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Nintendo’s Hideki Konno and Kosuke Yabuki divulged a number of intriguing tidbits about Mario Kart 8 and Mario Kart in general while speaking with MTV Multiplayer. The two discussed the origins of the anti-gravity idea, how Shigeru Miyamoto was very reluctant to make Miis playable, an abandoned idea for drills on karts, and more.

As always, you can find the full responses after the break.


Choosing the roster for the Super Smash Bros. games isn’t easy. Director Masahiro Sakurai describes the stress put on him as coming close “to the brink of death.”

“The amount of stress I feel, it’s almost to the brink of death. Because it’s not just a matter of me personally thinking this character or that character is going to be in the game; it’s that we also have the game balance, animation, graphics and sound to think about in order to make that character fully fleshed out in that universe. I have to think about all of that when I go through this decision-making process.”

In Sakurai’s opinion, Smash Bros. is all about the character roster. Not having characters such as Mario, Kirby, Samus, or Link playable would make some feel that “it might not be Smash Bros.”


Metroid isn’t happening on Wii U… for now anyway. But Nintendo developers have no problem discussing hypothetical in which the GamePad could be taken advantage of.

First up is Kensuke Tanabe, the producer of Donkey Kong Country: Tropical Island:

“Samus obviously has a lot of features [in her space suit]. There’s a lot you can do with that thing — once she pulls her arm up and pulls out that [metal flap] and does some of this stuff [Tabata pretends to punch buttons on her forearm]. I can see mapping some of that to the GamePad. I think that would be really cool.”

Nintendo project leader Risa Tabata also has a few ideas:

“I [told Tanabe], ‘What, you want to hook a GamePad on a Zapper [gun peripheral]?’ He said: ‘No, that’d be too heavy. Maybe something more streamlined. But like a Zapper-style thing with a GamePad feature on it or some device like that. I’d love to do some shooting stuff with something like that! Maybe some day.’”

And here’s the strangest thing of all: an idea from Tanabe to bring back Tingle.

“There’s no definitive plan or anything. It’s just me off the top of my head.”

“I know how hated the character of Tingle is in the U.S. I know that people cannot stand Tingle. But to me that challenge is: Could I take this character that is so reviled in the West and just [do] a complete turnaround and make him a beloved, fun character? The idea of that really just gets me going. I know we have made a Tingle game in the past, but maybe at some point down the road. …”

“It’s like love. It’s like romance: You meet someone and you’re like, ‘Oh god, I can’t stand that person.’ And then three weeks later, you’re madly in love — it’s that turn, that quick whip, that motivates [me] a little bit.”

“If we we ever get a really successful Tingle game, maybe we will have like a big Tingle statue out there [points to Nintendo’s E3 booth outside the room’s walls].”

Source


NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of May. The results can be found below.

1. Injustice: Gods Among Us (360, PS3, NWU)**
2. Call of Duty: Black Ops II (360, PS3, PC, NWU)**
3. Donkey Kong Country Returns (3DS, WII)
4. Dead Island: Riptide (360, PS3, PC)**
5. Luigi’s Mansion: Dark Moon (3DS)
6. Metro: Last Light (360, PS3, PC)
7. NBA 2K13 (360, PS3, WII, NWU, PSP, PC)**
8. Bioshock Infinite (360, PS3, PC)**
9. Battlefield 3 (360, PS3, PC)**
10. Lego Batman 2: DC Super Heroes (360, WII, NDS, PS3, 3DS, NWU, PSV, PC)

**(includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)

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Yoshiaki Koizumi may have a second project in the works alongside Super Mario 3D World.

Koizumi is acting as producer on the upcoming Wii U title. But in an interview with Spanish publication El País, he hinted at an additional game.

El País asked director Koichi Hayashida as well as Koizumi about what their next projects are. Hayashida said that Super Mario 3D World is taking up all of his time at the moment, but Koizumi’s response was pretty interesting:

“I can not reveal it now, but soon we will make an announcement.”

Could EAD Tokyo be developing another title in addition to Super Mario 3D World?

Source


Shigeru Miyamoto has worked on a ton of games. In terms of titles he’s been involved with on a deep level, he estimates having developed 50 games.

“In terms of games I’ve personally worked directly on and really been involved in development on, probably about 50. If you then include the games I’m involved in the oversight standpoint, it’s well over 100 now.”

Yet out of everything Miyamoto has worked on, he feels Pikmin 3 is one of his best efforts. Why?


Zelda, Mario, Metroid, Kirby, and Donkey Kong. These are some of the names that should be familiar to most Nintendo fans. But certainly, the Big N has other franchises at its disposal – some of which have been long forgotten or dormant.

Nintendo managed to bring Kid Icarus back to the 3DS after a very lengthy hiatus. Perhaps a similar situation could be realized for the company’s other characters? At the very least, Nintendo seems to be mulling over a few possibilities.

Nintendo of America president Reggie Fils-Aime told MTV Multiplayer:

Nintendo is a very fortunate place, we have over 30 different franchises, and we look constantly for opportunities to bring those franchises to bear on our most current systems. I’m not making any promises, and I’m not making any commitments, but certainly we are thinking about, for Wii U and for 3DS, what are those franchises? Maybe those franchises that have been dormant for a few years, that we can loving bring to those platforms to drive our business forward.

Reggie also revealed to MTV that Nintendo is considering Tomodachi Collection for North America. He said that the 3DS game “is something that we are looking hard at for our market”.

“Animal Crossing” is the type of game that you want to play certainly every day, and there are benefits to having the digital version right there on your hardware. I have to say, personally, I don’t find it a huge inconvenience to be swapping out my game cards. There are other games, “Tamagotchi Collection” in Japan, which is something that we are looking hard at for our market, that’s another one that benefits from those short bursts of play, on a day-in, day-out basis.

Source


Hideki Kamiya likes to have a bit of fun with the fans who ping him on Twitter… especially when it comes to trolling. Ask him when we’ll see news on one of Platinum’s titles, and you’ll get a response that is something along the lines of “Next week… in gaming magazines”.

Sometimes though, fans can be rather persistent – particularly when it comes to Bayonetta 2 coming to additional platforms alongside Wii U. And so Kamiya took to Twitter and reminded gamers once again that Nintendo is funding and publishing the new Bayonetta as well as The Wonderful 101. Those two projects would not be possible without the Big N. A release of Bayonetta 2 on other consoles would only be possible if Nintendo were to publish the game.

Platinum Games’ JP Kellams seemed to take over Kamiya’s Twitter account for a brief moment to add on with this humorous comment:


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Capcom shared a bunch of Phoenix Wright: Ace Attorney – Dual Destinies details during an E3 2013 live-stream event last week. Producer Motehide Eshiro was on hand for the Q&A.

For a roundup of information shared during the stream, check out the bullet-point summary below.

  • The basic concept for Ace Attorney: Dual Destinies is “the dark age of the law”. It starts out with a bombing incident that takes place during a courtroom battle.
  • The game itself won’t take on a darker tone. It will start out with more impact. It still has a lot of the flavour of the Ace Attorney games.
  • In terms of volume of content, the game is close to Ace Attorney: Trials and Tribulations.
  • Should take the average player 25-30 hours.
  • Both Phoenix and Apollo will have their own court battles.
  • Phoenix has a new suit because, while it’s only been a year since Apollo Justice, it’s been eight years since Phoenix battled in court, and they wanted him to appear more mature.
  • Edgeworth is a chief prosecutor now, not just a regular prosecutor.
  • The new prosecutor, Simon Blackquill, uses psychological manipulation in court, including on the judge. He’s paired up with a detective of his own, but you’ll have to find out why in the game.
  • Simon’s psychological manipulation doesn’t work on the detective, since he’s a little clueless.
  • Simon is a “very intimidating” adversary.
  • The Jury System from Apollo Justice isn’t in Ace Attorney 5.
  • Athena Cykes studied analytical psychology.
  • “Lips are sealed” about Maya Fey.
  • Fully animated cutscenes like in Layton vs. Ace Attorney.
  • Will have full English voiceovers in the anime cutscenes.
  • If you’re fans of the stepladder, it’s in there. “You have to find it.”

Source


So much for that confirmation of Call of Duty: Ghosts on Wii U.

During a GameSpot stage show at E3 2013 last week, Infinity Ward’s Mark Rubin said that Ghosts on Wii U is “probably in the next-gen bin”, but noted that the studio isn’t discussing it “yet” because “we want to keep it mysterious”.

Ward has since backpedaled on those comments, telling GamesIndustry that he actually isn’t sure if Call of Duty: Ghosts will be available on Wii U.

“Ha! You know that’s funny, because I don’t even know the answer to that. I swear to God, I don’t. I was trying to say in the interview [that] I really don’t know and I’m not supposed to talk about it. I’m not supposed to talk about the fact that I don’t know.”

If Ghosts were to come to Wii U, Rubin believes that the game could look as good as other current-gen versions:

“I imagine [it could], yeah. If you look at the hardware specs, I think it would be more in line with 360 and PS3, but I’m not sure. There could be some things [in the hardware] that bump it up a little higher than that. I haven’t played with it enough to know. I have one at home, and I think it’s cool; I can’t stop playing ZombiU.”

And so we’re back to square one. Call of Duty: Ghosts isn’t confirmed for Wii U, but Activision nor Infinity Ward have said that it isn’t coming.

Source



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