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3DS

Yoshio Sakamoto on Samus being a woman…

“Samus being a woman wasn’t really decided from the beginning. She had no sex at that moment. Someone said it could be a surprise for the player to discover Samus was a woman at the end of the adventure. In some way, I was going to ‘have a girl’ completely by chance.”


This information comes from High Voltage’s Keith Hladik…

“We’re committed to the Wii for Conduit 2. We like the platform and we like the controls. Our main focus at this point is delivering a kick-ass sequel. Where we go beyond that is still something to be figured out — we like what we’ve created in the series and would love to continue telling more stories in the Conduit universe. In regards to the 3DS, I was absolutely blown away by it at E3. It’s something special and I know that there is a lot of interest in it here at the company. We’ll see what happens.”

There’s no question that High Voltage is seriously interested in the 3DS. I’m just not sure about putting Conduit on the handheld. I feel like the series is better suited for consoles. Personally, I’d like to see the company try something completely new on the 3DS.

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A total of 21,810 Japanese gamers were asked which 3DS title they’re looking forward to the most. As you can see, the unnamed Final Fantasy title topped the list, with the mystery Dragon Quest title following right behind. In case you were wondering, Ocarina of Time 3D stands at position four.

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Wii

1. The Legend of Zelda: Skyward Sword
2. Kirby’s Epic Yarn
3. Donkey Kong Country Returns
4. Mario Sports Mix
5. Sonic Colors

DS

1. Pokemon Black/White Versions
2. Super Scribblenauts
3. Mario vs. Donkey Kong: Miniland Mayhem
4. Professor Layton and the Unwound Future
5. Sonic Colors

3DS

1. Paper Mario
2. Mario Kart
3. The Legend of Zelda: Ocarina of Time 3D
4. Kid Icarus: Uprising
5. Star Fox 64 3D


“Nintendo understands that it has lost so much money with piracy on the current DS that it is working on something to prevent that on future hardware. On the DS it was really the very first time that Nintendo software was pirated, so it took us all by surprise very quickly. The new hardware will be less easy to exploit and copy. In the last 24 months the market for DS has collapsed for software but people are still buying the hardware.” – Ubisoft EMEA MD Alain Corre

We’ve heard a lot of developers weigh in about the 3DS’ improved functionality of preventing piracy, and most companies seem pleased with what Nintendo will be implementing. Still, it’ll be pretty tough to prevent pirates from finding workarounds.

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This information comes from Bill Sullivan, a designer at High Voltage…

“It’s easy to work with incrementally improved technology but the 3DS isn’t just another step in a set direction, it’s a completely different path. It’s very exciting to brainstorm for a system with multiple cameras, touch-screen capability, 3D visuals, and motion control. We already have hundreds of ideas for our games that break the mould and free our minds from limitations that we have had in the past.”

High Voltage has dabbled with handhelds a bit in the past, but most of their work has focused on home consoles. So I’m not too sure that the company will fully support the 3DS. Still, it’d be nice to see at least one project from the developer on the portable.

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DSi/DSi XL price drop/3DS

– Price drop
– Not too big of a deal
– Commenters were wondering why Nintendo is trying to move DSi systems off the shelves
– Still pretty high at $149.99 for the DSi, $169.99 for the XL
– In 2004, the DS debuted at $149.99
– Sam thinks the price drop is because Nintendo didn’t sell as many DS units as they usually do last month
– Jack would have been more inclined to think the 3DS would be coming out soon if Nintendo brought updated software to GamesCom; mostly everything was unplayable at E3; Jack says even easy things like Ocarina of Time 3D and Star Fox 64 3D weren’t playable
– Scott’s crazy theory: If Nintendo were to announce a deal with Netflix or a 3D movie company, they’ll push the system out early just to have as a movie-watching system


This information comes from Tetsuya Nomura’s Twitter account…

“Weather sure is nice. Good morning! Last night I talked with Taba-chan about various things. 3rd Birthday of course as well as about Agito. The staff that played Re:Coded are excited and the anticipation for 3rd Birthday is growing too. It seems the trailer for the other title occuring with Re:Coded is catching a lot of attention.”

It isn’t entirely clear what Nomura meant by “the other title occurring with Re:coded.” One possibility is that he was referring to Kingdom Hearts 3D, since that’s the only other new KH we know is officially in development. It’d be nice if Nomura clarified things on his Twitter account!

Source 1, Source 2


This information comes from issue 258 of Nintendo Power…

– Depth for experienced gamers
– Team wants to make the game accessible to a widge range of players
– Simplified controls
– Controls rundown: “L” to fire, slide pad for moving, stylus for aiming and camera movement with the touch screen
– Pit can fire while diving to the side
– Some moves from Super Smash Bros. Brawl will be in the game
– Many of Pit’s attacks are being kept secret
– Game officially takes place 23 years after the original
– Final showdown with Medusa
– “Uprising” has three meanings: uprising/revival of Pit/Kid Icarus, the uprising of the underworld army, and the literal uprising of Pit flying into the sky
– No gyro scope and motion for the main game
– Instead they will be in a number of “additional features and attractions” outside of the main adventure

This information comes from Masahiro Sakurai…

“At the time when the original Kid Icarus came out, there was an overall trend of very serious games like The Legend of Zelda and Metroid. But Kid Icarus was a slightly mroe comical, lighthearted type of game. So it was important to maintain that. For example, in this new game, Pit talks a lot as he’s fighting. And rather than being serious and steadfast about the mission at hand, you’ll find him joking and being more relaxed and casual.”

“One thing you might notice in the trailer is that Pit changes weapons a lot. You might even see him without a weapon at all, but with a sort of tattoo pattern on his arm. I can’t go into a lot of detail, but the weapon variation is a very key and interesting part of the game. And another thing to draw attention to is the way that Pit’s shots sometimes curve – that there seems to be a sort of auto-aiming going on.”

“The game has a relatively simple design for a reason: we wanted it to be ready close to launch. Of course, there are a lot of hurdles to overcome during the course of any game development, so I can’t say with certainty that it will be ready at launch, but I’m definitely working with the intention of releasing the game as soon as possible.”

“In a word, I was touched [by the reaction at E3]. A lot of effort was put into the trailer – fitting everything into two minutes and pacing the scenes to show them at the right time; having them match the music, the mood, and achieve the desired effect. A lot of thought was given to how the fans would react to certain elements. So, my most earnest reaction to the fans’ response is that of utmost happiness; I’m absolutely, totally happy about it.”


– Developed by Smack Down Productions
– Action-RPG
– Set in medieval Japan
– Cel-shaded graphics
– Monsters fall from the sky
– Projectiles come out of the screen
– Quests like Zelda
– Action like Dragon Ball Z
– Battles take place in arenas
– Quick-time events
– Fire, earth, wind and water for attacks
– Should take about 10 hours for the average gamer
– Devs. looking for a publisher

This information comes from Benadiba Lawrence, CEO of Smack Down Productions…

“…The gameplay of the title is not revolutionary, but we wanted to give gamers a real immersion with additional For example, many effects of verticality. It will include towers, floating castles, breathtaking drops, etc.. “

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