Grotesque Tactics: Evil Heroes screenshots
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
WiiWare demos make their way to Europe as well
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
16 November, 2009 – Since it launched in May last year, WiiWare has become the source for Wii owners around the world to try some of the most creative ideas from both top developers and independent studios.
From today and for a limited period* you will be able to try some of the best examples for free* thanks to the new Download demo service.
By connecting your Wii to the Internet you can access the Wii Shop Channel, which is continually updated with exciting and refreshing games. Downloaded games can be saved to Wii’s internal memory or an SD Card and added to the console’s Wii Menu or SD Card Menu for easy access at any time.
Nintendo doesn’t want to tease fans with their games over a long period of time, Reggie talks about Spirit Track’s NA boxart
Posted on 15 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“We believe that to tease fans over an extended period of time really doesn’t do the gamer just service. So, we have always been mindful of: When’s the launch date? When’s the right time to share information? How do we break information? In particular, with this game, given the Zelda dynamic — which you find out about right at the start of the game — we really wanted to keep that secret and have it be a big reveal. That is something very new and very different in a Zelda game, [having] Princess Zelda essentially playing along with you. That’s essentially what drove the strategy for how we reveal the information, when do we reveal the information and the fact that it had to be fairly late.”
“We just thought the package art we developed with [Nintendo’s Japanese headquarters office] NCL that highlights the train and highlights the Phantom… was a great representation of the game. Not at all [it doesn’t mean North American gamers want a darker Link.”
Thanks to NintenDaan for the news tip!
WiiWare/VC/DSiWare downloads – block sizes
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
WiiWare
Pokemon Rumble – 186 blocks
VC
Indiana Jones’ Greatest Adventures – 31 blocks
Street Fighter II: Championship Edition – 32 blocks
DSiWare
Robot Rescue – 33 blocks
Art Style: Digidrive – 91 blocks blocks
Arcade Bowling – 27 blocks
The Legend of Zelda: Spirit Tracks details
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 6 Comments
The Official Nintendo Magazine answered a ton of reader questions and have published it in one post. We’ve picked out the questions that you guys would probably find most interesting, but you can read the whole thing here
Do they explain why Hyrule is no longer flooded?
Well, they explain why the game is set on land, yes.
Compared to Phantom Hourglass, which makes better use of the DS as a system?
I’d say Spirit Tracks. As well as having to use the stylus to control Link and Zelda, you also use the mic a lot. You’ll need to blow into the mic for Link’s Pan Pipes and the new whirlwhind weapon.
Do any story details overlap with other Zeldas?
Yes, there are recurring characters from both Wind Waker and Phantom Hourglass
What’s the storyline like?
This is one of the strong points in my opinion. Out of all the ‘toon Link’ titles, it’s easily the darkest and the Phantom Zelda conceit is a great little twist. Cole is a memorable adversary, there’s plenty of fan service in the narrative and, all in all, it’s a really tight package.
Wii Music sales were lower than expected, Miyamoto may be interested in Wii Music expansion
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
“I think it sold lower than our expectations but on the other hand it was a really unique game, I have to say. And also, even today, we are receiving several different offers from people in the field of music education, so as far as Wii Music is concerned, I think is still has great potential. And in the future there might be some developments. We may want to think about the possibility of making some improvements, based upon the original Wii Music. Unfortunately we don’t have any news we can talk about at the moment. But like Wii Fit Plus, it’s not really a sequel to the original Wii Fit – but we have added some features to improve the overall experience. It’s a kind of an enhanced version of the original Wii Fit…” – Shigeru Miyamoto
I don’t think Wii Music was a terrible game – It just missed the mark in a few places. On the other hand, if the developers could touch up the game and address a few complaints (and add in some additional Nintendo music!), then I’d be all for something like Wii Music Plus.
Robot Rescue on DSiWare today – official announcement
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Teyon announced that starting from today its DSiWare™ title, Robot Rescue will be available in the Nintendo DSi™ Shop. Robot Rescue can be bought for 200 Nintendo points.
Official trailer outlining the game is now available.In Robot Rescue you need to release robots trapped in evil computer labyrinths and get them to an exit. All robots are linked together, so when you move one of them, you move them all. Most importantly you have to look out for traps! Missions are full of deadly obstacles, so be careful.
Find out more details at the game’s page.About Teyon
Company was founded in 2006 in Kraków, Poland by people who work in the industry since 2002 (previously known as Destan). Teyon develops, produces and publishes video games for various platforms (PC, MacOS X, DS, Wii, X360, PSP, PS3). Over past years Teyon has developed many games from various genres like casual, action, racing, sim, games for mat and others.
Miyamoto: Galaxy 2 will be a really challenging game, not sure if Super Guide will be implemented
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
New Super Mario Bros. Wii is the first title to make use of the Super Guide. But what are the chances of the functionality being implemented into Super Mario Galaxy 2? Shigeru Miyamoto explains:
“Well, as far as the challenge of Super Mario Galaxy 2 is concerned, I think it’s going to be a really challenging game, but whether or not we are going to incorporate the Super Guide, I just cannot tell,” Miyamoto told us. “In general, wherever and whenever appropriate, I think we will want to incorporate that kind of thing, but I cannot commit to anything specific right now.”
What Mario game is Geoff Keighley teasing?
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 8 Comments
Geoff Keighley is teasing some sort of Mario-related game for the holidays. Check out this mysterious message left on his Twitter account…
“Someone introduces himself as ‘It’s-a-me, Mario!’ in a big holiday game, and it’s not New Super Mario Bros Wii.”
Well, this is pretty odd! I honestly have no idea what Keighley is talking about, unless it’s that Mario arcade game. Charles Martinet said a few weeks back that he was recording voice work for a Mario game that isn’t New Super Mario Bros. Wii or Galaxy 2, but is Nintendo really preparing another title for the holidays? And if this was something obvious, wouldn’t Keighley have elaborated? Perhaps it’s a WiiWare title? I hope we find out soon!