ESRB updates
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Oops! Prank Party (Wii) – E
Shantae: Risky’s Revenge (DSi) – E10+
Tales of Elastic Boy – Mission 1 (Wii) – E
Rockets N’ Rockets (DSi) – E
Trackmania Turbo (DS) – E
Mix Superstar (Wii) – E
Despicable Me: The Game (Wii) – E10+
Dora’s Big Birthday Adventure (DS) – E
Gormiti: The Lords of Nature! (Wii) – E10+
Heavy Fire: Special Operations (Wii) – T
Rhythm Core Alpha (DSi) – E
The Bachelor: The Videogame (Wii) – T
Hints Hunter (DSi) – E
Gold Fever (DSi) – E
Jewels of the Tropical Lost Island (DS) – E
Petz Kittens (DSi) – E
Rummikub (DSi) – E
Dragon Ball: Origins 2 (DS) – T
Disney Guilty Party (Wii) – E
Legendary Wars: T-Rex Rumble (DSi) – E10+
Hidden Mysteries Vampire Secrets (DS) – E10+
Petz Dogz Family (DSi) – E
Petz Hamsterz Family (DSi) – E
Top DSiWare, WiiWare, VC titles of the week
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
DSiWare
1 – Photo Dojo
2 – Flipnote Studio
3 – Nintendo DSi Browser
4 – Mario vs. Donkey Kong: Minis March Again!
5 – Earthworm Jim
6 – Extreme Hangman
7 – Army Defender
8 – Looksley’s Line Up
9 – Bloons
10 – Arcade Bowling
11 – Frogger Returns
12 – Game & Watch: Donkey Kong Jr.
13 – Arcade Hoops Basketball
14 – Aura-Aura Climber
15 – Paper Airplane Chase
16 – MySims Camera
17 – Dark Void Zero
18 – Chess Challenge!
19 – Ferrari GT: Evolution
20 – Bounce & Break
WiiWare
1 – Frogger Returns
2 – Pokemon Rumble
3 – Bit.Trip Runner
4 – Zombie Panic in Wonderland
5 – Tetris Party
6 – Reel Fishing Challenge
7 – My Pokemon Ranch
8 – Phoenix Wright Ace Attorney: Trials and Tribulations
9 – “Aha! I Found It!” Hidden Objects Game
10 – Mega Man 10
11 – Dr. Mario Online Rx
12 – WarioWare: D.I.Y. Showcase
13 – Chess Challenge!
14 – Cave Story
15 – World of Goo
16 – Family Go-Kart Racing
17 – My Aquarium
18 – Triple Shot Sports
19 – Excitebike: World Rally
20 – Kung Fu Funk: Everybody is Kung Fu Fighting
VC
1 – Super Mario Bros. 3
2 – Super Mario Bros.
3 – Super Mario World
4 – Super Mario Bros. 2
5 – Super Mario 64
6 – The Legend of Zelda
7 – The Legend of Zelda: Ocarina of Time
8 – Donkey Kong Country
9 – Punch-Out!!
10 – Mario Kart 64
11 – Kirby Super Star
12 – Pac-Man
13 – Super Smash Bros.
14 – The Legend of Zelda: Majora’s Mask
15 – Donkey Kong
16 – The Legend of Zelda: A Link to the Past
17 – Paper Mario
18 – Super Mario RPG: Legend of the Seven Stars
19 – Mega Man 4
20 – Sonic & Knuckles
Super Mario All-Stars Lost Levels speed run with Luigi
Posted on 14 years ago by Brian(@NE_Brian) in Random, Videos | 0 comments
Thanks to Ross M for the tip!
Miyamoto feels resonance is important in games, tries to prevent childish writing in Mario games
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 8 Comments
“I realized that whether it’s story or movies, it’s not about whether we need them or don’t need them. What’s most important is that the game resonates. You notice things like how a certain enemy wasn’t scary, but the next time a similar one appears, its color is a little different and it spits out two rocks instead of one, so you think it must be tougher. You reason things out for yourself and put them to the test. This kind of interaction is interesting.” – Shigeru Miyamoto
“Unless you’re careful, there’s a tendency for games like Mario that can be played by children to gradually become childish. Those making the game tend to unconsciously make them that way. Taking how Mario’s line can be scripted as an example, they even propose to write, ‘Where’d my mommy go?’ When someone in their fifties like me hears their player-character speak childishly like that, it doesn’t quite sit right. After all, Mario wasn’t a game only for children in the first place. As I make a game, I try to keep in mind that guys in their fifties will play it, too.” – Shigeru Miyamoto
The above quotes come from the Super Mario Galaxy 2 Iwata Asks interview, which we covered on the site previous when it was posted in Japanese. However, you can still check out the full interview in English right here.
Thanks to Robert for the tip!
Sin and Punishment: Star Successor developer’s voice interview
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 3 Comments
Here’s a little more insight into the development of Sin and Punishment: Star Successor. It’s also live on the Nintendo Channel, so feel free to boot up your Wii and watch it on your television if you’d like!
Thanks to Robert and our Nintendo rep for the tip!
Shin’en on optimizing graphics for the Wii
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
This information comes from Shin’en’s Jett Rocket “making of” blog…
“The Wii is quite fast in combining many textures in realtime. We use that ability to create our shaders (or materials) from many ‘layers’ on top of each other like in a graphics application. As some layers only have low frequency information we use much lower resolution textures to save some space here. How those layers are combined can be adjusted in many ways, even in real-time to some degree. Some textures for the layers are also created in real-time. We use that feature of our engine quite a lot to achieve special effects like reflections, refractions and various lighting effects.”
Shin’en is really unbelievable at getting the most out of hardware. They’ve done a tremendous job with the GBA, DS, and now WiiWare. I wish more developers could follow in their footsteps!
Spirit Hunters Inc. details
Posted on 14 years ago by Brian(@NE_Brian) in DS, News | 0 comments
– Use DSi cameras to find ghosts
– Game scans the area through the cameras, makes a map similar to a sphere
– Ghosts will be hidden on the map, pan camera left/right to find enemies
– Numerous enemies in each location
– Engage with one enemy at a time
– You are in the shoes of a ghost hunter, working for the Spirit Hunters Inc., need to take down ghosts
– Enemies won’t always attack right away (depends on level/aggressiveness), might need to provoke it with the stylus
– Fire/water/ice/shadow/light/fungus weapon elements
– Weapons have strengths/weaknesses depending on the ghost
– Fire: Flaming fist/fireballs directed with stylus
– Water used to trap/slow down ghosts
– Ice burst: Tap on a ghost to slow it down
– Cooldown time for each attack
– Lighter attacks recharge quickly, opposite for heavier attacks
– Can choose to capture or kill a ghost
– More XP, but less money earned if you capture it, opposite if you kill it
– Use money at the game menu
– Use cash and XP to gain new abilities/weapons in the skill tree
– Some ghosts/abilities exclusive to each version
– Releasing late Q3
Wii
Super Mario Galaxy 2 – 98%
Rooms: The Main Building – 60%
All-Star Karate – 22%
Prince of Persia: The Forgotten Sands – 74%
Rugby League 3 – 50%
Samurai Warriors 3 – 50%
The Ultimate Red Ball Challenge – BBC’s Total Wipeout – 20%
Madagascar Kartz – 40%
The Destiny of Zorro – 15%
Sushi Go Round – 23%
Monster Hunter Tri – online mode – 5/5
Ivy the Kiwi? – 79%
Rajirunogia – 60%
DS
Zhu Zhu Pets – 25%
Squishy Tank – 78%
Hudson X GReeeeN Live!? DeeeeS!? – 68%
Yu-Gi-Oh! 5D’s World Championship 2010: Reverse of Arcadia – 73%
Again – 50%
Korg DS-10 Plus – 78%
Beat City – 53%
WiiWare
Diner Dash – 2/5
Zombie Panic in Wonderland – 3/5
Rage of the Gladiator – 4/5
Bloons – 1/5
Thanks to bubba for the tip!