Publishers determine Wii U demo play limits
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U, Wii U eShop | 0 comments
As is the case with the 3DS, Wii U demos from the eShop come with play limits. You can only boot up a demo a certain amount of times before it becomes inoperable.
According to a Nintendo representative, publishers determine how long demos remain on the eShop and how many times they can be played.
“Each publisher has the opportunity to decide how long demos will stay on the eShop, and how many times consumers can play them before they expire.”
When content expires, you’ll receive the following message when trying to start the demo:
“This demo can no longer be used. View information about the full version in the Nintendo eShop?”
If you select yes, you’ll be taken to the game’s eShop page.
ZombiU producer was “disappointed” by early reviews
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
ZombiU was probably the Wii U’s most-polarizing launch title, at least from a critical perspective. It seems to be one of those games that you’ll either love or hate.
The ZombiU dev team is well aware of the reviews their game had been receiving, and producer Guillaume Brunier has admitted that he was disappointed with some of the early verdicts. Now, though, Brunier is pleased with the overall reception, noting that “these opinions proved to be a minority.”
“We were really disappointed with the early US reviews. We are aware of the strengths and weaknesses of the experience we created but we did not expect so harsh a feedback. However as more and more journalists and gamers played the game, these opinions proved to be a minority. So right now we’re rather pleased with the overall reception of the game.”
Metro: Last Light Wii U was shelved early on
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Metro: Last Light was one of the first games announced for Wii U. Despite this, the game’s development didn’t last long at all.
Speaking with SPOnG, THQ’s Huw Benyon said that the team took “a very early took at some very early dev kits.” Although some work was done, “we made a decision fairly early on that we weren’t going to commit further resource to it.” Benyon hinted that the game wasn’t shelved due to technical issues.
“Our look at the Wii U extended to a very early look at some very early kits. We… we did some work on it, but we made a decision fairly early on that we weren’t going to commit further resource to it. So yeah, we didn’t go too far. Take any of the comments you’ve seen attributed with a pinch of salt – it’s certainly not been based on any kind of analysis of final hardware.”
Rayman Legends demo out now
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U eShop | 0 comments
Ubisoft has finally released the Rayman Legends demo on the Wii U eShop. You can download it right now, folks!
The download clocks in at 577 megabytes. That’s around half that of FIFA 13, the first demo to land on the Wii U eShop.
Why Metal Gear Rising: Revengeance isn’t coming to Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Metal Gear Rising: Revengeance is in development for the PlayStation 3 and Xbox 360, but not Wii U. Producer Yuji Korekado confirmed to Kotaku that the game isn’t in development for the console.
But why? When asked for an explanation, Korekado said:
“We really developed the game based on these two consoles [PS3, 360] and the Wii U, we think, is unique in a way that the controller is innovative and the entire console’s pretty much not hand-in-hand with the consoles that we’re making it for now. So if we were going to make it for the Wii U we’d have to start from zero again and really design something for that console, so we could say 100% that it was a good game for this console.”
Korekado was then asked if Wii U could run the Revengeance engine.
Korekado replied:
“I haven’t really tried it, so I’m not quite sure.”
NBA 2K – could be best on Wii U, voice recognition, even better next year
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 1 Comment
NBA 2K13 senior producer Rob Jones believes that the franchise could be the best on Wii U – when looking at all three consoles – if the team truly focused its efforts on Nintendo’s home system.
Jones told Player Attack:
“I think that… if we focussed in on [Wii U], the experience on it could be superior, in my mind, to the other two consoles.”
Petition for ‘Dark Souls II’ on Wii U started
Posted on 12 years ago by Austin(@NE_Austin) in General Gaming, News, Podcast Stories, Wii U | 0 comments
I actually saw this on reddit a couple of days ago, but didn’t think it was news-worthy for our great website. Apparently, IGN has not such high standards.
I kid, of course. This is serious business, because the ultra-hard sequel to the ultra-tough game Dark Souls was announced just a few days ago for PS3, PC, and 360– but not for Wii U. Apparently a group of gamers is pretty frustrated by this, so they’ve started an online petition to try and get Namco Bandai to reconsider. Currently there are about 6,000 people who have pledged support, and while I’m not sure that’s quite enough to get the game released (try 100,000… or more!), it’s a start. If you would buy Dark Souls II on Wii U, add your name to the petition:
Club Nintendo not giving coins for more than 8 systems?
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Podcast Stories, Rumors | 0 comments
After attempting to register his 3DS XL, NeoGAF member “thewesker” was told by Club Nintendo that he would not be provided with a survey or coins. Apparently the first eight systems you register are eligible… and then you’re out of luck.
The strange thing is, other members have indeed been able to successfully register and earn coins for more than eight products. Could this be a new regulation? Maybe the situation is related to the recent Club Nintendo issues?
Retro City Rampage release date notes, no sequel plans yet but dev still interested in open-world games
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii Shop Channel | 0 comments
Here’s the release status of Retro City Rampage at the moment. It launched on PSN and PC in early October. Now we’re waiting on the WiiWare and XBLA versions.
The game’s developer is hoping the WiiWare version will be out this month. And regarding XBLA, it’s in certification.
Retro City Rampage won’t be receiving any sort of price adjustment in Europe. The title will be priced similarly to the North American version, but it will come with extra polish and development.
Lastly, the following was posted on the Retro City Rampage Twitter account regarding a sequel:
“No plans right now. Need a vacation once the remaining platforms are out the door. …To clarify, I’m interested in doing more open world games at some point, but nothing is planned for the near future.”
1080 Snowboarding available on Club Nintendo as downloadable reward
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii Shop Channel | 0 comments
A new downloadable reward is available on Club Nintendo.
ThruSpace has been swapped out for 1080 Snowboarding. The game is available for 150 coins.
You can order 1080 Snowboarding here. It’s available as a Wii VC download until December 23.