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Suikoden rolls on to DS

Posted on 16 years ago by (@NE_Brian) in DS, News | 0 comments

Konami brings classic RPG series to Nintendo handheld for first time
Konami Digital Entertainment GmbH has announced an all-new Suikoden adventure for Nintendo DS. Entitled Suikoden Tierkreis, the sprawling role-playing epic will be released in March 2009.

Suikoden Tierkreis casts the player as a member of a tightly knit security force in a remote setting called ‘Citro Village’. During an ongoing task to get rid of the land’s fearsome creatures, players uncover a mysterious phenomenon… a light emits something inexplicable at the top of the tower in the old ruins. From then on, the player and their comrades’ destiny begins to change…

The Nintendo DS title boasts a cast of 108 fully interactive characters. Each will work independently of the others, but can be recruited to make a four-person party, ideally suited to the tasks ahead. Each character enjoys a detailed history which is unfurled as the game progresses, with voice-overs and animated sequences fleshing out their many stories. From these, players than assemble their team to utilise the various skills on offer, while weapons such as swords and bows can be equipped and customised. Together, they are then pitted in turn-based battles against the many hostile creatures that lurk within Suikoden Tierkreis.


01. [NDS] Professor Layton and the Last Time Travel (Level 5) 347,360 / NEW
02. [PS3] Winning 11 2009 (Konami) 168,405 / NEW
03. [WII] Animal Crossing: City Folk (Nintendo) 108,547 / 413,727
04. [NDS] Chrono Trigger DS (Square Enix) 80,157 / 351,025

05. [PSP] Yu-Gi-Oh Tag Force 3 (Konami) 64,179 / NEW
06. [PSP] Gundam vs. Gundam (Namco Bandai) 56,557 / 323,489
07. [NDS] Hoshi no Kirby: Ultra Super Deluxe (Nintendo) 56,176 / 474,749
08. [PSP] Silent Hill 3 (Spike) 53,966 / NEW
09. [PSP] Musou Orochi: Maou Sairin (KOEI) 45,809 / NEW
10. [PSP] Higurashi Daybreak (Alchemist) 32,639 / NEW

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“In a sense, we want to take this as a chance to reintroduce the American public to what Monster Hunter is.” – Monster Hunter 3 producer Kenji Tsujimoto

This comment from Mr. Tsujimoto is a good sign about the chances of Monster Hunter 3 in North America. Nothing is concrete yet, though I’m sure many gamers – myself included – are pulling for the title to be brought over.


All of the information below comes from an XSEED email response

Shiren 2 (Sega, DS)
– Sorry, not going to happen. We would surely lose money on Shiren 2 due to lack of interest at retail.

Knights in the Nightmare (Sting, DS) (I assume that this is Atlus’ territory though)
– You’re correct, Sting has some well-established partners already in the US so it will be up to them to decide to bring this title or not.

Winds of Nostalgio (Tecmo, DS)
– This is coming to the US, perhaps not by us but it will make it over.

Sky Crawlers (Namco, Wii)
– Seems like an interesting game, thanks for the suggestion. We’ll look into it.

Fragile (Namco, Wii)
– Seems interesting though we don’t know enough about it. We’ll keep an eye on it.

Puyo Puyo 15th Anniversary (Sega, DS seems to be the preferred one, and please of course make it the fixed version!)
– We will not pursue this title. The “casual audience” this game caters to is not our strong point.

All Tales games
– We would love to work on any Tales games (especially the ones that have never made it to the US before in any form such as Rebirth and Destiny 2), but as you can imagine this is extremely difficult to license.
Questions/Responses

1. But is the Little King’s Story box art the final one, and is it the same as the not seen Japanese box artwork?
– No, we have not released the final box art to the public yet.
2. And is Rune Factory Frontier’s NA box final? Can’t you or MMV USA (who’s responcible for this?) to make it just like the JP box in placement, and then just add the sky?
– I don’t know what box art you’re talking about, but the US one will likely be similar to the Japanese.
3. One more thing? Are any of MMV’s upcoming Wii games that you’re bringing over have any NA-exclusive content, whether you can share that or not is fine.
– We always try for exclusive US content, but oftentimes it’s difficult due to scheduling issues. Nothing has been confirmed yet.


– Shooting game
– Mii support
– 6 stages
– Up to two players can participate
– Can play with different difficulty after clearing the stage
– Price: 600 Wii points
– Release date: December 9th

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Atari has let loose a few of their 2009 titles, and of course, Ghostbusters is high on the list. One of the main elements that distinguishes the Wii version is motion controls, though there are no plans to have Wii MotionPlus supported for the game. On the bright side, there are still plenty of reasons to purchase Ghostbusters, and perhaps MotionPlus could be utilized in future iterations of Ghostbusters games.

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“One of the key features in MadWorld is the base storyline and the world we’re trying to create: the Death Watch game show and Jack’s involvement with it. And that naturally gravitates toward a single-player game. The second part of the answer is that for the actual gameplay mechanics, we wanted the kind of game that someone can just throw a lot of time into and sort of forget about what time it is — just get in there and start playing until they feel full, and then stop so they can pick it up again later on. We wanted something that’s really involved and in-depth for the player, so that also gravitates toward a single-player experience.” – Atsushi Inaba, MadWorld producer

“I’m just sort of wondering what you could possibly do with it [the Wii balance board]. Maybe stomping on it and smashing a dude or something? Probably not.” – Atsushi Inaba, MadWorld producer

“One of the things that we haven’t revealed much of yet is the actual storyline. We have a great storyline, I think. And when we reveal that, for some it may drastically change how they view the game.” – Atsushi Inaba, MadWorld producer

I don’t really believe that balance board support would be a viable option for this game. Stomping on objects and enemies might be fun for awhile, but it would probably end up being more tiresome.

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