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3DS


Not one, but two James Bond games are on the way.

System 3 has first announced James Pond: Codename Robocod – a remake of the original. It’s due out early next year on a whole bunch of platforms, including the Wii U and 3DS.

On consoles and handhelds, Codename Robocod will be a re-imagining of the original. You can expect overhauled visuals and audio “built from the ground up for each format”.

In other news, the promised Kickstarter for a brand new James Pond has launched. You can find it here. The team is looking to raise £100,000, and systems are included as stretch goals.

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Scribblenauts Unmasked has been receiving a great deal of attention on Wii U, but it’s easy forget that the game is also in development for the 3DS. Both versions are similar, though there will be a few differences between the two.

On 3DS, Scribblenauts Unmasked supports a special StreetPass feature. Senior producer Caleb Arseneaux revealed to us that players will be able to unlock special costumes, which give Maxwell super powers.

According to Arseneaux:

“3DS has a unique StreetPass feature which allows you to unlock special costumes for Maxwell when you use StreetPass. I won’t give anything away, but these costumes give Maxwell super powers just like the characters in the game.”


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If you’re in search of excellently executed ancillaries that push the puzzle genre past its minimally-accepted bounds, you’ll have to wait until Jupiter Corporation (Picross DS) gets the wigglin’ for T-Jigglin’.


System: Nintendo 3DS
Release Date: August 8th, 2013 (NA)
Developer: Moving Player
Publisher: Moving Player


Author: Jack

Tangram game, perfect for boy and son, finally has a representative on the 3DS eShop! The ancient Chinese puzzler with seemingly infinite (though absolutely finite) configurations composed from the same eight blocks mirrors LEGO not only in open-endedness via face-value simplicity and accessibility, but as a developmental catalyst for pattern recognition and critical thinking in little children. With the glut of quality time-wasting and brain-exercising works available not only amongst the eShop, but the collaborative Internet as a whole, is the jungle-themed Tangram Style worthy of a place in your digital collection? Does it manage to power past the replacement-level iterative puzzler black hole problem that oh-so many no-name puzzle games fail to conquer?

While Tangram Style certainly passes the base litmus test as a fundamental tangram simulator, too many bush-league problems mar what should have been an easy game to push through the development process. Tangram Style does not indeed exceed the bounds of the aforementioned black hole, and should only be purchased by T-Gram aficionados in search of familiarity– not puzzleheads in search of another brainy rush.


In June, Sakura Samurai: Art of the Sword developer Grounding Inc. revealed that the studio is working on another project for Nintendo. This has essentially been confirmed once again through a recent comment from Yukio Futatsugi.

Speaking to Siliconera, Futatsugi said the following when asked what sort of games he would like the company to work on in the future:

“Perhaps we’ll work with Nintendo again, since we have a good relationship with them…”

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