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sonic lost world


“With Lost World we wanted to evolve how Sonic works in 3D. When you think about a 3D level, it’s still limited – the sides are limited – so we talked about making levels as cubes or tubes. Expanding the sides around 360 degrees enables players to take many paths, not just two or three. We ended up with a tube stage and realised we were a bit close to Mario Galaxy!”

– Sonic series General Producer Takashi Iizuka


I must be the only one that didn’t instantly think of Super Mario Galaxy when I saw the trailer for Lost World… The connection is clear to me, but I didn’t think it was so obvious that it seemed as though the team blatantly ripped off the style. And it sure plays a heck of a lot differently.

ONM via NeoGaf.


Wired’s interview with Zelda producer Eiji Aonuma is up now for viewing, and it contains a lot of interesting nuggets about Nintendo’s classic series.

Aonuma commented on all three current Zelda projects: Wind Waker HD, A Link Between Worlds, and Zelda Wii U. Topics include the decision to remake Wind Waker (there was pushback internally!), the change to full button control on the 3DS with A Link Between Worlds and how Aonuma gained inspiration from Super Mario 3D Land, the difficulty in implementing multiplayer, and more.

Head past the break for Aonuma’s full remarks.


For some of its systems, Nintendo decided against implementing a region lock. But now we’re in an era in which all of the Big N’s hardware make use of the functionality. Both the 3DS and Wii U do not allow games to be played outside of their original regions.

Why has Nintendo decided to adopt such an uncompromising stance? According to a statement from Nintendo of America, region locks allow for parental controls and “ensure compliance with regional standards and rating systems.” And no: Nintendo’s region locks aren’t going anywhere.

“Nintendo has no plans to remove region locking from our systems. By taking this approach, Nintendo is able to include parental controls and ensure compliance with regional standards and rating systems.”

Source


GameStop’s weekly ad has gone live. It’s another very slow week for the retailer, but perhaps something will pique your interest.

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This week’s Japanese software sales are as follows:

01./00. [PS3] Gundam Breaker (Bandai Namco Games) {2013.06.27} (¥7.980) – 200.564 / NEW
02./00. [PSV] Toukiden # (Koei Tecmo) {2013.06.27} (¥6.090) – 122.794 / NEW
03./00. [3DS] Etrian Odyssey Untold: The Millenium Girl (Atlus) {2013.06.27} (¥6.279) – 88.278 / NEW
04./00. [PSP] Toukiden (Koei Tecmo) {2013.06.27} (¥5.040) – 66.016 / NEW
05./00. [PS3] Atelier Escha & Logy: The Alchemist of Empty Twilight # (Gust) {2013.06.27} (¥7.140) – 57.550 / NEW
06./00. [3DS] Digimon World Re:Digitize Decode (Bandai Namco Games) {2013.06.27} (¥5.480) – 34.350 / NEW
07./03. [3DS] Friend Collection: New Life # (Nintendo) {2013.04.18} (¥4.800) – 34.254 / 1.201.787 (+0%)
08./01. [PS3] The Last of Us (Sony Computer Entertainment) {2013.06.20} (¥5.980) – 32.472 / 149.938 (-72%)
09./02. [3DS] Donkey Kong Country Returns 3D (Nintendo) {2013.06.13} (¥4.800) – 27.725 / 174.541 (-34%)
10./00. [PS3] Date A Live: Rine Utopia # (Compile Heart) {2013.06.27} (¥7.140) – 23.340 / NEW
11./06. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 12.834 / 3.303.681 (+3%)
12./00. [PSP] Urakata Hakuoki # (Idea Factory) {2013.06.27} (¥6.090) – 12.247 / NEW
13./07. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 11.510 / 805.029 (-3%)
14./00. [PS3] The Elder Scrolls V: Skyrim – Legendary Edition (Bethesda Softworks) {2013.06.27} (¥7.140) – 7.841 / NEW
15./00. [PS3] Sniper: Ghost Warrior 2 (CyberFront) {2013.06.27} (¥8.190) – 6.813 / NEW
16./00. [PS3] The Legend of Heroes: Sora no Kiseki the 3rd Kai HD Edition (Nihon Falcom) {2013.06.27} (¥3.990) – 5.970 / NEW
17./00. [PSP] Starry Sky: After Autumn Portable # (Honeybee) {2013.06.27} (¥3.129) – 5.550 / NEW
18./13. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # (Bandai Namco Games) {2012.11.29} (¥5.040) – 4.847 / 506.998 (+3%)
19./00. [PSP] Onigokko! Portable # (Alchemist) {2013.06.27} (¥7.140) – 4.159 / NEW
20./05. [3DS] Kuma-Tomo (Bandai Namco Games) {2013.06.20} (¥4.980) – 4.124 / 16.829 (-68%)

Source


High School DxD 3DS scan

Posted on 12 years ago by (@NE_Brian) in 3DS, Images | 0 comments

high_school_dxd_scan_3ds




Famitsu has a first look at New LovePlus + this week. The magazine doesn’t have any gameplay details, but managed to get a few words out of senior producer Akari Uchida.

First, Uchida addressed the fact that the original 3DS game suffered from a number of issues. New LovePlus + will make a number of improvements, and will also include a lot of new story scenarios.

“With the previous game, a lot of people said it had gotten harder to play after we reworked the gameplay system and interface. We are reconsidering the entire game here, including rolling back on some of those new features. In addition to that, though, I’ve written a massive amount of new story scenarios for each of the three heroines.”



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