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Protective Shell that Simultaneously Powers DSL or DSi Battery

Albuquerque, NM (March, 2009) – TeknoCreations, a forward-looking developer and manufacturer of consumer related electronics, has announced the launch of the TekCase for both the Nintendo DS Lite and DSi handheld video game systems. The TekCase provides each game system with a protective polycarbonate shell that is equipped with a built-in battery charger.

The TekCase is designed to extend game play by up to 3 times longer while also protecting the exterior body of the DS Lite or DSi. The TekCase charges the battery using standard USB and can also charge via a computers USB slot.


Overlord: Minions trailer

Posted on 15 years ago by (@NE_Brian) in DS, News | 2 Comments


BURBANK, Calif.–(BUSINESS WIRE)–Warner Bros. Interactive Entertainment announces Scooby-Doo! First Frights, the videogame that will be the complement to the upcoming Warner Premiere release. This action-adventure game lets players take on the role of young Scooby-Doo and teenage versions of the newly formed Mystery, Inc. crew to solve their very first cases. The game will be released on the Wii™, Nintendo DS™ and PlayStation®2 computer entertainment system in fall 2009.

In Scooby-Doo! First Frights, developed by Torus Games and published by Warner Bros. Interactive Entertainment, players put their sleuthing skills to the test solving puzzles, combating enemies and collecting clues before unmasking each mysterious villain. After solving each mystery, players can use unlockable character costumes for Scooby-Doo, Fred, Velma, and the rest of the gang to access new areas in every level.


It’s not exactly a secret that publishers are watching the sales of hardcore Wii games. For Capcom, however, the sales of MadWorld are not too important.

“I think Wii fans look at it that way [MadWorld sales as a barometer], us, probably not as much as you guys. I hope it does well though. Success would be if it’s profitable for Sega. Given that I’m not sure what their production and marketing budgets were, I’d prefer to not hazard a guess…” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

Even though Capcom isn’t really focusing on the sales of MadWorld, we know that there are other third-party companies out there that are. Hopefully the sales of the game are at least halfway decent…Otherwise, hardcore Wii owners could be in trouble.


For quite a few weeks now, Brutal Legend, which has been confirmed for the 360/PS3, has been rumored to be making an appearance on Wii as well. Sources have told Variety that the game is heading to Nintendo’s console, though with a developer other than Double Fine at the helm. It’s unclear when Brutal Legend for Wii would release because the game recently went into production, but it’s possible that the game might take the same path as Dead Space: Extraction and be published next year.

Source 1, Source 2


DISNEY INTERACTIVE STUDIOS INVITES FANS TO TAKE ON THE ROLE OF A WIZARD-IN-TRAINING THIS SUMMER IN WIZARDS OF WAVERLY PLACE FOR NINTENDO DSTM

Experience the magical mishaps of Alex Russo and other familiar characters from the Disney Channel hit television series

BURBANK, Calif. – (April 2 2009) – Disney Interactive Studios announced today the upcoming release of Wizards of Waverly Place on Nintendo DS™, a new video game based on the hit Disney Channel TV program. The game takes players on magical and humorous adventures with favourite characters from the show.

Wizards of Waverly Place allows fans to play as their favourite wizard-in-training, Alex Russo, who is played by rising star Selena Gomez on the show, casting magical spells and participating in mini-games to complete tasks and acquire new magic skills. Players can experience the lives of the Russo kids as they explore locations from the show, including the Waverly Sub Station, the Wizards Lair, Tribeca Prep, the Russo loft and many more. Wizards of Waverly Place is an adventure game that allows players to explore brand new storylines extending beyond the “Wizards of Waverly Place” television series


A few days ago, Nintendo of America President Reggie Fils-Aime posed questions about why Resident Evil 5 and other Capcom titles were not releasing for the Wii. Chris Kramer, communications director for Capcom, has answered Reggie’s questions and explained that both RE5 and Street Fighter IV were developed “for high-definition graphics systems.”

“Both ‘Resident Evil 5‘ and ‘Street Fighter IV‘ were designed for high-definition graphics systems using Capcom’s current in-house engine called MT Framework. To get ‘RE5? or ‘Street Fighter IV’ out on the Wii, we would have to create all-new versions of both of these games, which is something we’re not opposed to doing. So the intention of both ‘RE5? and ‘Street Fighter IV’ was to go for graphical showcases, which is not what the center of the bullseye Wii is aiming for. However, we do have a lot of ‘Resident Evil’ action happening on the Wii and hopefully we will have more in the future.”



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