Screenshots of various DSiWare titles
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Warner Bros. Interactive Entertainment Announces Scooby-Doo! First Frights
Posted on 15 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
BURBANK, Calif.–(BUSINESS WIRE)–Warner Bros. Interactive Entertainment announces Scooby-Doo! First Frights, the videogame that will be the complement to the upcoming Warner Premiere release. This action-adventure game lets players take on the role of young Scooby-Doo and teenage versions of the newly formed Mystery, Inc. crew to solve their very first cases. The game will be released on the Wii™, Nintendo DS™ and PlayStation®2 computer entertainment system in fall 2009.
In Scooby-Doo! First Frights, developed by Torus Games and published by Warner Bros. Interactive Entertainment, players put their sleuthing skills to the test solving puzzles, combating enemies and collecting clues before unmasking each mysterious villain. After solving each mystery, players can use unlockable character costumes for Scooby-Doo, Fred, Velma, and the rest of the gang to access new areas in every level.
MadWorld sales not too important to Capcom
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 11 Comments
It’s not exactly a secret that publishers are watching the sales of hardcore Wii games. For Capcom, however, the sales of MadWorld are not too important.
“I think Wii fans look at it that way [MadWorld sales as a barometer], us, probably not as much as you guys. I hope it does well though. Success would be if it’s profitable for Sega. Given that I’m not sure what their production and marketing budgets were, I’d prefer to not hazard a guess…” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development
Even though Capcom isn’t really focusing on the sales of MadWorld, we know that there are other third-party companies out there that are. Hopefully the sales of the game are at least halfway decent…Otherwise, hardcore Wii owners could be in trouble.
Final Fantasy Crystal Chronicles: The Crystal Bearers video
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
Brutal Legend for Wii comes closer to being confirmed
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
For quite a few weeks now, Brutal Legend, which has been confirmed for the 360/PS3, has been rumored to be making an appearance on Wii as well. Sources have told Variety that the game is heading to Nintendo’s console, though with a developer other than Double Fine at the helm. It’s unclear when Brutal Legend for Wii would release because the game recently went into production, but it’s possible that the game might take the same path as Dead Space: Extraction and be published next year.
Wizards of Waverly Place announced for DS
Posted on 15 years ago by Brian(@NE_Brian) in DS, News | 0 comments
DISNEY INTERACTIVE STUDIOS INVITES FANS TO TAKE ON THE ROLE OF A WIZARD-IN-TRAINING THIS SUMMER IN WIZARDS OF WAVERLY PLACE FOR NINTENDO DSTM
Experience the magical mishaps of Alex Russo and other familiar characters from the Disney Channel hit television series
BURBANK, Calif. – (April 2 2009) – Disney Interactive Studios announced today the upcoming release of Wizards of Waverly Place on Nintendo DS™, a new video game based on the hit Disney Channel TV program. The game takes players on magical and humorous adventures with favourite characters from the show.
Wizards of Waverly Place allows fans to play as their favourite wizard-in-training, Alex Russo, who is played by rising star Selena Gomez on the show, casting magical spells and participating in mini-games to complete tasks and acquire new magic skills. Players can experience the lives of the Russo kids as they explore locations from the show, including the Waverly Sub Station, the Wizards Lair, Tribeca Prep, the Russo loft and many more. Wizards of Waverly Place is an adventure game that allows players to explore brand new storylines extending beyond the “Wizards of Waverly Place” television series
Capcom explains why Resident Evil 5, Street Fighter IV did not release for Wii
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 23 Comments
A few days ago, Nintendo of America President Reggie Fils-Aime posed questions about why Resident Evil 5 and other Capcom titles were not releasing for the Wii. Chris Kramer, communications director for Capcom, has answered Reggie’s questions and explained that both RE5 and Street Fighter IV were developed “for high-definition graphics systems.”
“Both ‘Resident Evil 5‘ and ‘Street Fighter IV‘ were designed for high-definition graphics systems using Capcom’s current in-house engine called MT Framework. To get ‘RE5? or ‘Street Fighter IV’ out on the Wii, we would have to create all-new versions of both of these games, which is something we’re not opposed to doing. So the intention of both ‘RE5? and ‘Street Fighter IV’ was to go for graphical showcases, which is not what the center of the bullseye Wii is aiming for. However, we do have a lot of ‘Resident Evil’ action happening on the Wii and hopefully we will have more in the future.”
Majora’s Mask launching on European VC today
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 4 Comments
Nintendo of Europe has issued a press release confirming the release of Majora’s Mask on the Virtual Console today. The game is also scheduled to become available in Japan this month.
Download some of the best games from the N64, NES, SNES, SEGA Mega Drive, SEGA MASTER SYSTEM, NEOGEO, Commodore 64 and TurboGrafx (PC Engine) eras in Wii’s Virtual Console!
New games are added to the Wii Shop Channel regularly. This week, The Legend of Zelda: Majora’s Mask are ready for you to download.The Legend of Zelda: Majora’s Mask – Nintendo 64
The acclaimed sequel to The Legend of Zelda: Ocarina of Time arrives on Virtual Console! Link must wield the power of several magical masks to save the land from destruction – and he has only 72 hours to do it! Majora’s Mask is an epic, gripping race against time that should belong in every fan’s collection
Listing of customization options in The Conduit
Posted on 15 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
– Motion control
– Turning speed
– Cursor sensitivity
– Horizontal/vertical views
– Thrust sensitivity
– Nunchuck shake sensativity
– Deadzone window
– Difficulty settings (real time)
– HUD (ex: transparency)
“None of this was really hard to do. I felt there were these old arguments about that’s not the way it’s
done in console games so we shouldn’t do it. But we decided to just giving you all of these options and settings You can even adjust default run speeds. All of the settings work well in the game, so we don’t feel you can actually break it.” – Matt Corso, art and creative director at High Voltage