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General Nintendo

Going forward, third-parties will be able to take advantage of micro-transactions on 3DS (and eventually Wii U).

Nintendo president Satoru Iwata said that the company will “ensure a relative level of flexibility for the Nintendo 3DS and the Wii U software compatible with the Nintendo Network as long as the developer has built a trusting relationship with consumers, except for the cases that consumers will be too disadvantaged.”

His full response can be read below.

“As a hardware manufacturer, or platform holder, it would be better to present third-party developers with as much freedom as possible. Some say that the guidelines and regulations we previously established are too strict and behind the times, and others say that Nintendo should not put too many restrictions on the features of software targeting the consumers who are familiar with micro-transactions. Therefore, we plan to ensure a relative level of flexibility for the Nintendo 3DS and the Wii U software compatible with the Nintendo Network as long as the developer has built a trusting relationship with consumers, except for the cases that consumers will be too disadvantaged.

“On the other hand, the reason I refer to Nintendo as a software developer is that we have a belief that our games should be a trusted brand for a very wide variety of consumers, including children and casual users who are not so familiar with the trends of video games. Therefore, we would like to have regulations with a certain degree of strictness so that consumers will get a sense of reassurance from our games. I am not saying that Nintendo is better than third-party developers. Each developer has its own customer base, and we should be more careful with this point for Nintendo consumers.”

Shinji Hatano, Senior Managing Director, General Manager of Marketing Division, also weighed in on micro-transactions:

“Third-party developers worldwide have recently been interested in micro-transactions and many of them are considering doing some business in this field. My team has exchanged information with domestic developers about what they would like to do. Each developer has its own desire, but basically, not only Nintendo but these developers share the same idea and have no objection that we need to establish the reliable system for the consumers on which they can feel safe and comfortable when they select the software. We will start organizing the various requests from developers and working with them to create new and interesting software. Please wait for some time for announcements from each developer.”

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Nintendo has added the translated version of the latest financial briefing Q&A, and it’s filled with all sorts of interesting information.

Shigeru Miyamoto was first asked about what makes network functions an interesting avenue to explore. He responded by by noting that “Nintendo has been making its best efforts to raise the Internet-connection ratio for years”, once again made note of the 3DS’ 60% connection rate, and noted how “there are some who like the excitement of being together with a lot of people online.”

His full response can be found below.

“A big question from the beginning. Speaking as a developer, giving no comment is the typical answer. But let me try to tell you something. Nintendo has been making its best efforts to raise the Internet-connection ratio for years. In addition to our efforts, network connections have rapidly become widespread, like cell phones which are always connected to the network. The connection ratio for the Nintendo 3DS (as Mr. Iwata explained in his presentation today) has reached approximately 60%, and we feel that the network environment has improved significantly. We also put importance on safety and reliability of the network because many people use it. We have concentrated on developing packaged software, but there are some who like the excitement of being together with a lot of people online. Electronic mail and chat are typical examples. Although you might not know it well, ‘Flipnote’ has become a hidden hit among our products. Millions of children who do not communicate on the Internet use this software. We are taking on various challenges including how to operate the system of note exchanges by children freely in a safe manner. In short, we trust the great potential of the network, but we are still in pursuit of originality through trial and error.”

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As we’ve previously mentioned, Kingdom Hearts 3D: Dream Drop Distance and Theatrhythm Final Fantasy were featured in the January 19 issue of Famitsu.

Tetsuya Nomura was interviewed by the magazine and briefly discussed upcoming Square Enix titles.

At the end of the discussion, Nomura was asked about Square Enix’s outlook for 2012. He pointed to the company’s lineup for the year, and also teased an unannounced project from a secret team.

Nomura said:

“…There is also a secret team working on an unannounced title, so there is a chance that some information about that will be announced this year too, please continue looking forward to these announcements.”

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