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Jett Rocket II: The Wrath of Taikai was originally scheduled for Q1 2013. But lately, we’ve heard rumblings that the 3DS eShop game has been pushed back to Q3. This is indeed the case, Shin’en has confirmed to us.

What we have seen from Jett Rocket II thus far mostly encompasses 2.5D gameplay as well as levels that are slightly reminiscent of Super Mario 3D Land. But thanks to the extra time provided by Jett Rocket II’s delay, Shin’en will now be able to add in “real” 3D levels that are just like the ones featured in the original Jett Rocket for WiiWare.

Shin’en’s Manfred Linzner told us that it “was quite a challenge to make that in 60fps”, but the folks at the studio “like a good challenge.” Linzner believes that Jett Rocket II “is the only game that has free roaming 3D levels in 60fps/stereo on 3DS.”

Shin’en provided Nintendo Everything with a first look at one of Jett Rocket II’s true 3D levels – you can find the image above.


Listings on Nintendo’s website have revealed some of the games included in this week’s Nintendo Download for North America. The complete lineup should be announced early Thursday morning.

Wii U VC

Pac-Man – $4.99
Mega Man – $4.99

Wii U download

Kung Fu Rabbit

3DS download

Gummy Bears Magical Medallion


Gradius will be hitting the Japanese eShop as a Famicom download on May 8 for 500 yen. Screenshots of the game can be found above.

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The Denpa Men 2: Beyond the Waves was originally expected in North America on May 2, based on reports. Genius Sonority, the game’s developer, has now confirmed that it should be hitting the 3DS eShop on May 30.

A demo for Denpa Men 2 is also planned. It’s unclear when this will be available, but it will probably be out before the full game goes live on the eShop.

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Shin’en is kicking off a new sale across the North American 3DS and Wii U eShops today. All of the studio’s games will be discounted by 30%, including Art of Balance TOUCH! and Nano Assault Neo.

The “Shin’en Spring Sale” lasts until May 9. Shin’en tells us that the sale is “A little spring present to our fans.”


More and more consumers are purchasing digital content – even in Japan. A good chunk of Animal Crossing: New Leaf’s sales came from the eShop, and there are a fair amount of 3DS owners who have opted to purchase the downloadable version of Tomodachi Collection.

Nintendo president Satoru Iwata recently commented on the rise of digital sales during the Q&A session of the company’s latest financial results briefing. He confirmed to attendees that Animal Crossing’s digital sales in Japan stand at 10%, while Tomodachi Collection’s digital sales have come in at 10% thus far.


Keiji Inafune could have contributed to Guild01. Level-5 actually approached Inafune before development on the collection began, but because he was still with Capcom at the time, teaming up with the company proved difficult. Inafune made sure to participate when Guild02 rolled on in.

According to Inafune:

“At the very beginning, when Level-5 was creating Guild 01, Hino-san from Level-5 approached me and asked if I would be interested in participating in the project. At that time, I was still at Capcom and I was willing to work with them, but it was very complicated since I was employed by a different publisher. We kept the discussion open and when I became independent it was easier for me to participate, but at that time it was after Guild 01. When Guild 02 started I was one of the first candidates on the list. I showed a couple of concept to Hino-san and the one that was most appealing was Bugs vs. Tanks.”

Inafune told Siliconera about one of his other ideas, which was “bloody and gory”. Because of its M-rated nature, it wasn’t a likely candidate for inclusion in the Guild series.

“Hino-san also liked the other idea, but it was bloody and gory. It would probably a M-rated game and it wasn’t really suitable even if it was a good idea. Hino-san laughed and said it might be hard to put it into the Guild 01 Nintendo series.”

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