Even more Shin Megami Tensei IV footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Shin Megami Tensei IV footage (5/3/13)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Silicon Studio president says Bravely Default began as an action-RPG, but wasn’t fun enough
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, News | 0 comments

– Silicon Studio President Takehiro Terada
I bet a lot of folks out there would be happier of the game were made to be an ARPG, but ultimately the decision lies with the developer. I do wonder if the title would end up being better in the west in particular if it weren’t a traditional turn-based battler… I know I’d be more enticed to buy it!
Digimon World Re:Digitize Decode commercial
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Nintendo censors Tharja in North American version of Fire Emblem DLC scene
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
There’s a new piece of downloadable content up for purchase in Fire Emblem: Awakening today in North America known as “Summer Scramble”. For the US release, Nintendo decided to censor one particular moment of a CG scene involving Tharja.
Let’s take a look at how the scene originally appeared – in the Japanese version:
Warner Bros., 5th Cell sued over use of Keyboard Cat and Nyan Cat in Scribblenauts
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments

Warner Bros. and 5th Cell are about to enter a legal battle over the use of Keyboard Cat and Nyan Cat in the Scribblenauts games. Both companies are facing a lawsuit filed by the creators of the Internet memes.
Keyboard Cat creator Charles Schmidt and Christopher Orlando Torres, the man behind the Nyan Cat animated GIF, have filed for copyright and trademark infringement.
The complaint states:
Ghostlight teases Crash City Mayhem release date for Europe
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
While Majesco hasn’t said much about the release of Crash City Mayhem in North America, two retailers have confirmed that the game will be available in just a couple of weeks.
The situation is different in Europe. Ghostlight, the title’s European publisher, confirmed localization close to a year ago. Yet for whatever reason, the company hasn’t provided any new updates since last July.
European Crash City Mayhem news may finally be coming. Ghostlight community manager Ross Brierley tweeted earlier today that he “might be able to announce a Crash City Mayhem release date in this week’s blog”.
Brierley wrote:
Think I might be able to announce a Crash City Mayhem release date in this week’s blog 🙂
— Ross Brierley (@Ghostlight_Ross) May 1, 2013
Nintendo says there’s a big advertising push for Donkey Kong Country Returns 3D in the UK, want “everyone” to know that DK is back
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, General Nintendo, News | 0 comments

“Donkey Kong titles have always been enjoyed by all ages for generations and we expect this one to be no different.”
– Nintendo UK product manager, Roger Langford
It’s interesting: Initially this sounds like regular old PR talk, but if you think about it, Donkey Kong isn’t really the character that’s in the forefront of people’s minds when it comes to Nintendo. Any kid who’s thinking about Donkey Kong probably has a reference point of something like Smash Bros. or (even less likely) Donkey Kong in arcades or on the Wii virtual console. Most people don’t know that the ape has starred in some of the best platformers of our time, and I think that’s definitely worth spreading the word about!
Ace Attorney 5 screenshots
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Aonuma confirms light/dark world for Zelda’s new 3DS entry, reveals idea behind Link’s ability to turn into a drawing
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories | 0 comments
Zelda series producer Eiji Aonuma opened up about the new Link to the Past 3DS follow-up while speaking with CNET recently.
Comparing the entry with some of the more recent Zeldas, Aonuma said “it certainly feels different from our [the developer’s] point of view.” Aonuma didn’t elaborate too much beyond this, but noted that the chance to create a brand new Zelda for the 3DS brought about a blank canvas. It was this opportunity that led to the decision of a return to the classic top-down style.