Pandora’s Tower director comments on Wii U ideas
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Ganbarion is thinking about different ways to take advantage of the Wii U’s features, and Pandora’s Tower director Toru Haga has commented.
One idea Haga has is to take advantage of the GamePad to display different perspectives. Haga explained this by drawing an analogy to tabletop RPGs. Communication is another element Ganbarion is looking at – Miiverse, more specifically.
Haga’s remarks in full:
The Wii U is a unique console with exciting features such as the GamePad. We’re currently thinking of fun ideas using these features. For example, we’re thinking of a gameplay idea that uses two screens from different perspectives, like a tabletop RPG, where players could potentially give each other objectives and progress through the game. Or like with Miiverse, where players can share their gameplay experiences easily, we were thinking of a game that focuses on communication.
But regardless of any ideas that we could potentially realize, as a developer we need to focus on how welcoming it is to the players. We took this approach when we were originally only going to use one Wii Remote for Pandora’s Tower. As a developer, we are very interested in challenging ourselves with new hardware, and we hope that everyone will look forward to our next project.
Zelda: A Link to the Past 3DS runs in 60 FPS in both 2D and 3D?
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Rumors | 0 comments
Someone who has had hands-on time with Zelda: A Link to the Past’s sequel on the 3DS believes that the game is running at 60 frames-per-second with 3D off as well as when 3D is on. We haven’t heard Nintendo say this officially, but it would probably be feasible from a technical standpoint.
Ocarina of Time did run at 30 FPS if I’m remembering correctly, but that was a full-fledged 3D outing. A Link to the Past’s 3DS sequel is more along the lines of 2D/2.5D.
GameStop giving out exclusive Shin Megami Tensei IV DLC costume with pre-order
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Those who pre-order Shin Megami Tensei IV from GameStop will receive an exclusive downloadable costume. It has the retailer’s initials attached and everything!
The offer is valid both in-store and online. You can find more information on GameStop’s product page here.
Zelda: A Link to the Past 3DS footage with direct-feed sound
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Capcom revises their strategy due to game cancellations but expects a net profit this year
Posted on 11 years ago by Austin(@NE_Austin) in General Gaming, General Nintendo, News | 0 comments
Here’s some good news amid companies losing a substantial amount of money across the industry: Capcom expects to make money this past fiscal year, despite a few short-term losses they’ve had to endure here and there. They’ve also said that outsourcing game projects doesn’t appear to be working as well due to a drop in quality from developers that they’ve been hiring, so from here on out a larger chunk of their games will be developed internally. The actual profit number sits around ¥2.9bn– or $29.5M– and a lot of that is due to Resident Evil 5 slot machine it put out.
Wait, Capcom put out a Resident Evil 5 slot machine? What!?
Injustice: Gods Among Us will be patched on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
NetherRealm Studios producer Hector Sanchez has confirmed that the company intends to patch Injustice: Gods Among Us on Wii U.
Sanchez conducted the following exchange with a fan:
@lslpr @noobde working on it. Thanks for your patience.
— (__hector sanchez__) (@hecterrific) April 18, 2013
It’s unclear what exactly the studio intends to fix, but it’s nice to see that NetherRealm intends to continue supporting the Wii U version. Now, what about DLC…?
Thanks to luis santiago for the tip.
BearShark getting its own game on the 3DS eShop
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
College Humor’s popular BearShark animated series, featured often in the Nintendo Video application, is getting its own game on the 3DS eShop. The news was announced toward the beginning of the recently-published season finale episode.
The first screenshots and details are already available through a listing on Nintendo’s website. The Bearshark game is made by Silverball – the team that formerly made Metroid Prime Pinball as Fuse Games – and is being published by, unsurprisingly, College Humor.
You can find a few details about the game from the official product listing. There’s also screenshots to view in the gallery above.
BearShark will be hitting the 3DS eShop on May 2.
Lots of Mario & Luigi: Dream Team details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
A bunch of new details about Mario & Luigi: Dream Team have emerged from Nintendo’s press event held yesterday. For the latest information about the game, read on below.
– Press demo set towards the beginning of the game
– Mario and Luigi have just started searching for Peach in one of the island’s dungeons
– Exploration is like in past games
– Now move around in a 3D environment
– Roadblock in the middle of the demo requires you to go to the dream world
– Only Luigi can open the dream world entrance
– When Luigi falls asleep, Mario can enter the portable and navigate 2D platformer-like environments
– Luigi will show up in the dreams
– Certain areas in the dream world find Luigi merging with the background, and you have to manipulate the real Luigi sleeping on the bottom screen to use dream Luigi’s new special abilities
– Ex: some parts will require you to pull on Luigi’s mustache in the real world in order to help launch Mario to greater heights in the dream world
– Other sections have you tickling Luigi’s nose in the real world so that Luigi can sneeze background blocks into the foreground or blow away obstacles
– Need to free Pi’llos in the dreams
– Pi’llos are the ancient inhabitants of the island that have been trapped in the dream world
– The magic pillows Luigi sleeps on to trigger the dream portal are the bodies of these Pi’llo people
– Evil entity trapped the Pi”lo people with dark stones
– Find and destroy different amounts of dark stones in the dream world to free Pi’llos
– Pi’llos will aid you in different ways once you free them
– Turn-based battles in the real-world
– Similar to past games
– Jump attacks, hammer attacks, Bros. attacks are back
– These require timed button presses to increase attack power
– Turn-based battles are also in the dream world
– Luigi merges with Mario, his/their total HP increases, and you’ll have the extra power of multiple Luigis with every attack
– Ex: carry out a successfully timed hammer attack and a few more Luigis will appear after your strike to perform their own hammer attacks
– Ex: pull off the jump attack and nearly a dozen more Luigis will fall from the sky to perform their own jump attacks
– Luiginary Attacks
– One example of the Luiginary Attacks: Luiginary Ball – Mario will jump on a big ball of Luigis, then players will have to steer this ball with the gyroscopic controls so you can run over more Luigis, thus increasing the size of your ball; attack ends after you kick this giant Luigi ball to steamroll groups of enemies
Batman: Arkham Origins marketing material reveals villains?
Posted on 11 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
Deathstroke was previously confirmed as one the leading villains in Batman: Arkham Origins. Based on apparent leaked marketing material, Joker, Bane, Killer Croc, Scarecrow and Deadshot will be joining him.
CVG got its hands on a POS marketing display showing the additional villains. You can find a shot of the image in question below:
Mario vs. Donkey Kong: Minis on the Move details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Along with Zelda: A Link to the Past’s 3DS sequel, Nintendo gave the press an opportunity to try out Mario vs. Donkey Kong: Minis on the Move, which is due out in just a few weeks. Gameplay details from new impressions can be found below.
– Has the traditional kind of “‘save the mindless Lemmings from absolute peril” gameplay
– Top-down view
– Place guiding paths on square tiles for the marching Minis on the lower screen while watching their progress on the upper
– Optionally collect 3 medals
– Minis need to reach an end point
– Will need to sometimes obtain a key to open a locked path, demolish an existing path with a bomb or feed unnecessary tiles to a ‘trash compactor.’
– Four core modes
– “Mario’s Main Event”: game’s most-core feature
– This mode has players racing against the clock and a pipe that fills with “path tiles”
– If the pipe reaches its limit, or the time limit expires, or the meandering Mini hits a dead end or walks off a cliff, the game is over
– Need to monitor these restrictions, collect medals, and reach a goal
– “Puzzle Palace”: provides a fixed number of tiles that must be arranged for a single Mini to find its way
– “Many Mini Mayhem”: pits your skills against wrangling multiple Minis while rotating specific tiles to maneuver them to a specified destination
– “Giant Jungle” sets the marching Minis in a giant stage that doesn’t even fit on a single 3DS screen
– These Minis have different character skins that can be swapped in the Options menu
– Switch between Mario, Donkey Kong, Peach, Toad, and Pauline
– Need to collect stars scattered throughout the map in this mode while also acquiring stopwatches to increase available time
– Out May 9