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Edward Di Geronimo

In a recent interview with Real Otaku Gamer, Antipole developer Edward Di Geronimo spoke about why they decided to publish their game on the Wii U, and how much has changed between the original Antipole, a DSiWare title, and the new Antipole DX.

When asked about what kind of additional content can be expected in Antipole DX, Geronimo said this:

There’s not a lot left that’s the same! The code is largely the same, but we’ve replaced all the assets. The graphics are all new, with a pixel art style that feels like a 16-bit era game. Last time around the audio side of the game suffered due to the tight space restrictions of DSiWare. The music and sound effects are all new this time around, and are much higher quality now that we don’t have to worry about space restrictions. Players familiar with the original game will still find plenty of surprises in the DX version. The levels have all been recreated from scratch. I usually tried to stay faithful to the original designs, but there are plenty of cases where I removed or changed sections that I wasn’t happy with. I made sure to add new sections to every level, and also included several all new levels. The DX version is on track to have about 50% more rooms than the original game did.

On publishing Antipole DX on the Wii U, Geronimo had this to say:

Nintendo has been developing high quality platformer games for decades. I think their audience is highly receptive to them. They also have a core audience that’s been gaming on their systems for decades. This crowd grew up playing pixel art platformers. I think the audience is going to be very receptive toward games like Antipole DX.

You can read the full interview here.

 

Do you remember Antipole? It was a small – but well-received – DSiWare title from Saturnine Games. Saturnine is now bringing Antipole back, though as a Wii U and 3DS project called “Antipole DX”.

Antipole DX, according to Saturine’s Edward Di Geronimo Jr., “is a remake of Antipole featuring completely new graphics and a new soundtrack.” He told 4 color rebellion that all levels have been remade from scratch, and some stages will be new. There will also be reworked bosses, Miiverse support, and online leaderboards. At the moment, there are no plans for any Wii U or 3DS-exclusive features.

Antipole DX is targeted to launch this summer on the eShop.

Source

In addition to 3DS, Turtle Tale is now slated for Wii U. Developer Saturnine Games sent the 3DS version off recently and then began experimenting with Wii U. The console version “is coming along very quickly”, though a release date is a long ways off.

Saturnine Games wrote on Twitter today:

Saturnine Games’ Edward Di Geronimo also tweeted out some positive thoughts about working with Wii U:


Source


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