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Assassin’s Creed: Lost Legacy was originally announced at Nintendo’s E3 2010 media briefing. However, much like Saints Row: Drive By, it appears that another Western game for the 3DS has been canned. Assassin’s Creed Revelations writer Darby McDevitt says that the Lost Legacy “kind of morphed into” the latest console game for PS3/360.

“You may have heard of the game ‘Lost Legacy’ for the 3DS. It was announced, but that kind of morphed into this idea.”

A couple of Assassin’s Creed DS titles did make it to market, so it’s possible that Ubisoft will bring the franchise to the 3DS in the future. I’d say that Lost Legacy is no more, though.

Source


Software (New physical retail only, across all platforms including PC)
01. L.A. Noire (360, PS3) Take 2 Interactive
02. Duke Nukem Forever (360, PS3, PC) Take 2 Interactive
03. Infamous 2 (PS3) Sony
04. Lego Pirates of the Caribbean: The Video Game (Wii, 360, NDS, PS3, 3DS, PSP, PC) Disney Interactive Studios
05. Legend of Zelda: Ocarina of Time 3D (3DS) Nintendo
06. Call of Duty: Black Ops (360, PS3, Wii, NDS, PC) Activision Blizzard
07. NBA 2K11 (360, PS3, Wii, PS2, PSP, PC) Take 2 Interactive

08. Mortal Kombat 2011 (PS3, 360) Warner Bros. Interactive
09. Cars 2 (NDS, Wii, 360, PS3, PC) Disney Interactive Studios
10. Just Dance 2 (Wii) Ubisoft

Soure


Yes, this game is finally coming out. It’s been in development for a long, long time… I believe it was announced for WiiWare back in 2008.

July 13, 2011: FDG Entertainment is happy to announce the US release date of its Puzzle Adventure Bobby Carrot Forever for Nintendo’s WiiWare™ service. It will become available on the Wii Shop Channel™ on July 21st 2011. The game includes 72 levels with a whopping 15 hours of fun for only 800 Wii Points. Additional level packs with 72 levels each will provide additional 15 hours of gameplay for 500 Wii Points™. 5 Add-On level packs will be available at launch. With all Add-On contents combined, the game has a length of 90 (!) hours of gameplay.

Bobby Carrot Forever gameplay trailer (YouTube):

About “Bobby Carrot Forever”:


According to online resume listings, Rockstar may have been working on a second DS title. Rockstar Leeds, the studio behind Chinatown Wars, was apparently working on a 3D open-world game for the system.

The resume of an ex-AI programmer contained this blurb:

“…Later I worked on an unannounced DS title set in a full 3D open world. For this title I worked on various AI Systems including a complex hand to hand combat system. I ended my position at Rockstar while working on L.A. Noire for PS3.”

Meanwhile, an art assistant’s Linked in profile states that the employee has been involved with “2D and 3D art, prop placement and research.” The staffer is still with Rockstar Leeds.

Are the two listings related? Is the game still in development? My guess would be no to the second question. Or, if anything, perhaps the project was moved to the 3DS. At this point it just wouldn’t make sense to bring the game to the DS since, although it’s receiving some support still, is on the way out.

Source 1, Source 2


3DS Virtual Console

Mario’s Picross (Game Boy, Nintendo, £3.60/€4)

WiiWare

Successfully Learning German: Year 4 (Tivola, 500pts)

DSiWare

Jewel Keepers: Easter Island (Nordcurrent, £4.50/500pts)
Successfully Learning German: Year 4 (Tivola, £4.50/500pts)
Airport Mania: Non-Stop Flights (Lemon Team, £1.80/200pts)

Videos (free)

Zelda 25th Anniversary E3 2011 Orchestral Trailer
Mario’s Picross
Kirby TV Channel trailer
Kirby Mass Attack trailer
Kirby Wii trailer

Source



IndustryGamers has posted a lengthy interview with Zelda producer Eiji Aonuma. Aonuma discusses some interesting topics, such as his involvement for Wii U, his desire to make something other than Zelda, and online gaming for the console (and talk relating to Zelda). Aonuma has also confirmed that Four Swords for DSiWare will not contain online functionality.

Aonuma’s thoughts on Wii U…

“First off… I’ve been involved in it in some capacity since the stage where we started to bring things all together and decide what to make of this new system. We had the idea already that we’re going to have this monitor in the controller. So that was about 2 years ago when I started to be involved in these meetings and we decided how we should further develop the system, and in what direction we wanted to take it.

“The way I was involved in many ways in the project was as the representative for how Zelda will evolve with this new console. That was the perspective I brought to those meetings. Obviously, Zelda is one of those games in which a lot of the gameplay is centered around the idea of items and tools that the player uses in various ways in their environment. And so, so far it’s just been me examining how I’d like to use that new controller on the interface there to allow additional control or easier control over the toolset that’s given to the player as well as how to open up new possibilities.”


It’s almost unbelievable to think that we’re getting the first, true Zelda game made for Wii in 2011. By the time the game launches, it’ll be around five years since the Wii launched around the world. Skyward Sword will finally be released this year, but it arrives as fans are starting to move on to Wii U.

The fact that it takes so long for console Zelda titles to be released is something that Eiji Aonuma finds to be “a personal challenge”. The Zelda producer would like to launch games quicker and achieving this goal is something that he looks into.

“I can’t really speak to Mario, obviously – it’s not my forte. But with regards to Zelda, the development process is typically around 3 years and that’s a pretty big timeline obviously. So you’ve got a timeline for a given Zelda game and you’ve also got a timeline for new hardware. So obviously when those two timelines can line up neatly, then, yes we’d love to have something out and available at launch. There have been times when we’ve realized how important that is. For example, when Twilight Princess was being developed, we started on the GameCube and it turned out the game was going to complete itself more or lese around the time of the Wii launch and I thought, ‘Well, it would be a real waste not to have that available for new players with that functionality in the forefront.’ So we did make a Wii version of the game as well as the GameCube version.


1. [PSP] Monster Hunter Portable 3rd – 968,269
2. [DS] Dragon Quest Monsters: Joker 2 Professional – 469,469
3. [PSP] Dissidia 012 Final Fantasy – 454,522
4. [PS3] Dynasty Warriors 6 – 443,873
5. [PS3] Yakuza of the End – 376,193
6. [Wii] Donkey Kong Country Returns – 368,527
7. [PSP] Dai-2-Ji Super Robot Taisen Z Hakai-hen – 364,881
8. [PSP] Phantasy Star Portable 2 Infinity – 352,511
9. [Wii] Wii Party – 349,951
10. [PSP] SD Gundam G Generation World – 332,278
11. [PS3] Samurai Warriors 3Z – 323,168
12. [DS] Pokemon Black/White – 303,299
13. [3DS] Professor Layton and the Mask of Miracles – 301,156

14. [PSP] Tales of the World: Radiant Mythology 3 – 275,202
15. [3DS] nintendogs + cats – 244,048
16. [3DS] The Legend of Zelda: Ocarina of Time 3D – 223,260
17. [DS] Ni no Kuni – 217,847
18. [DS] Ace Attorney Investigations 2 – 214,994
19. [Wii] Mario Sports Mix – 207,449
20. [Wii] Mario Kart Wii – 204,858



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