Japanese trademark updates
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
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NE Interview: Gamestaq CEO/co-founder Joseph Gindi
Posted on 13 years ago by Austin(@NE_Austin) in Features, General Nintendo, News | 0 comments
CEO and Co-Founder of Gamestaq.com discusses the used game market, downloadable add-ons, and how pricing of secondhand titles is getting out of hand.
The used game market is slowly and slowly getting more and more out of hand. If you plan on selling a game to retail giant GameStop, for instance, chances are that you’ll get less than a fourth of full price for it. This is fairly ridiculous considering that GameStop sees no problem in taking what they paid five dollars for and reselling it to those same gamers who support them for three, four, or even five times that. Some may say that you can’t blame companies like GameStop for this, because it indeed takes two to tango, but the fact of the matter remains that many gamers just don’t have much a choice when it comes to selling their used games.
That, however, is about to change because of a company called GameStaq. Joseph Gindi is the CEO and co-founder of the company which offers gamers an alternative to places like GameStop, and it allows you to get upwards of 70 or 80% of retail price, as opposed to the usual 30 to 40%. I had the privilege of interviewing Mr. Gindi, and I asked him a variety of questions on his company, his outlook, and the industry as a whole. Check it out after the break…
Nintendo of America twitter says situation at NCL HQ is stable
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
This information comes from Nintendo of America’s Twitter account…
“Thanks for your concern! During the earthquake no one at Nintendo HQ in Japan was injured and there was no apparent structural damage.”
Well, at least that’s some good news. Other developers have also confirmed that they haven’t been affected by the tragedy in Japan, including Hideo Kojima, Platinum Games staff, Suda51 and his staff, as well as Q-Games’ Dylan Cuthbert.
Reggie discusses the impact of free content, Seal of Quality, why Photo Dojo was free
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Nintendo’s Reggie Fils-Aime first discussed his thoughts about free content…
“I would not single out any particular company or any particular application store, but certainly it seems like, when content is being created and made available for free, that it is devaluing content, and is potentially devaluing the expectation of consumers for what content should be. I’ve heard from a lot of developers who say, you know what, these people are right. We do need to keep the value of our content at an appropriate level. Otherwise what we risk as an industry is investing time, money and energy to create something that no one has value for. What’s important is that the value of the content be high and be maintained. As an industry that creates this content, it’s in our interest to keep the value of the content high and not allow it to be devalued over time.”
Reggie then went on to discuss the disappearance of the Nintendo Seal of Quality…
“Nintendo cannot play a role of limiting in any way the content that’s available for our platform.”
Last but not least, Reggie commented on why Photo Dojo was made available for free for a short time…
“We were convinced that as soon as consumers had that game (Photo Dojo) and had that experience, that they’d share it and talk about it and it would be something that consumers would want. That strategy has worked. From the day that we stopped making it available for free, we’ve actually sold more than what we had initially made available for free. So, strategically, it’s looking at each piece of content and deciding what’s the best way to have consumers experience the content and maintain its value over time.”
Nintendo Voice Chat podcast summary
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii | 0 comments
Iwata at GDC
– Iwata’s speech caused a bit of controversy because some people thought he was putting down social/mobile gaming
– Iwata’s message was more about making your game matter regardless of the platform you’re developing for
– Nintendo is worried about the throwaway games you buy for a dollar or two, or even $40 that are worth nothing
– Iwata said the industry is at risk due to the glut of mobile games coming out that aren’t of high-quality
Zelda’s 25th anniversary
– Reggie said Nintendo has been focusing on the 3DS and Pokemon
– As a result, there haven’t been any new Wii announcements
– Reggie said there’s more content coming before E3, but didn’t elaborate
– Could be possible he was even talking about WiiWare games
– Zelda’s anniversary won’t be like Mario’s
– Iwata had said that Miyamoto is working on something for the anniversary that will allow gamers across the world to celebrate together
Konno on Sony’s NGP, not sure if Nintendo will return to a single screen portable, more
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii | 0 comments
Hideki Konno on the 3DS reaction in Japan…
“I actually left the day after it went on sale in Japan, so I haven’t actually go to hear any of that direct feedback yet. But I do have my own personal Nintendo 3DS, and from my house to the airport I turned on Streetpass, and the day after launch I got four hits or so. So there are already people out there using that function. I’ve looked at a couple things on the web, but I haven’t had the chance to sit down and thoroughly search for information, and I haven’t heard any direct consumer feedback from actual people yet.”
Konno on Sony’s NGP…
“It’s a bit difficult in terms of comparing the two systems. I think that our goal when we set about making this for our customers for us it’s to surprise them and create these new unique experiences. I don’t know that our goals are the same for one thing. As far as from a user’s perspective, I love these digital gadgets, so when the NGP goes on sale I’m sure I’ll take a look at it and see what software is available for it and what the system can do. Whether or not Sony or Nintendo through the launches of these two different hardware systems are trying to achieve the same goal that’s something that I don’t know. It’s difficult to speak to what they’re trying to do.”
Photo of Reggie Fils-Aime from high school
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, Random | 0 comments
Yep… this actually is Reggie Fils-Aime’s high school photo. He looks more or less the same as he does today – minus the glasses and change in hairstyle, of course!
Nintendo Week (3/7)
Posted on 13 years ago by Brian(@NE_Brian) in DS, General Nintendo, Videos, Wii | 0 comments
Full Reggie interview – declining Wii sales, keeping Wii distinct, Zelda anniversary tease
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, Videos, Wii | 0 comments
Details from Retro’s GDC panel
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
Most of Retro’s GDC panel yesterday focused on Donkey Kong Country Returns, but there are some other neat nuggets included below as well!
– Retro Studios looked at Wario Land on Virtual Boy
– The team specifically looked at the separated platforming planes in which Wario could switch between background and foreground
– Dev. team would sometimes make something that resembled Metroid too much
– Many initial designs were scrapped since Donkey Kong Country Returns needed to be “fun and whimsical”
– Kensuke Tanabe: “We wanted to depend on Retro to make games we couldn’t [in Japan].”
– Wave level took very long to program
– Retro refers to Shigeru Miyamoto as “Master Yoda”
– Miyamoto told Retro: “Donkey Kong is my baby and you better get it right!”
– Super Guide feature was used to test and record bugs
– A bunch of bugs resulted from players running back to the left instead of always to the right
– Michael Kelbaugh joke: “We were going to make an addition to the manual that said ‘Don’t go left.'”
– Iwata told Retro: “I am looking forward to playing this product with my family and having fun”
– Retro checked back in with Retro following the game’s release and Iwata said his wish came true
– After simply running back and forth for ten minutes and watching the animations of Donkey Kong turning around, Shigeru Miyamoto told Retro that it seemed like Donkey Kong was “blowing” when he created dust clouds
– “Blow” mechanic was born from the off-handed remark above
– Retro still needed to make around 70 more levels after E3
– Retro joked that the next Nintendo classic they’d like to revive is Doki Doki Panic
– Retro also joked around by saying they’d like to make Pokemon Prime or work with Tingle