Boom Blox Bash Party screenshots
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Guitar Hero: Smash Hits debut trailer
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New horror title heading to Wii
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
A bunch of horror games have been announced for Wii as of late and now it’s time to chalk up another one for the genre. Famitsu has scans of the tentatively named “Feel.” The game comes from AQ Interactive and is based on the movie “Ju-On.” Players will be exploring ruins and picking up a battery which is needed for a torchlight. The torchlight will assist you in your journey.
Wii storage solution causes sales of Strongbad games to double
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
An official notice from Telltale Games puts to rest any doubt that gamers were holding back on purchasing WiiWare/VC titles due to a lack of space. The company claims that sales of the Strong Bad series have doubled since the Wii storage solution was released.
SAN RAFAEL, April 9, 2009 – Telltale has announced that WiiWare™ sales of Strong Bad’s Cool Game for Attractive People, the first monthly episodic series on a console, have more than doubled since Nintendo’s new storage solution was unveiled at the Game Developer’s Conference in March. The Strong Bad series began releasing episodically on WiiWare in August 2008.
“Nintendo’s new solution really opens the door for players to add to their collection of downloadable games, which is critical for a series with multiple installments,” says Telltale CEO Dan Connors. “This is a major step forward for episodic gaming. We’re looking forward to even greater success on WiiWare with Strong Bad, as well as other projects.”
More Rabbids Go Home details
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Confirmed details (new/old)
– Ubisoft Montpellier is developing the game
– The BG&E team seems to be working on the title
– Development started about three years ago
– It’s based on the LyN engine, the technology behind BG&E2
– The game is considered to be AAA
– Run on a new engine
– Comedy adventure with unique scenario
– Rabbids think the moon is their true home. They want to go back “home” and do to it, they make a mountain with trash to climb to the moon. This stupid venture will terrorize humans and unleash a race to gather as much items as possible
– For the first time, Rabbigs get their own game
– Ubisoft Montpellier (Beyond Good & Evil®, Peter Jackson’s King Kong : The Official Game)
Unconfirmed details
– Ancel himself is the development lead
– BG&E2 remains in pre-production/ was put on hold until RGH is done
– Ubisoft sees lots of potential in this game, considers it highly important
– The game is really unconventional and strange
EA Sports unveils cover athletes for Grand Slam Tennis
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John McEnroe, Roger Federer and Serena Williams Featured on North American Packaging
REDWOOD CITY, Calif. – April 9, 2009 – Electronic Arts Inc. (NASDAQ: ERTS) announced today that tennis stars John McEnroe, Roger Federer and Serena Williams will be the North American* cover athletes for its new tennis franchise, EA SPORTS™ Grand Slam® Tennis. Eight different regional player partnerships will be announced soon. McEnroe, one of the sport’s most recognizable figures, was recently confirmed as exclusive to the game. Federer and Williams are among the biggest names in tennis and the most accomplished; having won 23 Grand Slam singles titles between them. Williams becomes the first woman to grace the cover of an EA SPORTS simulation product.
“It’s very exciting to be on the cover of EA SPORTS Grand Slam Tennis. This game not only shows EA’s enthusiasm for tennis but for also women’s tennis,” said Williams. “I know from experience how tough and gratifying it is to win all four Grand Slams so I hope people will enjoy the Grand Slam experience that is offered in this game.”
Big Huge Games was developing God: The Game for Wii
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In 2007, a job posting was discovered a job posting on Gamasutra for Big Huge Games. It was related to the hiring of a concept artist that would help the team on a new title. The game was described as being “incredibly fun and quirky.” Unfortunately, it looks as though this project has been confirmed to be canceled.
Word has it that this particular project was called God: The Game. The game combined familiar elements from The Settlers, Animal Crossing, and even Zelda. Concept art below…
Casual DS puzzle game Jewel Quest Solitare hits shelves tomorrow
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
ENJOY HOURS OF ADDICTIVE GAMEPLAY WITH NEW BUDGET DS TITLE
Jewel Quest Solitaire is a new casual puzzle game for the Nintendo DS released to retail tomorrow by Avanquest Software Publishing. Following on from the hugely popular PC and DS games, this new Nintendo DS title will provide puzzle enthusiasts with a fun, modern twist on the traditional versions of both Jewel Quest and Solitaire.
Jewel Quest Solitaire features two types of gameplay including Just Cards Mode, for playing classic solitaire; and Full Quest Mode, which allows players to follow the mysterious storyline and access special jewel boards. The adventure takes place in the South American jungle, where cards must be matched and jewels swapped in order to turn the boards to gold. With 684 different scenarios, Jewel Quest Solitaire provides hours of fun for puzzle fans.
Equilibrio releasing on European WiiWare tomorrow
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PARIS, FRANCE – April 9, 2009 – DK Games an independent premier video game developer, today announced that Equilibrio a new mesmerizing and gripping, gyrating ball puzzle solving and manipulation game will be available for download throughout Europe on WiiWare™ from April 10th.
Set in a colorful world, the challenge may look simple but Equilibrio tests not only your reflexes but the old gray matter. The basic concept of getting your ball to the exit pod to finish the level is turned upside down, as you use your Wii Remote™ or Wii Balance Board™, to rotate the play area. Players skillfully move the spinning ball through corridors, along ledges fraught with dangers to complete levels. Move the ball too fast and it can shatter, leaving you to pick up the pieces and restart. Go too slow and the ‘equilibrio’ of the ball will not be powerful enough to spring to the desired spot.