Fire Emblem If introduction video, commercial
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Two new videos have come in for Fire Emblem If. An introduction, plus a commercial, can be seen below.
More: Fire Emblem If, top
Return to PopoloCrois: A Story of Seasons Fairytale pre-orders open, tentative boxart
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Pre-orders are starting to go live for Return to PopoloCrois: A Story of Seasons Fairytale. Thus far, Amazon has opened reservations, which can be found here. You can also see the game’s tentative boxart above.
More Dragon Ball Z: Extreme Butoden demo footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
If you’d like to get another look at Dragon Ball Z: Extreme Butoden in motion, take a look at the video below. It showcases a bit of additional footage from the title’s recent demo.
LEGO Marvel’s Avengers pushed back to winter
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
When LEGO Marvel’s Avengers was announced earlier in the year, Warner Bros. Interactive stated that the title would be available this fall. Those plans have since changed. Along with the new trailer sent out today, Warner Bros. announced that LEGO Marvel’s Avengers will ship sometime this winter.
Reggie – classic titles for 3DS, why standard New 3DS didn’t hit NA, 3DS E3 teases, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 13 Comments
GameSpot has a new interview up with Nintendo of America Reggie Fils-Aime. Reggie was asked about a variety of topics, including classic games for 3DS, why the standard New 3DS didn’t come to North America, and more. He also left a tease stating that more 3DS announcements are coming past E3.
Head past the break for the full Q&A. GameSpot’s full piece is located here.
More: E3 2015, interview, Reggie Fils-Aime, top
Tons of Sonic Boom: Fire & Ice details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
USgamer published a new article with a whole bunch of details about the just-announced Sonic Boom: Fire & Ice. You can find the information rounded up below, and the full piece here.
– Game is being tightened up compared to last year’s release
Sega producer Omar Woodley:
“We launched Sonic Boom as a new franchise last year with Shattered Crystal, at the same time as a new animated series that airs on Cartoon Network. Sonic Boom: Fire and Ice is the next episode in conjunction with the animated series.”
“We’re developing the game with Sanzaru Games, who also did Shattered Crystal. We think that they grasp the concept of Sonic, and what makes him unique. They also got on board with Sonic being more exploratory and having more adventure instead of that classic arcadey feel of gameplay. That’s not to say we distance ourselves from that – there is quite a bit of speed in the new game, and quite a bit of the same nostalgia that’s familiar, but new. But in a nutshell, this is a new franchise.”
“A lot of the characters are shared between the series and the game. Sticks is the new character – she’s a jungle badger. She’s a bit of a hermit, but she befriends Sonic and Amy, and they help to bring her out of her shell. She’s very shy and a bit neurotic, and thinks everyone is out to kill her. But she’s a cool character who’s very different to the other Sonic characters.”
– 2.5D platformer
– Exploration toned down
– More speed compared to the last game on 3DS
– Cut back on the length and size of levels
– There is now a linear path
“So we’ve dialed down the length and the size of the levels and cut a linear path through the middle. The exploration now happens above and below it. So now you can have that classic experience of running through the level at high speed if you want, but now you can also explore too.”
– Lots of collectibles
– These are tied up in the exploration aspect
– Collectibles unlock things like characters and bonuses
– 7 islands
– 6 are exploration-based and feature 4 levels plus 2 bonus stages
– Seventh island is Thunder Island
– Thunder Island is a 2-player local-play option that is based on a race between Eggman’s bots
“Basically, Eggman has found a new element called Ragnium, which he melts down and combusts as fuel. These bots, which are henchmen in the animated series, have been brought into this game as rival racers. Eggman’s goal is to humiliate Sonic by making bots that are faster than him. Of course that whole plot fails… but to do that you need to beat all the bots in the game to prove Eggman is wrong – there’s one on each island. As you progress, you unlock character bots that can then be used to race your friends in local play on the crazy courses we’ve designed.”
“The main story follows a henchman called Defect. He’s been designed by Eggman to find Ragnium and mine it. He has these eco magnets that are supposed to enable him to raise it out of the ground. However, when Eggman turns him on, it totally fails – which is why he’s called Defect. However, it turns out that he can magnetize everything other than Ragnium, so he begins to use his powers to build himself up so he can beat Sonic. Also, part of the storyline is that as Eggman collects Ragnium, he’s polluting the environment. So part of the game is restoring the environment – which is an homage to the original Sonic games.”
GAME lists Mewtwo and Lucas amiibo
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 3 Comments
Before Smash Bros. Wii U and 3DS hit store shelves, Nintendo said that all characters in the game would be seeing their own amiibo. So it comes as no surprise that retailer GAME has put up tentative listings for both Mewtwo and Lucas. They’re DLC, but still characters in the game, so this was ultimately expected. Maybe Nintendo will have something to say about this at E3 next week.
Sonic Boom: Fire & Ice screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 2 Comments
SEGA has released the first handful of screenshots from Sonic Boom: Fire & Ice. Check them out below.
More: Sanzaru Games, SEGA, Sonic Boom: Fire & Ice
Sonic Boom: Fire & Ice announced for 3DS, out later this year
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 18 Comments
Sonic Boom: Fire & Ice is in development for 3DS, SEGA has announced.
Here’s the official overview:
Sonic Boom: Fire & Ice, featuring the triumphant return of Sonic, Tails, Knuckles, Amy and Sticks, will be available exclusively on Nintendo 3DS later this year.
Developed by Sanzaru Games Inc., Sonic Boom: Fire & Ice is a single player game with collaborative gameplay components that shares key characters, events, and lore of the Sonic Boom universe. Players will see Sonic and his friends in familiar settings as they embark on a brand new adventure to battle Dr. Eggman as well as an all-new super villain, D-Fekt. The team’s adventures will bring them to locations both familiar and new as they explore, race and protect their world.
To create an entirely new experience, Sonic Boom: Fire & Ice will infuse fire and ice elements throughout gameplay, enabling new abilities to play out in special character moves and interactions with environments. The new title also delivers gameplay that enables players to run through the game at top speed, or take their time with deeper exploration and puzzle play.
New to the title is the introduction of Bot Racing, a supplemental game tied to the single player story with multiplayer gameplay. The new Bot Racing feature is an extension of Sonic Boom: Fire & Ice that is purely about racing and speed, where a user will unlock character themed Bots to challenge friends on fast courses or tracks.
Sonic Boom: Fire & Ice is due out this holiday in North America. Europe is getting the game this winter, where Nintendo will handle sales, marketing and distribution.
Watch the debut trailer below.
More: Sanzaru Games, SEGA, Sonic Boom: Fire & Ice, top
Capcom is done with The Great Ace Attorney’s development
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
Capcom’s Shu Takumi has been tweeting up a storm as of late. Takumi recently shared a status update on The Great Ace Attorney’s development, among other things.
One of the most notable pieces of information Takumi shared is that The Great Attorney’s development is complete. In Japan, the game launches on July 9.
Other tidbits Takumi shared:
– Takumi still finds the role of director difficult
– This is because while it’s “his” game, the members of his team are doing most of the work
– It’s hard to ask other people to correct their work to fit his own vision
– Luckily he has a great team and they can all look back at the project with smiles on their faces (despite the “battles” on the dev floor)
– 15 years ago, the Ace Attorney team started out with 7 people, but now it’s around 60
Last but not least, The Great Ace Attorney will be featured on Capcom TV again on June 17. It’s a possibility that Famitsu will have an article during the same week as well.