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Okamiden story details

Posted on 14 years ago by (@NE_Brian) in DS, News | 0 comments

– Return to Agata Forest again
– Find Kokari
– The forest has been completely flooded out
– Kokari fishing with Ume, trying to get the giant mystical catfish that is supposedly causing all of this trouble
– You’ll also meet Nanami, a mermaid and royal retainer for Queen Oto
– Nanami’s treasure has been stolen, searching for it in Agata
– Catfish turns out to be one of the game’s first bosses

Source


– Yoshinori Ono said Capcom considering bringing the game to the DS or PSP, but that wasn’t a viable option
– When the 3DS was announced, Ono thought they could use the system to make something that showed the enjoyment of having Street Fighter in your palm, wanted to use wireless functionality
– Team has a number of ideas about using 3D
– Considering 3D for visual effects
– Players won’t be able to move into and out of the stages, or anything that will effect play
– Game won’t be tailored for kids: “Rather than that, we’d like to make it into a title that makes kids grow.”
– Team is seeing if they can do anything with the touch screen and slide pad
– Special buttons could end up on the lower screen, special attacks on the slide pad
– Want to keep all of the modes from the console version, including wireless play
– Hoping to include original content
– Might have arranged costumes
– All 35 console warriors are available
– Saving Attack, Ultra Combo, other systems will be in the game
– Only 10% complete
– Ono wants to release the game following the arcade version’s release

The following quotes come from Yoshinori Ono…

“We thought about a DS or PSP port when we were considering porting SSFIV to a portable system, but neither system would’ve been able to produce a port that I would be satisfied with. That’s around the time when the 3DS was announced to us, and we decided that we could produce Street Fighter on that system well enough that everything fun about the series would shine through. There was also the fact that we could use all of its network abilities to help gamers communicate with each other.”

“We’re in the midst of a trial-and-error process, throwing ideas around the development team for things that’d be neat to work with in 3D. The system itself is still purely SSFIV — we’re thinking about ways 3D can be used in the visuals instead.”

“We don’t have any intention of pandering to children here. We’d rather make a game that a kid wants to strive to become better at. Of course, we’d like to make it a little more accessible since it’s not on a home console, but we’re not thinking about kids so much as people who stopped playing SF after the Super NES version… We have no intention of rebalancing the strength of the moves. We are conducting trials, though, to see how we can use the bottom screen and Slide Pad. Maybe we could use the screen to simulate multiple button presses and the pad for special moves, or the like.”

“We don’t know exactly when yet, but I would like to see it out while the original version is still popular in arcades. Releasing a simple upgrade to arcades would whittle down our audience, but getting the game out on lots of different platforms will hopefully help expand it instead.”

Thanks to Thomas N for the tip!

Source 1, Source 2


1. [Wii] Wii Party
2. [PSP] Fate/Extra
3. [DS] Inazuma Eleven 3
4. [Wii] Dragon Quest Monsters: Battle Road Victory
5. [DS] Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu

6. [PS3] Jikkyou Powerful Pro Yakyuu 2010
7. [PSP] Jikkyou Powerful Pro Yakyuu 2010
8. [PSP] Last Ranker
9. [DS] Katekyoo Hitman Reborn! DS Flame Rumble XX – Kessen! Shin 6 Chouka
10. [DS] Taiko no Tatsujin DS: Dororon! Youkai Daikessen!!


Famitsu review scores

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 1 Comment

Tales of Phantasia: Narikiri Dungeon X (PSP) – 9/8/9/8
Assassin’s Creed II (Platinum Collection) (PS3/360) – 9/9/8/9
Tetris Party Premium (Wii) – 8/6/7/8
Tiger Woods PGA Tour 11 (PS3) – 7/6/6/6
Jewel Pet: Mahou no Oheyade Isshoni Asobou (DS) – 8/7/7/7
Tetris Party Premium (DS) – 8/7/7/7
Mame Goma 3: Kawaii ga Ippai (DS) – 6/6/6/7
Battle Spirits: Digital Starter (DS) – 7/7/8/8
Heart Catch PreCure! Oshare Collection (DS) – 7/7/7/7

StormLover (PSP) – 8/7/8/7
J-League Winning Eleven 2010 Club Championship (PS2) – 8/7/7/8
Oretachi no Sabage Versus (PSP) – 6/5/4/5


Remember the teaser from Famitsu we posted last week? Well, it seems it was for Atlus’ new RPG game, Radiant Historia. The title itself might be familiar to some, as a trademark for the title popped up a few months ago. The only piece of information we have at this point is that it’s for the DS. But hang tight – More details will be shared soon. We’ve also posted the first scan of the game above.


This information comes from the Official Nintendo Magazine…

“One of the reasons we’ve chosen the art style we have with Skyward Sword is that it is a better vehicle to showcase the exaggerated characteristics of some of the characters. Not only of the enemy characters, but as a representation of the sword spirit itself. Because of the way we have put the game together you have to focus on how the enemy is carrying their weapon, and there are a couple of different ways you can go about that. One, you can be super-realistic, and the other, not so realistic. We thought that because we want to highlight the swordfighting combat, we have to exaggerate the features. We thought that the art style we chose was best-suited to do that. You have to match the art style to how the game plays, and we thought this worked best. We matched the artwork so that we can highlight the over-exaggeration in the gameplay.” – Eiji Aonuma

At first, I wasn’t really sure what to make of Skyward Sword’s art style. However, I’ve warmed up to it quite a bit since the title was announced. One reason for that is due to the image above – It looks very nice, don’t you think?


“When launching a new IP on a platform that is dominated by nostalgia giants like Mario, Zelda and Metroid it’s very easy to become overshadowed by the imminent release of the next big sequel…especially when we have no real budget to market the title. Also, the release lineup for the Wii has been so intense this year, that it’s been a challenge to capture gamers’ attentions. When we’re constantly seeing new trailers for Metroid: Other M, Epic Mickey, Kirby’s Epic Yarn (aside: what’s with all the ‘epic’ this year?), it’s hard for the little guy to get the spotlight. I also think we had a bit of a bad start at E3 last year when we unveiled the game before it was really ready to be shown.” – Frozen North CEO Julian Spillane

Like I said yesterday, there’s really a lot to look forward to with Flip’s Twisted World. I’m a huge fan of platformers, and this one has quite an awesome gameplay hook when it comes to offering something unique. I really hope you all check it out and at least consider a purchase, because I’m sure it’s going to be a blast to play, even if it doesn’t sell all that well. But hey, there’s still hope, right?

“It’s been very positive. We’ve had two great recent previews in Nintendo Power (April 2010, July 2010) and the latest hands-on previews have been coming in positively as well. After E3 2009 we really took a lot of the comments to heart and did our best to improve the areas the gamer community thought were lacking.”

Via Dtoid



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