Nintendo’s PAX 2011 lineup and activities
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
The Legend of Zelda: Skyward Sword, Super Mario 3D Land, Mario Kart 7 and Kid Icarus: Uprising to be Playable in Nintendo’s Booth
REDMOND, Wash.–(BUSINESS WIRE)– Nintendo is bringing the games that fans want to play to the Penny Arcade Expo (PAX), the premier video game event that is open to the public. The show takes place Aug. 26-28 at the Washington State Convention & Trade Center in Seattle, and Nintendo will be at booth No. 462, level 4. Nintendo plans to have games for its Nintendo 3DS™, Wii™ and Nintendo DS™ systems available for people to check out before they launch, including The Legend of Zelda™: Skyward Sword for Wii and Super Mario 3D Land™, Mario Kart™ 7 and Kid Icarus™: Uprising for Nintendo 3DS, in addition to fun events and activities.
In addition to game play on the main show floor, Nintendo invites attendees to visit the Nintendo Gaming Lounge in the North Galleria, which will feature additional games and activities across two different levels. The third floor of the Nintendo Gaming Lounge will be decorated in honor of the upcoming Oct. 24 launch of the Kirby’s Return to Dream Land™ game for Wii (previously known as Kirby Wii) and the Sept. 19 launch of the Kirby™ Mass Attack game for the Nintendo DS family of systems, as well as the Pokédex™ 3D application for Nintendo 3DS. Visitors can inhale Kirby™ pink cotton candy, relax on Kirby beanbag chairs or pick up some fun Kirby items to wear on the show floor while supplies last. The third floor of the Nintendo Gaming Lounge will also feature Pokédex 3D activities such as large Pokémon™ AR markers and daily giveaways including collectible Pokémon AR marker cards while supplies last. The second floor of the Nintendo Gaming Lounge will feature playable versions of Dragon Quest Monsters: Joker™ 2 and Fortune Street™. On this floor, players can take fun pictures with friends in a DRAGON QUEST-themed “monster friend mash-up” photo booth and meet with other DRAGON QUEST fans.
Rumor: Big Nintendo title announcement in September
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, Rumors | 0 comments
We now have a follow-up report on Nintendo’s rumored September 13 event. Inside Games is adding to the speculation, claiming that their sources say that an extremely big title will be announced next month. They aren’t sure if the reveal will be taking place on September 13, however, nor do they know if that’s when the rumored 3DS conference will take place. It does seem that the event will be taking place sometime in September though.
Rumor: Nintendo planning 3DS event for September 13
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Rumors | 0 comments
Could Nintendo be planning a fall-like conference for the 3DS? Well, we aren’t entirely sure that it’s a conference, though investors are under the impression that an important event will be held on September 13.
This rumored event has actually caused a boost in Nintendo stock today, which, at one point, rose to 9.7% above yesterday’s level.
Nintendo held a “Fall Conference” in late September of last year. While the 3DS was a huge focus, the company also took time to talk briefly about Wii – and confirmed Wii Remote Plus. New games were also announced after the show ended.
Monday Stuff – Gameplay vs. Atmosphere: Which is More Important?
Posted on 13 years ago by Austin(@NE_Austin) in Features, General Nintendo | 0 comments
The way I see it, there are two parts to making a game: Making the gameplay, and making the atmosphere. These two parts are integral to any great game design, but each one encompasses a totally different set of things. Gameplay includes things like controls, level design, etc, while the atmosphere can encompass everything from the graphics to the music, to the sound effects and character animations. Both are important parts of game design, and when a developer can bring together a perfect balance of the two, we get games that are so full of magic and wonder, we feel like we can never put them down. These, in my opinion, are games like The Legend of Zelda, Metroid, and Banjo Kazooie.
First The Adventures of Tintin 3DS screenshots
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Take a closer look at the new Wii bundle (Europe)
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Unveiled last week at the gamescom trade fair in Cologne, Germany, a brand new Wii bundle is making its way to Europe in October 2011.
The new bundle presents customers with a chance to pick up a newly configured version of the Wii console along with two great games the whole family can enjoy. Players can look forward to unboxing copies of two great family games in the shape of Wii Sports and Wii Party.
Nicalis can officially make Wii U games
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nicalis has produced content for WiiWare, DSiWare, and is currently developing Cave Story 3D for 3DS. If their website is any indication, they’ll probably work on Wii U down the line as well. On the site’s “About” section, Nicalis states that they can officially create titles for the platform.
“We’re licensed on most major platforms like Wii U, Nintendo 3DS, Sony PSP, iOS, OS X, Android and almost everything else inbetween.”
Gabrielle’s Ghostly Groove screenshots
Posted on 13 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
3DS rumors: Nintendo preparing right circle pad attachment, new model next year
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Rumors | 0 comments
01Net has published a couple of new rumors about the 3DS. As we saw with Wii U, they have been spot on with some of their speculation, but inaccurate in some instances. With that said, don’t put too much stock into these rumors just yet.
The first rumor 01Net has shared is that the Nintendo is preparing a 3DS attachment that would act as a right analog stick. Shigeru Miyamoto has previously said that the company intentionally left out the additional circle pad because they felt that players use their fingers to play, and that would essentially replicate the same experience.
Here’s the relevant excerpt from the 01Net article: