Comcept on using Wii U and 3DS’ two screens in Mighty No. 9, DLC, sequels, working with Nintendo
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 8 Comments
Always Nintendo recently caught up with Comcept producer Nick Yu and game director Koji Imaeda to talk all things Mighty No. 9. The two commented on interest in taking advantage of the two screens offered on Wii U and 3DS, DLC, sequels, working with Nintendo, and more.
Check out those interview excerpts below:
On the Wii U/3DS’ dual screens and Miiverse…
Imaeda: Compared to other systems, the 3DS or Wii U run on two screens rather than one, and that is something I’d like us to make good use of. As for Miiverse, weeeell… I haven’t thought that one through yet. I’m sure we’ll think up a few ways of linking it with the game…
Nick: The project has only just made it out of the alpha stage, so we haven’t started working on the ports to each platform yet. That’s one of the steps we’ll be looking at from here on out. If we can get support for this from Nintendo it’s not out of the question, but for now we don’t have any plans.
On DLC plans…
Imaeda: Of course! We are crafting the game with the possibility of future DLC in mind. As for the type of DLC, we’re still trying to figure that out.
Nick: The cold reality you have to face as a producer is that Kickstarted projects come with a built-in ceiling where the budget is concerned. In other words, the amount of pledges you get during the KS campaign itself is all the budget you’re going to get. We don’t have the wiggle room to make any additional content that wasn’t promised during the campaign. However, we can get that wiggle room if the game ends up being a hit, and that’ll be a whole different story…
On possible Mighty No. 9 sequels…
Imaeda: Let’s not get ahead of ourselves! (laugh) First and foremost, we need to devote all of our time and energy into making the first game a success, so we don’t have the spare time to think about sequels! Although… the idea “if we do this in the first game, how about this or that for the second or third!” often comes up in discussions with the dev team. Everyone on the team definitely has what it takes, so I’d like to make sequels happen.
Nick: I’ve yet to meet a creator who doesn’t think about sequels! (laugh) Our Mighty No. 9 team is no exception. Depending on how well the game does, you might not only see sequels, but maybe spin-offs as well! Let’s do it, everyone!
On Comcept’s experience working with Nintendo…
Nick: It’s a little nerve-wrecking, but at the same time it’s quite an honor. I do think Nintendo has a knack for making hardware that offers unique ways to enjoy games. Making games for such systems is the ultimate creative challenge for creators, and a fun one at that. Given the opportunity, we’d love to make more games for them.
More: Comcept, interview, Koji Imaeda, Mighty No. 9, Nick Yu
Latest Theatrhythm Final Fantasy: Curtain Call DLC footage (5/21/14)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
PDP planning “Wired Fight Pad” for Wii U and Wii
Posted on 10 years ago by Brian(@NE_Brian) in GameCube, News, Wii, Wii U | 2 Comments
Performance Designed Products – in partnership with Nintendo – is developing the “Wired Fight Pad”, a new line of Classic Controller that takes inspiration from the GameCube controller.
The Wired Fight Pad is compatible with the Wii U as well as the original Wii. It plugs directly into the Wiimote’s extension connector and can be used with games that support the Classic Controller, the Classic Controller Pro, and some Virtual Console games. Mario, Yoshi, and Princess Peach are among the fan-favorite characters featured by the Wired Fight Pad.
PDP will release its product this holiday season for $24.99.
Source: PDP PR
Yowamushi Pedal 3DS teaser site open
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The official teaser site for Yowamushi Pedal is now live. Access it here. We still don’t have any information about the game, but we do know that Bandai Namco is bringing it out in Japan.
More: Bandai Namco, Japan, Yowamushi Pedal
Hyrule Warriors scans reveal additional screenshots
Posted on 10 years ago by Brian(@NE_Brian) in Images, Wii U | 9 Comments
These screenshots will probably pop up online at a later date. When they do, we’ll post them on the site!
More: Hyrule Warriors, Team Ninja, Tecmo Koei, top
Street Fighter Alpha 2 hitting the North American Wii U Virtual Console tomorrow
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 6 Comments
A listing on Nintendo’s website confirms tomorrow’s Virtual Console release for Wii U. As revealed on the official game page, Capcom plans to bring out Street Fighter Alpha 2. Pricing is set at $7.99.
Chubbins out on June 5th
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Dahku Creations has nailed down a final release date for Chubbins. The game is due out on June 5th, the developer confirmed on Twitter.
Dahku said earlier today:
The wait is finally over: Chubbins has been approved by Nintendo! Chubbins will be bouncing to the Wii U eShop on June 5th!
— Dahku Creations (@dahkucreations) May 21, 2014
More: Chubbins, Dahku Creations, indie
Video: “Pokémon X & Pokémon Y Battle Tournament – Grand Final”
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
HullBreach Studios and Cthulhi Games don’t actually own Sadness IP
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii, Wii U eShop | 3 Comments
After revealing plans to revive the cancelled Wii project Sadness as a Wii U exclusive, HullBreach Studios and Cthulhi Games have now said that they do not, in reality, actually possess rights to the IP.
A statement from the two developers reads:
The Sadness IP is in the hands of a consortium with 4 studios currently fighting for the bid, and that while we at HullBreach and Cthulhi would like to make a competing bid and secure rights to Sadness, unfortunately we cannot at this time. Sorry to fans for any inconvenience.
HullBreach and Cthulhi are still very much interested in their own project. However, they may be forced to change the game’s title, meaning what little connection it had to the original Sadness could end up being lost.
Cthuli’s Jeremy Kleve told Eurogamer:
“We very recently have contacted the old developers to obtain rights to the what little IP actually existed and their blessing. Should they work against us we are prepared to change the title of the game and drop any usage of their IP, this however will not slow us down in the least since most of their ideas were just ideas.
“Sadness had us intrigued since it began years ago, and we decided recently that we didn’t want to let it die off completely. We would have acted sooner if we were capable back then, but as you know the consoles weren’t as open to indies as they are now.”