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Rounding out the coverage of Disney Interactive today…

For the First Time, Disney and Pixar Animation Studios’ Most Popular Characters Come Together in a Magical Storytelling Experience

BURBANK, Calif. – (JANUARY 15, 2013) – Disney Interactive today unveiled its most ambitious gaming initiative ever, Disney Infinity. This all new game platform unlocks the freedom to create stories and play experiences starring beloved characters from The Walt Disney Company and Pixar Animation Studios. Disney Infinity allows players to both experience original adventures in some of their favourite Disney and Pixar worlds and to build their own worlds using the power of their imagination.

“Disney Infinity introduces a new way to interact with the best of Disney on one game platform, both now and in the future,” said John Pleasants, co-president, Disney Interactive. “With this innovative approach to gaming, Disney Infinity will bring to life new characters, stories and environments from The Walt Disney Company over time in a way that will delight fans and gamers alike.”


Fire Emblem: Awakening features dual voice acting on the US cart. That makes it possible to switch between English and Japanese voice acting.

Anyone have a preference for Japanese voices? Which language will you be experiencing Awakening in?

Source


The Disney Infinity blowout continues…



Wii U Video Challenge Premiere Party and Gaming Lounge Highlight a Week of Films, Frost and Fun

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo will host several events during this year’s Sundance Film Festival, including a premiere party for the Wii U Video Challenge as well as the Nintendo Lounge, a gaming lounge that gives residents of Park City, Utah, and festival attendees the opportunity to experience and enjoy unreleased Nintendo games for the hit Wii U console and Nintendo 3DS XL hand-held system.


Another round of Disney Infinity details have emerged. Below you’ll find information covering pricing (starter pack, individual figures, and discs), specific tidbits about the Wii U version, and even a confirmation that there are plans for a sequel.

The new details are as follows:

– Won’t work without the special figures
– 17 initial characters
– A few of these will come packaged with the game
– Figures will cost $13 each
– $75 starter pack
– Features three playsets
– More characters and playsets throughout the year
– Buying add-on collectible toys unlocks more playable characters and brand new levels
– Power discs are RFID chips set in a small piece of plastic
– When a player stacks these up on the interface device, they might add specific new items into the Toy Box mode
– Other discs can augment game characters when you place them between the figure and the interface
– Wreck-It Ralph disc: more strength
– Power discs will be sold in blind packages
– $5 for two random discs
– Figures will be sold in Disney Stores and theme parks
– Not easy to convince John Lasseter to put every property into a single video game
– Blackburn’s first pitch to John Lasseter involved “all different kinds of toys… childish versions that didn’t articulate, full action figure versions, plushies and stuffed animals. When you put them all together, it looked really weird.”
– Lasseter didn’t like it, but he told Blackburn that if he could create one single toy line where Jack Sparrow and Sully the monster could stand next to each other and look like they were meant to be together, he could get behind the idea
– “He said he didn’t like it, but then he solved the problem for us.”
– Online and local multiplayer
– Playing through the various “playset” levels will let you unlock hundreds of new toys and parts to play with in Toy Box
– Can’t self-publish your creation in Toy Box
– Can invite a friend to join you online and test your game in real-time
– Before other players can save your level to their hard drives, it’s got to go through Disney
– Disney will solicit content and publish the best of the best
– Intended to keep the game safe for kids
– New characters and playsets will be included on the disc that players buy
– Won’t be playable until the toys are released later in the year
– iOS companion app will be released
– Each figure will come with a unique “web code” that will unlock that character in the PC and iOS versions of the game
– The team wants to add two-player split-screen for the Wii U version
– One player would use the GamePad, another would play through the TV
– Avalanche only just finished its engine since the Wii U just came out
– The team is currently putting in all features it can for the Wii U game
– Only has about a month of development time left to do so
– Plans are in the works for Infinity 2
– Disney is out to build a “platform”
– Disney can release Infinity levels and characters to promote them without necessarily having to create entirely new videogames for each of those properties

Head past the break for commentary from Disney and developer Avalanche Studios.


For those of you who missed our previous post: this one’s coming to the 3DS as well as Wii U and Wii.


Marvelous AQL first announced an anime and manga for Kaio: King of Pirates at Jump Festa 2013. Since then, the company confirmed that Pierrot is working on production.

Pierrot has worked on many, many shows over the past three decades. The studio’s lineup includes YuYu Hakusho, Naruto, Saiyuki, and plenty of other series.

Source


There’s about 44 minutes of cut-scenes here – almost enough for a mini-movie:



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