Dragon Quest IX Japanese Opening Cinematic
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Factor 5 working on multiple Wii projects according to CEO
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 7 Comments
It has been known for some time now that Factor 5 is developing a title for the Wii. Certainly many gamers are aware of the Kid Icarus revival rumors. As far as concrete revelations go though, CEO of Factor 5 GmbH Germany, Achim Moller, shared that the company was creating a new Wii game through his LinkedIn profile. Interestingly, someone discovered that Moller updated his profile slightly and it now states that Factor 5 has “multiple unannounced” Wii games and are listed for 2009. While I’m personally not too sure that these projects would be released this year, perhaps we could hear news sometime in the next few months? E3 would have been an optimal time to make an announcement, but we all know that there were no Factor 5 titles at the convention.
Vogster Entertainment Launches New Web Site for the Robocalypse Franchise
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
BEAVER DEFENSE and MOBILE MAYHEM have a new online home
New York, New York, July 14, 2009 – Vogster Entertainment, an international innovator in video game design and content, today unveiled a new online destination for fans of their upcoming ROBOCALYPSE games. Gamers looking for more information about ROBOCALYPSE – BEAVER DEFENSE (WiiWare™) and ROBOCALYPSE – MOBILE MAYHEM (iPhone), can visit www.robocalypse.com and discover a wealth of game information, artwork and images from both titles.
Visit the Robocalypse official site:
http://www.robocalypse.comFollow us on Facebook:
http://www.facebook.com/pages/Robocalypse/75826035885
Starfy producer not ruling out Wii game
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 1 Comment
Starfy has been an acknowledged character in Japan for many, many years. However, most North American DS owners received their first chance to play the latest game in the series just last month. So what are the chances of seeing some of the older Starfy games? And might a Wii title be possible? Hitoshi Yamagami, producer of the Starfy series, recently commented on these very topics in the most recent edition of Nintendo Power.
“It [more Starfy in America] all depends on the reaction of the North American audience…I’m more interested in creating a new game than in remaking 1 through 4 for North America. And if demand for a Wii version if strong, then we’ll see!”
Tatsunoko vs. Capcom: Ultimate All-Stars art
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Incoming! gameplay video
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Thanks to _Contra_ for the news tip!
Discover the first musical platform game – Maestro! Jump in Music
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
GET READY FOR THE WORLD’S MOST INTUITIVE AND CATCHY MUSICAL PLATFORM GAME.
Friday 10th July 2009 – Paris, France. Pasta Games is pleased to announce its latest creation MAESTRO! JUMP IN MUSIC. The game is a truly unique concept combining traditional platform games and the pleasure of music creation in a way that is both astounding and natural – after you see it. The game will be available this autumn for Nintendo DS.Discover Presto, the music-loving bird, and make him evolve in a colorful, decibel-filled journey. Use the stylus to scrape, rub, tap and whirl to the rhythm of the level’s music and like a good Maestro, stick to the original. Presto will jump or get off a platform in the order in which you strum the string, flying with his small wings to reach the music score.
New scans of Final Fantasy Gaiden: Four Warriors of Light
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 3 Comments
Thanks to Jake for the news tip!
City File DS fact sheet
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
City Life DS, created by the team that delivered the critically-acclaimed City Life series for the PC, invites would-be mayors and urban planners to employ their creativity and Nintendo DS stylus to design, build and manage thriving metropolises on the go.
Players are challenged to deliver the ultimate city through efficient transportation routes and over 150 different building types – including famous world landmarks. To succeed, players must manage the town’s budget, housing, employment, entertainment and additional social services for its residents. Six distinct socio-economic groups add to the challenge. Rather than pleasing only one generic type of inhabitant, players must learn to attract and retain a diverse and harmonious population, drawing from all six cultural groups, balancing their unique and often conflicting needs and expectations.