BioWare considering Wii development
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
BioWare is still working on its first handheld effort, Sonic Chronicles for the Nintendo DS, but the team may be interested in developing for the Wii. In a very brief part of an interview, Mark Darrah of BioWare revealed, “Yeah, we’re looking into Wii and PSP as a company, as well, but nothing’s been decided, and nothing’s been announced. And we are, from styles of games, we are trying to broaden our portfolio. But we still have Dragon Age, which is a more traditional style of BioWare game.” It doesn’t seem as though there are concrete, official plans to develop for the Wii, though it is a plausible idea at this point.
Master the Lightsaber this Holiday with Star Wars: The Clone Wars on Wii and Nintendo DS
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
(Screenshot from DS version)
San Francisco, Calif. – June 19, 2008 – LucasArts today announced Star Wars: The Clone Wars will blast its way onto the Wii™ and Nintendo DS™ in Holiday 2008. Bringing an entirely new look and feel to the galaxy far, far away, Star Wars: The Clone Wars combines the cinematic qualities of the Star Wars movies with state-of-the-art computer-generated imagery from artists at Lucasfilm Animation.
Star Wars™ The Clone Wars™: Lightsaber Duels™, in development by Krome Studios exclusively for the Wii, delivers fun-filled Lightsaber battles for the entire family while it immerses players in the characters, locations, and epic duels from the all-new Star Wars animated TV series. Built from the ground-up for the Wii, Lightsaber Duels features an intuitive motion-controlled combat system that puts the Lightsaber™ weapon in your hand for non-stop fun.
Star Wars™ The Clone Wars™: Jedi Alliance™, developed exclusively for the Nintendo DS by the LucasArts Singapore team in conjunction with Lucasfilm Animation, lets gamers experience the awesome power when two Jedi join forces to fight as one. With an innovative stylus-based input, controlling the Jedi’s movement and engaging in Lightsaber combat has never felt more immersive.
WiiWare confused Microsoft
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“I’ve been a little confused by WiiWare… The more I look at it, the more I’m confused, because it sort of doesn’t really look like something for independents. At best it’s what we would call a registered developer program. It’s really a way for you to get hold of dev kits and the normal development environment when you’re not signed to a big publisher. Which is very different than what we’re doing with XNA, which is you can just go and download the tools and we’re going to give you a distribution (platform) and the community will manage it. We’re going to completely enable you, versus ‘well, if you kind of work with us we can possibly kind of, back door or grandfather you into some kind of developer program which is a lot like our professional developer program. So, I’m not actually convinced it’s really going to empower the community a whole bunch.” – Microsoft’s Chris Satchell,
Solution already in the works for TP exploit
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Much uproar was caused a few days ago when Nintendo released a new version of Wii firmware, version 3.3. Although people were upset that Nintendo basically seemed to be masking its true intentions to block the Twilight Princess save exploit with a Mii parade function, more frustration was caused knowing that Nintendo was blatantly attacking the Twilight Princess hack. However, it looks like things are already underway for a workaround. Not even a week after the latest Wii update, the homebrew community has managed to find a way to trick code into ignoring the Twilight Princess exploit. Now, how long will it be before Nintendo puts out another update in response to this?
Watch 25 minutes of Mario Super Sluggers
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Nintendo Online Magazine in the works? – UPDATE
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
A new trademark on the Japanese trademarks website has popped up. A long time ago, there was a huge rumor that Nintendo would be putting out a magazine channel – something like Nintendo Power…But on your Wii. However, this could turn out to be something to be discussed at E3 or even at a later date, or perhaps not at all.
Update: Earlier this morning, a new Japanese trademark lead many to believe that Nintendo could be bringing an interactive magazine to the Wii. However, a quick investigation on Nintendo’s official Japanese website shows that although the magazine is online, N.O.M. has actually been around for quite some time.
Japanese software sales (6/9 – 6/15)
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
1. [PS3] Metal Gear Solid 4 Guns of the Patriots (Konami) – 465,000
2. [WII] Mario Kart Wii (Nintendo) – 38,000 / 1,444,000
3. [WII] Wii Fit (Nintendo) – 37,000 / 2,227,000
4. [PSP] Jikkyou Powerful Pro Baseball Portable 3 (Konami) – 27,000 / 187,000
5. [PSP] Monster Hunter Portable 2nd G (Capcom) – 26,000 / 2,203,000
6. [NDS] Hisshou Pachinko Pachislot Kouryaku Series DS Vol. 2 CR Shinseki Evangelion ~Shito, Futatabi~ (D3 Publisher) – 22,000
7. [PS3] Dragon Ball Z Burst Limit (Bandai Namco) – 18,000 / 111,000
8. [NDS] Beautiful Letter Training (Nintendo) – 17,000 / 285,000
9. [NDS] DS Yamamura Misa Suspense: Kyoto Murder Files (Tecmo) – 17,000 / 56,000
10. [WII] Mysterious Dungeon: Fuurai no Shiren 3 (Sega) – 14,000 / 73,000
Skate It – no balance board tricks for you!
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“You can’t use the board to pull off tricks – that’s only done with the remote and nunchuck – but along with the likes of Family Ski, Skate It is further proof that what could be achieved with the new peripheral is fresh and exciting.” -NGamer magazine
I have to admit, this is pretty lame. Not to say that Skate It will be a bad game, though if tricks could be pulled off through the balance board, the game would seem much more intuitive.
New Nintendo DS Centres allow anyone to Touch! Try! (DS Centers in UK)
Posted on 16 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Nintendo UK has today announced the successful roll out of over 30 new Nintendo DS Centres at retailers across the UK including GAME, Argos, HMV, Zavvi, Toys R Us, Woolworths and ASDA. These new centres will offer anyone the opportunity to learn more about Nintendo DS and its exciting range of software through a number of new and exciting ways including videos, TV commercials, demo games to play on the DS Centre itself and most exciting of all, current DS owners will be able to download demo software to play on their own Nintendo DS.**
A full list of Nintendo DS Centres currently in operation can be found at http://ms.nintendo-europe.com/dscentre/index.html and the list will be updated as more go live. In-store demo games for anyone to play at a DS Centre right now include Sight Training, Nintendogs, Big Brain Academy, New Super Mario Bros, The Legend of Zelda; Phantom Hourglass and Animal Crossing: Wild World. Downloadable titles DS owners can play on their own DS consoles currently include Brain Training, Sight Training, More Brain Training, Big Brain Academy, Mario Kart DS and 42 All Time Classics.
Both in-store and downloadable demo games will be updated regularly to encourage people to see what’s new for Nintendo DS. A full list of all stores featuring the new DS Centres can be found below. Nintendo will aim to increase the number of installations of Nintendo DS Centre’s throughout the year.
Focus and White Birds announce Last King of Africa for the Nintendo DSTM
Posted on 16 years ago by Brian(@NE_Brian) in DS, News | 0 comments
We are pleased to announce that Focus Home Interactive has settled on an agreement with White Birds to publish and distribute Last King of Africa, Benoît Sokal’s first adventure game for the Nintendo DS. The game will be available end of 2008.
Last King of Africa on Nintendo DS invites you on a fantastic journey deep into an imaginary Africa where you will play the role of young Ann Smith, daughter of the last king of Maurania. Ann is on her way to assist her dying father on his deathbed when her plane crashes near a city held by a rebel faction, on the north side of the country. Ann lives through this terrible accident and wakes up with amnesia in a prince’s palace. That is how her extraordinary journey begins.
In order to develop the game on the Nintendo DS, this amazing adventure created by Benoit Sokal had to be totally rethought with regard to Paradise on the PC. The numerous puzzles and mind-teasers throughout the game have been completely reworked and now offer an original and intuitive gameplay that takes advantage of the Nintendo DS functions. The use of the stylus, microphone and your own logic will be of capital importance in solving the puzzles and mind-teasers.