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SAN FRANCISCO – March 31, 2010 – Today Ubisoft announced that the worldwide hit video game Just Dance , which launched in mid-November 2009, has sold through more than two million units worldwide, becoming the fastest-selling new intellectual property from a third-party publisher on Wii™. Developed by Ubisoft Paris, Just Dance is the first real music video game in which up to four people can break it down at a time, as they follow on-screen choreographed moves set to classic dance tracks, entertaining spectators along the way. Just Dance features an incredible track list with more than 30 famous tunes from the ’60s to today, including songs by Katy Perry, MC Hammer and the Spice Girls.

Just Dance has consistently danced into the top of the video game charts in recent months, spending time in the top ten in most European and North American territories. According to NPD data, Just Dance is the best-selling music/rhythm game for Wii™ in the U.S. from December 2009 through February 2010, and is on track to maintain its sales momentum for the month of March 2010. The title hit No. 1 and remained there for several weeks in the very competitive U.K. market, beating well-established hardcore video game franchises.


This is a response from a Nintendo customer service representative regarding Golden Sun DS…

Hm…I’m not too sure about this. We don’t know what the original email said and that could have influenced the response. That said, stranger things have happened. And we all know that Twilight Princess ended up on the GameCube and Wii. So, you never know! We’ll just have to wait until E3 to hear new information about Golden Sun DS.

Thanks to 357 Lobster for the news tip!

Source


1. [PS3] Hokuto Musou
2. [PS3] Yakuza 4
3. [WII] New Super Mario Bros. Wii
4. [DS] Pokemon Ranger: Tracks of Light

5. [PS3] God of War III
6. [DS] Tomodachi Collection
7. [360] Hokuto Musou
8. [PSP] Gundam Assault Survive
9. [WII] Wii Fit Plus
10. [360] Chaos;Head – Love Chu*Chu!


Xenoblade trailer summary

Posted on 15 years ago by (@NE_Brian) in News, Wii | 0 comments

Wondering what the narrator was saying in the Xenoblade trailer we just posted? Well, take a look below to get a better understanding!

“Long ago, when this world was nothing more than endless sea and unbroken sky no matter where you went, two giant gods were born — Kyoshin and Kishin. The gods fought for their lives. And then, they became corpses. Now, after many tens of thousands of days and nights…Our world, the land that expands atop the corpse of the Kyoshin.”

Source


New Xenoblade trailer

Posted on 15 years ago by (@NE_Brian) in News, Wii | 8 Comments


Sengoku Basara 3 scan

Posted on 15 years ago by (@NE_Brian) in News, Wii | 0 comments


The Last Story details

Posted on 15 years ago by (@NE_Brian) in News, Wii | 4 Comments

– Hints at sea travel, big sound element, vehicles
– Director: “Within the world of computer graphics, the feeling of water is remarkably beautiful.”
– Water usage in the world – a waterfall in a cave, larger river in the middle of town, and “the seas upon which the main characters head out.”
– Director feels that sound is necessary to give life to the world: “I believe we’re progressing well with sound effect production. We placed importance on it from the start, and while it is out of the ordinary from a scheduling standpoint, we started sound development simultaneous with the start of production. In the ‘world,’ there exists ‘sound’ that has been running in parallel for a long time. The influence of this will pull the gameplay and cinematics in good directions, I believe.”
– “‘Water’ and ‘Sound’ — while in the supporting role, they’re also primary players.”
– Ruli has canals, effects people’s lives
– Producer: “The canals lead to the sea, and the sea teaches people that in order to head out on adventure, they need ships.”
– Vehicles might be in the game (or at least ships)
– Producer: “The world in an island will expand with the use of ships. Vehicles in a fantasy world are an important tool for getting you excited.”

Source 1, Source 2



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