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3DS

Miyamoto on casual games for 3DS

– nintendogs + cats was made before Mario
– This was unusual for Nintendo
– Miyamoto: as long as nintendogs is out there, casual gamers will have something to play
– Built-in 3DS features such as Face Raiders were made more for casual experiences and they’re included with the system so you have experiences to enjoy when you buy the system
– Nintendo focusing more on traditional experiences with 3DS
– This is the area that Miyamoto is putting his energy into for now
– Developers making casual games that will be revealed when development is more complete


– Likely releasing early 2012
– Far along in development
– Miyamoto jokes about the lack of Pikmin, says no one can ask questions about it
– Miyamoto made the game because he wanted to
– Developed by Next Level Games (Punch-Out!! Wii)
– Miyamoto’s team isn’t overseeing the game, although he’s become personally responsible
– Exclusive Luigi’s Mansion 2 video shown at the roundtable
– Trailer shows: Luigi dancing in front of an old car, talks to E Gadd, E Gadd gives him a DS scanner
– Map on the touch screen
– Many secrets in the game
– X button: action button
– Gyro-sensor support
– Ice mansion level shown
– Help Toad find ghosts that only show up in mirrors
– Game is a mix of action and puzzles
– For male/female gamers
– Flashlight has a new strobe function, flash it at ghosts


– Nintendo still working on the final name for the game
– Game is a return to a more traditional Mario world
– The Galaxy games allowed Yoshiaki Koizumi to think about what Mario is really about
– Koizumi wanted to make the most Mario-like 3D Mario game ever
– Dash: X or Y button can be used
– Game automatically controls camera angles
– Has the moves from Super Mario 64
– Flagpole at the end of levels now instead of stars
– Airship level showed off at the developer roundtable
– Boss battle at the end of the level
– Stomp on him to make him go into his shell
– He’ll spin around the area after that
– There’s a secret in the E3 levels that involves a hurdle
– Game has side-scrolling levels
– Another level: Zelda-themed stage
– The level is top-down, floor pattern comparable to A Link to the Past
– Use the fireball suit to light up four torches with fireballs
– Has Zelda chimes, spikes, and fixed perspective, and more


Mario Kart 3D details

Posted on 13 years ago by (@NE_Brian) in 3DS, News | 0 comments

– 60 FPS
– Miyamoto wanted to call the game Super Mario Kite since he loves gliding
– Hanggliders are on every bike
– Retro Studios involved with the game to design tracks


We’ll have to wait another day for new Wii U news. Tonight’s roundtable event will focus just on the Wii and 3DS. I guess that means we can look forward to third-party Wii U talk and details about the console’s online functionality tomorrow!


In this photo provided by Nintendo of America, Nintendo game designer Shigeru Miyamoto (R) helps conduct an orchestra performance commemorating the 25th anniversary of ‘The Legend of Zelda’ franchise, during opening day of the 2011 Electronic Entertainment Expo (E3), June 7, 2011 in Los Angeles. The E3 is the video game industry’s premier trade show.



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