraduate degree in creative writing (no joke – my thesis was a deconstruction of Dr. Jekyll and Mr. Hyde). Your arguments seem to be along the lines that the story is disjointed, or that it uses deus ex machina a little too much, or that you wish that the connection between the individual episodes and the central narrative were a bit clearer. You feel that it is a weak story, and that’s a perfectly fine criticism to give. You’ve even backed up your critique by good questioning of certain plot points and what you see to be holes in the narrative. But none of your arguments are that the game does not have a story. In fact, the only way that you could have made all of the arguments above is if you accepted it as a story and critiqued it as one that was lacking in adequately connecting all of the subplots to the main narrative.

            I’m perfectly fine if you disagree with me on the quality of the story, or if you think it’s bad. That’s your opinion, and a perfectly fine one to have!. But when you say that I’m confused, and that it’s not a story but a collection of situations, then that’s a comment on my understanding of what a story is. Your argument that Majora’s Mask has situations but no story is like me saying my bowl has pieces of Cap’n Crunch but no cereal. If you think that Cap’n Crunch is a horrible food, that’s fine, but it’s still cereal.

          • Devlind

            I guess I made a mistake before when I said it had no story and I knew that would come back to bite me back. I generally say that when (in my opinion) a story isn’t that great (or even good), but that doesn’t mean that everyone else is going to understand it like I do. My bad.

            Now, I never said that you were confused about what a story is (in general), just that maybe you were under the impression that all the things in Majora were story driven which I don’t think it’s true. Majora’s story is very simple, just like BotW’s. They are more similar in that aspect than most people give credit. You are in this new, unfamiliar world, the main antagonist is at the center (or close to it) of the map, you need 4 giants/divine beasts to stop it (althought in BotW they aren’t as necessary), you go looking for them and find a tribe that is in trouble, one of them is death and then you fix everything up.

            What I think you’re refering to when you said that Majora had a story-driven world (and want more of that) are actually all the sidequest that makes the world feel alive, with characters that want real things and face real problems. This is something that BotW is missing since most aren’t about the characters but about you getting stuff from them (albeit there are some sidequests that offer more insight in some, they aren’t at Majora’s level).

            Getting the story right is very tricky in videogames since the format is different from other media. In books, comics, series, movies, plays, etc. you’re experiencing it from a characters point of view (or omniscient) without any input, but that’s not true in videogames. Either you make a solid story with linear gameplay or a more open game with a weaker story. A combination is possible, but it’s impossible to draw the best from both worlds as of now. Why I said this? Because I don’t think BotW simple story is a problem, just like I don’t think Majora’s was bad either.

            My whole point in all of this is that MM story is very similar to BotW story in that regard, and what you’re seeing as a story-driven world in the former are isolated situations that are missing in BotW, which is why you don’t find it as appealing in that aspect. I’m probably wrong, but that’s what I pick up from this.

            BTW, I’m sorry to hear that about your degree, but I’m actually curious on why you think it is useless.

          • Mark

            No no, I actually share the same thoughts on a lot of that! And in fact, I will agree with you – I did misspeak when I said that Majora’s Mask was a story-driven world. You’re not driven by the story; you’re driven by circumstance and you encounter and uncover the story as you proceed. Majora’s Mask is a game in which the more you put in, the more you get out – so if you don’t explore the sidequests and get all the masks, you miss a good deal of the subtext and meaning behind everything. Just like Breath of the Wild.

            I think of Majora’s Mask when I remember my time with Breath of the Wild because MM is also a story which could be told in any order. Instead of discovering who Zelda was and what her struggles were, you discover who the main antagonist was and is and what drove him to the ends he came to. Because time repeats, the only important story events encountered are either short stories that span three days, flashbacks, and other moments of revelation. Technically, Nintendo could remake Majora’s Mask in an open-world any-dungeon-any-time manner, and they really wouldn’t have to touch the story at all.

            As for my degree, I call it useless because I didn’t end up using creative writing for anything. Never managed to write a novel, never worked for any publication, nothing like that. Having a degree helped me get my current job, and helped me get back into school for my Master’s work, but literally I could have taken a degree in anything to accomplish that. There probably would have been more useful and helpful degrees to have than in English.

            I don’t know if it’s true for today’s high schoolers who are currently looking at further education, but this was true of my generation: so many of our parents, Baby Boomers, were pushing us to go to college to get some degree, because when they graduated a college degree meant a whole lot and it guaranteed that you would have a better life. That just isn’t the case now. It can mean those things, but you need to remember that you’re going to school in order to prepare yourself for a future profession. Every single History and Classics and Philosophy and English and Art History major is going to struggle to find a job. On the other hand, someone who trains as an apprentice carpenter or electrician or plumber is going to have a comfortable life with steady work, because those kinds of skilled labor jobs are in demand. Kids graduating high school don’t often go after them because they just aren’t held with the same level of excitement and romance as something like “Museum Curator” or “Author”.

          • Devlind

            Well, I’m glad that both think that the two are great games.

            As for your degree, I kind of saw that coming. It is a shame that nowadays some degrees seem to be worthless, but if you enjoy it, I don’t think it’s useless. Yeah, maybe there’s no immediate application to it, but you can always keep trying while working in other areas (although you probably are already doing that). I have an IT degree and I managed to land a job with it, but that isn’t really how I pictured myself. I want to be a storyteller, and writing is where I feel more comfortable doing that. I started learning the craft (and I’m still doing that) and managed to finish a book and a couple of drafts for other stories. I’m still unpublished since where I live there aren’t as many publishing houses (most of them just translate books from foreign countries) and well, it’s hard when you’re a no name author.

            I don’t know if you actually want to write something, but If you ever do, I hope I can check it out.

          • Mark

            Bleh. I guess “useless” is being slightly negative in that aspect – though honestly, with over $100K in loans that I’m still paying on over ten years later, it’s hard to give high praise to a degree when the field you wanted to get into puts zero importance on degrees and grants success based only on skill, experience, reliability, and luck.

            My life took a different turn, and something had to go, and it ended up being novel writing. I don’t really regret it. It means that I’m a media consumer instead of creator, but I have my family, which is worth more to me than all the hypothetical Barnes & Noble hardbacks that could have been. Incidentally, it’s also why I only game portably today.

            Your story kind of reminds me of Jim Butcher (popular urban fantasy author) who worked an IT job for years while writing nonstop. He goes by the handle “Longshotauthor” because it’s such a long shot to be not only a published author, but one who can sustain himself by just his writing alone. He said that what really got his foot in the door was going to different conventions and meeting the agents and publishers face-to-face, and getting to know him – agents who rejected his novel before were fighting to sign him after they learned that he liked Buffy the Vampire Slayer (no joke).

            Good luck to you! And never stop writing. If you do get published, let me know and I’ll pick up a copy. 🙂

  • Zeebor

    I still find it ironic that the first Zelda with voice acting is the one that need it the least. The open nature of the game means the story has non-linear to match, loosing any and all sense of plot progression or urgency. I hate Uncharted and Last of Us, but i hate big copy-paste fields even more. Something with the narrative focus of Twilight Princess or Skyward Sword with the production value of Breath of the Wild would be fantastic

    • Justin McQuillen

      Voice acting just sucks in general. For that matter I don’t even like movies anymore. My stomach turns just thinking about paying $10 to watch my childhood get ruined repeatedly. Zelda is a game where I would like the amount of story to remain around the level of ALTTP or OOT where it’s never hamfisted down your throat. I think they really proved that the minimalist story can really work best, I mean most people thought there was this massive story going on in OOT but in reality there wasn’t much text or cutscenes, and they only happen when there is a meaning for them. I can’t stand modern games that use voice acting and cutscenes as filler.

    • Zbiba

      Hate TLOU? Dafuq is wrong with you lol

      • Zeebor

        I hate the Walking Dead, and find Naughty Dog’s shooting mechanics mediocre at best. There’s a reason all the guns in Jak were shotguns and turrets.

        • Zbiba

          There is no relation between walking dead and TLOU. You may not like zombie universe thats something else.

          Shooting mechanics in TLOU are PURPOSEFULLY clunky. It’s done on purpose. I probably used a total of 100 rounds, tou shouldn’t shoot that much in the game its all stealth and survival.

          I don’t see the point of bringing up Jak, it may be made by the same devs it’s still an entirely different matter.

          Not liking thr last of us is fine, hating it seems strong, but I get it. It may just be a matter of taste

  • Bart

    I can’t help but dream of a “futuristic” Zelda game, set in the far past of BotW’s world, when all that Sheikah technology was current… Cyberpunk Zelda, if you will.

    • Please no, between the shrines, Guardians/Blights, and items, I’m sick of Sheikah tech.

  • Tlink7

    Bring it on <3

  • Ezereal

    I can’t wait for the next Nintendo Direct in January, it could be really big given we don’t know much about the game expected to be released in 2018.

    So, what could we see?

    -Dragon Quest XI Switch
    -Smash Bros for Switch
    -Tales Of
    -A potential Luigi’s mansion 3 from Next Level Games
    -The Retro Studio game
    -Fire Emblem
    -Pikmin 4
    -Metroid Prime 4

    Of course they won’t show everything, they need to keep surprises for the next E3, such as Pokémon.

    • Force

      I doubt it’ll be that expansive.

      • Ezereal

        I’m not saying everything in this list will be there but some of them.

        We’re likely to see the games expected to be released in the first half of the year, the second half will be seen at the E3.

        • Force

          What do we even know for Q1 2018?

          • Ezereal

            Apart from Bayonetta Collection and potentially Wolfenstein 2, not much..

            I wouldn’t be surprised to have a Western release date for DQ11 on PS4, Switch and 3DS.

          • Force

            Wolfenstein 2… I shudder to think how downgraded that one will be…

            DQ 11 would be nice though. Maybe get some news on Builders.

          • Ezereal

            I forgot about DQ Builders, expected in Mars in the Western world and published by Nintendo in Europe. At least 2 games we know about ^^

            As for Wolfenstein 2 I don’t really care if it’s downgraded, I’m not obsessed with technicalities, I don’t compare the Switch with the PS4/X1, just see it as a WiiU+ (which is impressive for a handheld). I’ll probably like what I’ll see of it.

          • Force

            It ain’t a handheld though (according to Nintendo themselves using the home-console moniker), and Nintendo isn’t selling it on that. If it were purely a handheld, I’d agree with you, but that isn’t the case.

            It isn’t about technicalities for me, it’s about equal treatment, having devs offer things beyond just portability, as portability isn’t the universal truth that EVERYONE wants.

          • Ezereal

            There is a huge gap between truth, marketing and feelings.

            Nintendo sells it as a hybrid -> marketing

            Some people have the feeling it’s a home console because they exclusively play it on their TV -> feelings

            But in the end all the Switch technology is in the handheld part, exactly like the 3DS, DS or GBA. The dock is mostly an empty plastic shell -> truth

            As a result I see it as a handheld you can play on TV, because that’s what it is technologically speaking and there’s nothing wrong with. It’s also why it’s not comparable with a PS4, and it’s really hard to get an equal treatment given the power gap between a Switch and PS4.
            People will never be happy with their Switch if they don’t understand that.

            Not everyone cares about the portability of the Switch, but many people don’t care about the home console aspect as well.
            The great thing about the Switch is that it can do both.

            As a mostly handheld player I’m really happy to have the most powerful handheld ever made, because that’s what it is in the end, it’s a technological jewel unlike the Wii U or Wii.

          • Force

            “The great thing about the Switch is that it can do both.” But not both equally. One is unmatched, the other is a side-thought.

            They may as well iterate the next Switch to be dock less, as per your comments.

          • Ezereal

            It’s not technologically possible to have a hybrid console as powerful as a PS4 and being a handheld at the same terms of battery, price..etc..They did what they could.

            Sure, they could make a home console again but Nintendo is not able to compete while supporting a handheld. Nintendo tried to be technologically strong with the Gamecube and people basically said “we’re not interested” given the weak sales. Plus, the Japanese market stopped caring about home consoles.

            Nintendo decided they had to differentiate themselves to survive, a winning strategy with the Wii/DS that brought billions of $ to Nintendo.

            The Switch is the best possible compromise, we won’t see another technological monster in the home console market from Nintendo ever again. At least with that formula they don’t have to give up on home consoles while focusing their teams on a single hardware instead of 2. They’re not here to lose money with a home console that would be doomed to fail, let’s remember that Nintendo was lucky to have the 3DS while the Wii U was failing.

            I know it’s hard to admit, but people aren’t interested in a powerful, expensive Nintendo home console, at least not enough to make it profitable.

          • Force

            The GameCube had more issues that gave it trouble, despite it’s power. The power just wasn’t enough to compensate, that being mini-disks as well as how it looked (kinda like a toy).

            They’ve already given up on home-consoles. That dock isn’t worth being named anything other than an overpriced piece of near-empty plastic.

            “I know it’s hard to admit, but people aren’t interested in a powerful, expensive Nintendo home console, at least not enough to make it profitable.” I know this, but then why half-behind it? Why not just go full handheld and offer more battery for example? I’d rather see that then this, I daresay pathetic compromise that’s insulting to home-console users.

            If the Switch is the best, I’d rather they go full handheld and offer their games on superior platforms instead, like PC.

          • Ezereal

            Why half-behind it?

            Simply put, the true state of the market :

            -The Japanese market is handheld-focused, home consoles are mostly an after-thought comapred to what they were before.Japan being a very important market for Nintendo they couldn’t give up on handhelds while going full home console. 3DS/DS players would feel betrayed and could stop playing.

            – On the other hand North America and Europe are clearly more interested in home consoles and handhelds don’t have the popularity they had before 2011 even the 3DS did relatively well. Going full handheld there means losing market shares in these markets that are both bigger than Japan and essential on the long run.

            As a result Nintendo decided to go hybrid for 2 reasons : appealing to both handheld/home console audiences while finally focusing on a single hardware instead of 2 because the Wii U suffered from a lack of games because they had to cater to 3DS owners at the same time.

            In my opinion, it’s just genius. That’s the best thing they could do.
            Plus, I don’t see why home consoles owners would feel betrayed : the Wii U was already obsolete technologically speaking, exactly like the Wii was. Home console Nintendo players got used to it, at least a majority of them.

          • Force

            I get the sentiment. I get the part of markets, of development. But I don’t like how it’s 80% of one thing, and 20% of the other.

            “Plus, I don’t see why home consoles owners would feel betrayed : the Wii U was already obsolete technologically speaking, exactly like the Wii was. Home console Nintendo players got used to it, at least a majority of them.” Nothing wrong with holding hope for things to get better, right?

            The Switch made sacrifices to be a hybrid, most, if not all, of them to accommodate handheld: The form factor that houses the key parts, the cartridges as the only thing to work with something so small, the far lower memory etc, the weaker specs etc.

            Like I said, I think it would be fairer and more genuine if they were to go all handheld and offer their games on PS4/Xbox One/PC. That way, people can buy the games on the platform that matters to them, and if portability really is this godly concept that everyone wants so badly, they’ll easily make more money off of such a move.

          • Radish

            I’ve already explained how going third party would be the worst idea for Nintendo, not to mention the fact that no PS4/XB1 users want anything to do with Nintendo’s “kiddy games” anyway. And some games like Xenoblade Chronicles 2 barely work on the handheld and basically need to be played in docked mode to get the best experience.

          • Force

            XC2 doesn’t do much better in docked either, and yes, I get the point of the demographics. But that’s something that can change with mentality, just like how Nintendo is now doing their best to change their image from “kiddy games” to “we provide fun for everyone”

            And that’s still “some games”, need I remind you that BotW ran better in handheld mode at first? That many games don’t even get the 1080P in docked? Most of the time, going docked means just seeing how much worse the Switch does graphics better.

          • Force

            Plus it wouldn’t really be third-party, since they’ll still make plenty of money on markets like Japan offering their home-console quality games on the go. You don’t need the dock for that, do you?

          • Ezereal

            Nintendo going 3rd party would be a huge loss for the video game sector, Sony and Microsoft have a very similar catalog, both all about power and specs…Nintendo gives people something different, they bring a different vision.

            Plus, they wouldn’t be able to supply their handheld given home console games would take a lot of budget and times from them, even handheld players would lose from this.

            No, Nintendo is great the way it is. As I said you still have many other choices if you’re not satisfied with what Nintendo offers, it’s not like you’re stuck with Nintendo.

          • Force

            I am stuck with Nintendo, since where else can I get their games? What other console has Nintendo’s IP on it? Can I get Pokemon on my PC?

            My point stands. Nintendo pigeon-holes people in to what THEY deem to be the right spot. At least with 3DS and Wii-U, you still had a choice!

          • Ezereal

            It’s hard to blame them, the rules of the markets decided that it was the best thing to do. What I mean is that it’s very successful, 10 million units in 9 months is amazing, that proves there is a real demand from people for a hybrid console.

            And this success happened without Pokémon or Animal Crossing.

            And the Switch is still more powerful than a Wii U, it’s not like you have the same hardware. Sure, it’s not a PS4 but graphics aren’t the most important thing in a game, many games these days are beautiful but boring as hell ^^”

          • Force

            “And the Switch is still more powerful than a Wii U, it’s not like you have the same hardware.” True, but it could’ve been stronger if it wasn’t a hybrid.

            “10 million units in 9 months is amazing, that proves there is a real demand from people for a hybrid console.” Here’s the catch: how many of those sales are for the handheld part only? How many of those people buy it for console quality games on the go, and how many go for the whole package? That’s what you need to know before assuming there’s demand for a hybrid.

          • Ezereal

            There was a survey from Nintendo a few months ago showing 24% or so was playing it undocked only, 19% docked only and the rest was playing in both modes.

            Seems like people really make a use of both ways of playing.

            There is a demand.

          • Nhat Anh Hoang

            And Wii U nearly made them broke. They lost for the 1st and 2nd time in revenue because Wii U. Before Wii U, they always made profit even sold the least with GameCube

          • Ezereal

            I’m playing Xenoblade 2 in handheld mode, entirely. And honestly that’s not the terrible thing some people talked about. I barely got any loss of FPS and the game is really beautiful most of the time. This game is fantastic, even when undocked. I’m not disappointed at all with XC2 in that mode, it’s worth it. Cutscenes are particularly impressive.

          • Ezereal

            I see your point, that’s understandable and there’s nothing wrong with that view. In the worst case you have the PS4 : a powerful home console with a large variety of games, or even PC with Steam. The Xbox One is different because there is less variety but buying a One X would certainly give you the specs you’d want from a home console.

            I personally can’t complain, this Switch is like a dream to me : I’m in awe while playing it as a handheld. I was exclusively playing on 3DS (and still intend to play it for years) so it’s quite a jump 🙂
            I don’t feel the need for something more powerful.

            As for the friction part, it doesn’t seem to disturb many people given how successful it is ^^

            Now we just have to hope we’ll get many great games on Switch in the years to come and that’s definitely a good start 🙂

          • Force

            Personally I would like to see Nintendo separate both again, in such a way that they can still make games that fit on both parts (and if that requires the Switch to fail-long term, then I would hope for that). If they’re not stuck together, then no technical compromises need to be made that cost either side.

            And I understand your sentiment, you get great games as handheld, but the costs of that fall on the home-console users.

          • Ezereal

            Nintendo Home console owners are really not numerous anyway, 13 million Wii U vs 70 million 3DS. It’s understandable to choose the side you don’t want to anger AKA the biggest group.

            Home console lovers chose to join the competitors during the Wii era because they wanted high specs the Wii couldn’t offer. The trend accelerated with the Wii U.

            Everything started with the N64 and Gamecube in the end : home console lovers got what they wanted with these powerful consoles but it wasn’t enough to sell them. Market rules applied and they decided to choose their strategy.

            But honestly this debate is not really important. Having great games is the most important thing in the end and the Switch certainly doesn’t disappoint in that respect.

          • Force

            It has great games, but as a consumer, I cannot close my eye knowing that competitors offer objectively better versions of games, for sometimes less money. That’s not what a consumer should be settling with, that’s not how we push companies to do better, that’s how we slump down like a sack of dung and let them know that they can kick us around as they please.

          • Ezereal

            The thing is, it’s only your point of view. You see they offer better versions of games, but most of the time these games don’t appeal to me, they could be beautiful but they seem mostly soulless to me.
            A 3DS game with a great gameplay will always be better to me than a very impressive game on PS4 but without an enticing gameplay to go with it.

            But I guess we’ll have to accept the fact we disagree on that, handheld vs gome consoles ^^

          • Force

            Just a bit of backstory, I’ve owned most Nintendo handhelds since gameboy, and most Nintendo consoles since SNES, I value gameplay above graphics.

            But I can’t stand people getting angry at others when the Switch comes out worst in comparisons. That’s on Nintendo for compromising on specs, not on them for stating the obvious.
            Power is a neccesity in certain amounts. Power could’ve had those AWFUL frame-dropping multi-battles in Pokemon feel as smooth as butter.

          • Ezereal

            I’m not angry at people saying the Switch version being less beautiful than a PS4 version, I just don’t care. What I see is that it’s the most powerful handheld ever made and it’s far enough to me, I’ll know I can’t get better games on a handheld so it’ll be beautiful and impressive to me.

            I was fine with an obsolete 3DS, so I really can’t complain with a Switch that is a far superior and modern.

            But I see your point, I respect it.

            Have a nice day 😉

          • Force

            The same to you, and please, don’t take this as me wanting less for handheld people. I simply want more validity to the docked mode.

            Nintendo advertising previously handheld games playable on the big screen would be a huge step forward in this, though I doubt they will. They seem deadset on having their “hybrid” be a handheld…

          • Dumdum

            If I may add to this surprisingly pleasant discussion (this is the internet, after all), I think Nintendo is hamstrung by what it available with current technology if they wanted the Switch to be a full-on handheld.

            Where device makers in general are throttled is in the limits of what is available with battery technology. We have more and more powerful processors, but battery tech hasn’t had much of a breakthrough. As it is, if you want powerful mobile processors, you’d have to pair it with substantial (more charge, thicker, heavier) batteries. More so since a gaming device would use power so much more than a regular smartphone seeing periods of downtime/light use throughout the day.

            Also consider what’s available to Nintendo when they locked down the specs on the device and started to build it. The Tegra chip they ultimately decided on probably offered the best compromise between power usage and cost given the time period when they did settle on it. Even today, I doubt you’d be able to run the same AMD chips the XB1 and PS4 have on handheld without being forced to attach a gargantuan battery pack while maintaining just the same game time the current Switch has.

            Maybe in the future when the tech is right, a future console from Nintendo will do away with docked mode and offer plenty of hours of on-the-go gaming. For now, it’s a necessity because of current limits in tech.

            Sales-wise, though, I don’t think Nintendo is doing wrong for now. The Switch is perfectly-positioned to be a second device alongside the PS4/XB1, and as such, has no need to usurp either of the two.

          • Force

            As long as they offer a docked alternative to the Switch, I’m fine with that. I’ve got a 3DS for handheld gaming, I do not wish to risk my home-console by taking my Switch on the go.

          • Isaac Ness

            I get your point man, however i think the switch concept has a really simplistic explanation.

            Look at the evolution of nintendo handhelds, the ds was close to the n64 in terms of power, the 3ds was closer to the gamecube and wii, now on the home console side, both the wii and wiiu were a generation behind to it’s competitors.

            A ds line succesor, would have been as powerful as the ps3/xb360 generation, a home console succesor would have been slightly more powerful than the wiiu.

            In other words, the next gen nintendo home and handheld consoles would have been very close in terms of power.

            so why not combine them and let the user decide how to play them.

            i think you also need to consider that nintendo unlike sony and microsoft does hardware and sofware, with the switch the teams making games don’t have to specialize in 2 platforms. and a single platform gets tons of more games.

          • Force

            Well, Nintendo could’ve also gotten their power game up to snuff to have parity with the competition (the base models at least). I encourage you to read the comments at comparisons, and see how a lot of people come down on those who merely state the obvious, that being that the Switch simply doesn’t come out very well at comparisons.

            As for your last part, Nintendo has great IP and software, but they still need third-parties, make no mistake about that. Let me ask you a question in that regard, could the Switch have technically received a port of Monster Hunter World that still looks and played well, considering it was made specifically for up-to-snuff hardware? Since MHW looks great, and having it on Switch would be even more awesome, but the statements the team made in regards to it make me believe it’ll never come to Switch, and it’s only a huge guess if anything MH makes it to Switch, and if so if it will be good enough. Power could’ve alleviated this situation.

            As for the platforms argument, sure, but you can also have a unified architecture that takes different forms, so the games you make work on both of them. Have a handheld and a home-console that can receive your developed games on both without having to do any crazy loops, I’m sure it’s possible, and if it is, well, then Nintendo is simply lazy or unwilling to throw home-console people a bone, but I expect no less of them.

  • pebblewobble

    Maybe an MMORPG version

  • Ezra Laguna

    Spirit Tracks sequel. Make it happen.

  • JJ

    1) I want a top down 2Dish Zelda game for 3DS (and maybe Switch) #2 A new game using the engine from BOTW but with traditional dungeons, more usable items and more enemy variety as well as unique Hyrullian locales. #3 More Breath DLC but make new items more than fetch quests also fix the inventory system so that I don’t have to get rid of items. I don’t like the fact that I can’t have all clothing anymore-it’s getting kind of ridiculous.

  • Tomo910

    Botw is like OoT for the switch. So I hope the next is like MM

  • nekoknight

    The next Zelda should have a new art style, a large open world (but not TOO large, I found the size of BOTW’s Hyrule to be a bit much), have at least 8 main dungeons, each with their own unique puzzles and designs, and a world that is alive and bustling (instead of a world in ruin.) As for the art style well… Call me crazy, but I’ve always liked the artwork for A Link to the Past and Link’s Awakening. I would love to see that art style revived in a fully 3D Zelda game.

  • Awesome!

  • Lily Santos

    I hope they make next a traditional story focused Zelda

  • > More enemy types
    > More items/powers
    > More/better plot
    > More weapon techniques than just spamming Y
    > Different dungeon designs
    > Less barren snow/mountain areas that are actually worth exploring
    > Fix the goddamn targeting
    > Fix the plunging difficulty curve
    > $20 DLC for useless outfits and a couple hours of new shrines? Come on

  • EssentiaX

    Let me try to summarize what I think.

    Return to the standard set by A Link to the Past.
    Weapons that don’t break.
    Actual overworld music.
    An actual story.
    Actual dungeons.
    Actually have to explore to find all the items in the game and don’t get everything at the start of the game.
    Many more items, and many more interesting items.
    Equipment (e.g. tunics) that doesn’t have to be equipped so that your defense does not drastically change depending on your environment.
    Runs at a smooth 60 fps (the game runs on 15-30 fps on the WiiU)
    A game that is not so bloody difficult, or at least where it is possible to select difficulties
    A game does that doesn’t punish you for not learning the timing on how to reflect beams (*cough* Ganon *cough*)
    A game that at least tries to teach your how to play it instead of having to figure out everything yourself
    A game that doesn’t make it so hard to come by resources such as arrows and rupees

    There are probably a lot of other stuff I’m forgetting, but oh well.