Wii-kly Update: One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Wii-kly Update
One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel
Hollywood packs its share of excitement, but video games can deliver just as many mind-blowing thrills as the biggest summer blockbuster. For proof, look no further than this week’s powerhouse additions to the Wii™ Shop Channel. With a mesmerizing new WiiWare™ title and two action-packed classics for the Virtual Console™, you’ll find captivating visuals, memorable characters and richly interactive tales that impress on screens of all sizes. With or without popcorn, the fun is yours to savor.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:
Kojima: Wii, simplified control isn’t a concern
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Motion, led by the Wii, in some ways can lead to a more simplistic experience in terms of controls. In baseball, for example, there are a few games available on the market that only require a simple swing of the Wii remote to launch a ball right out of the park. How does Hideo Kojima feel about the entire matter? Well, in an interview with Kikizo, Kojima expresses certain sentiments that he isn’t concerned in the slightest.
“Well I don’t have any concerns actually, because the bottom line is, when you design a game, you have to target who you want to target. And you design knowing which target to approach, and that’s the key. Even when people say that they may change the interface to a very simplified version, I agree and disagree at the same time; look at games that are more difficult because of that new interface, like a racing game for example: it was right or left in the past, but now you have to manoeuvre using the motion controller – this is actually more difficult than in past racing games! In traditional games you practice a lot, and you kind of ‘upgrade yourself’, and then you clear the game. So I think there are pros and cons. For some players, motion control will come naturally straight away, but for others it might feel difficult, so the game designer is really now responsible to think about which direction he or she should take. I played Killzone 2 this morning, actually, and it was funny because the FPS control was traditional FPS, but when you come to a door and have to kind of open the latch, you all of a sudden have to use the Sixaxis, and nobody was succeeding. So maybe they were kind of rushing to implement the technical design, which might not be the correct way to do it in that title.” – Hideo Kojima
Leipzig 2009 already set in motion
Posted on 16 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Unlike E3, the Games Convention held in Leipzig seems to be growing stronger rather than diminishing in both attendance and overall presence in the industry. The Games Convention is beginning to become the new E3 in ways, even without Nintendo’s presence at the event. The increasing success of the show has already led to an announcement that the event will return next year. Leipzig 2009 is scheduled to run from August 19th to August 23rd. I wonder if we’ll see another huge unveiling like House of the Dead: Overkill.
It seems these days, everyone wants to put their hands on a Nintendo Wii. For months upon months, the system sells out and believe it or not, still manages to do so in many areas. A few months back, we learned that Queen Elizabeth II had a blast with the system. Perhaps it is for that reason that prompted Miley Cyrus to add the Wii to her birthday list.
“Cyrus also revealed the gifts she’s hoping for, which include a puppy, Nintendo Wii and a new car,” noted actressarchives.
Motorcyclist says crash was his own “video game adventure”
Posted on 16 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
First day sales in Japan
Posted on 16 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Sigma Harmonics (DS) – 15k
Haruka-naru Toki no Naka de: Yume Uki-Hashi (DS) – 15k
Tokyo Majin Gakuen Kenpucho (DS) – 8k
J-League Winning Eleven 2008 Club Championship (PS2) – 40k
Edge review scores
Posted on 16 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Street Fighter IV – 9
Too Human – 6
Stalker: Clear Sky – 7
Facebreaker – 3
Viva Pinata: Pocket Paradise – 7
Wario Land: The Shake Dimension – 6
PixelJunk Eden – 7
GW: Retro Evolved 2 – 9
Dragon Quest IV – 8
Space Siege – 4
Strong Bad’s Cool Game – 4
Siren Ep 4-12 – 8
Ratchet and Clank Quest for Booty – 8
Metal Slug 7 – 6
Rhythm Tengoku Gold – 7
Civ Rev (DS) – 7
Mushroom Men: Spore Wars GC 2008: Bye-bye Bunnies Gameplay
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
The Conduit originally intended for the casual market, Wii motion can be “kind of annoying”
Posted on 16 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“The whole idea for the game was for the casual market. But as we went on, we realized that there weren’t any first-person shooters on the market with good graphics on the Wii. I think a lot of developers that make FPSs on the Wii say, ‘let’s do this so [the player] can use the Wii shooter’ And it doesn’t work. You lose half your control. So when we did it, we said ‘let’s use [the controls] for what [they] were intended for.’ The nunchuck has the throw grenade [command] on it. For a while it was crazy, the sensitivity on the Wii is almost a nightmare. At first if you scratched your nose or turned around if someone came in the room, you would throw grenades. We got the sensitivity on that, so it’s brilliant. It’s almost second nature now. You don’t throw the grenade unless you want to…We use the Wii motion to some degree. A lot of games use it, and it’s kind of annoying. What we tried to do is really incorporate the easy [motions]. We don’t have any of the pull back or push forward ones. But we did a little bit of the twist, but it’s subtle…A lot of our weapons have a horizontal path. If you move the Wiimote to the left and right you are actually changing your reticule and the way the bullets travel. You can slice through the air and different directions. Little stuff like that really takes first-person shooters to the next level on the Wii.” – Micah Skaritka, designer for The Conduit
I really love how High Voltage Software is aware of the right level of balance of motion a game should have. Too much waggle, just as Skaritka mentioned, can definitely be way more bothersome than innovative.