Rabbids Land: box shots, disc photo
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In case you’re wondering, Rabbids Land includes a four-page, black and white manual informing consumers that the in-game manual can be accessed by touching the HOME button and then the eManual button on the GamePad.
Miyamoto on Wii U uniting activities, Zelda: Four Swords talk, keeping up with growing gamers, more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Shigeru Miyamoto provided a lot of interesting insight into a bunch of different topics in an IGN interview.
There’s obviously lots of Wii U talk. Miyamoto noted how he’s always been “more nervous than excited” for launches, discussed how the console can unify different activities, and talked about using the system with others.
Other topics include Zelda: Four Swords, which Miyamoto feels possesses “great potential to evolve even further from now” thanks to the evolving nature of networks. He also discussed how Nintendo “had continued debate as to the reason why Four Swords could not expand to the audience the way we really hoped it might have.”
Read on below for that and more, including how his thoughts on how Nintendo can keep up with gamers as they grow.
Nintendo of Europe sites get a makeover
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments

Nintendo has refreshed all of its European websites. You can check out the English UK site here as an example.
I also advise checking out the 404 page. It’s pretty neat!
Two more Kid Icarus: Uprising AR packs heading to Japan
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments

The Kid Icarus: Uprising AR cards just won’t stop in Japan. Nintendo has released two more packs, and each are available for 263 yen. They are being sold exclusively on the company’s online store.
Dianna Agron/Sarah Hyland behind the scenes videos
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 0 comments
Paper Mario: Sticker Star mosaic, “bombing” videos from NYCC 2012
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 0 comments
Nintendo’s digital shops (eShop, etc) will be down for “maintenance” tomorrow
Posted on 12 years ago by Austin(@NE_Austin) in 3DS, DS, General Nintendo, News, Wii | 0 comments
Not sure quite what it’s about, but Nintendo has told everyone that its 3DS eShop, the DSiWare Shop, and the Wii Shop Channel will be down for maintenance tomorrow, Tuesday, November 6th. Some people are saying that this could have something to do with the Wii U launch– perhaps some implementation of the “Nintendo Network ID” we’ve heard to much about– but I’m guessing that it’ll set some things up being the scenes that we’ll hear more about properly a week or two from now.
Don’t get too excited just yet!
Miyamoto meeting with devs to encourage Wii U support
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Shigeru Miyamoto was recently asked if he had personally been meeting with developers to encourage them to work on Wii U.
Here’s how he replied:
“I am trying to meet with the game developers individually for this matter. The real subject is whether I’ll be able to – we’ll be able to – convince developers inside of the licensing publishers to be excited about the new features of the Wii U, so much so that they’ll be enthused towards making brand new entertainment that I couldn’t come up with myself.”
Miyamoto also said that Nintendo hasn’t kept any technical knowledge hidden away from third-parties. He eels that this is possible “misunderstanding”, and perhaps a reason used to explain why some companies couldn’t get the most out of Wii like the Big N could.
“When it comes to technologies and techniques and skills necessary for working on Wii U, [and] what we can provide, I can count on them that they already have that. They know how to do that. They are always skilful, and actually they must have some different know-how from what we have. There might be some misunderstanding – as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware. But that was not the case.”
“…The fact of the matter is that most third-party licensees from a business point of view, had to create multi-platform titles – and because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software. So it’s the entire company decision-making process that is hindering developer’s ability from making unique titles on Wii U hardware. Once again, my job as one of the developers is meet with the individual people and convince that they’ll be able to create brand new entertainment that they really wish to realise. My job is to try to assist them in that fashion. I do not think that providing any special technologies, know how or skills would be able to change the situation, because I understand that most third-party developers already have those things.”
Mario’s Picross available on Club Nintendo as downloadable reward
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments

A new downloadable reward (which in reality isn’t new) is available on Club Nintendo.
Pro-Putt Domo has been swapped out for Mario’s Picross. The game is available for 100 coins.
You can order Mario’s Picross here. It’s available as a 3DS VC download until November 18.
Splinter Cell: Blacklist director says the “primacy of graphics” isn’t the future, “AAA” games might be done
Posted on 12 years ago by Austin(@NE_Austin) in General Nintendo, News | 0 comments
“The market as a whole is going to undergo a critical shift in priorities, a shift away from the absolute primacy of graphics and production values and content creation toward systemic depth. This trend is going to trigger a reality check for developers like me who work on established franchises with a large succession of sequels, and it’s also going to be a call-to-arms for smaller game creators, including a number of people who are sitting in this room, I hope.” – Splinter Cell: Blacklist director Patrick Redding
I’m not sure if I hope he’s right or if I hope he’s wrong! If AAA games go away, it would probably be due to the shrinking of the gaming industry. While that’s inherently a bad thing, I bet that smaller teams and more innovation/uniqueness would be the end result, which I would quite like!