Zelda: A Link to the Past 3DS runs in 60 FPS in both 2D and 3D?
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Rumors | 0 comments
Someone who has had hands-on time with Zelda: A Link to the Past’s sequel on the 3DS believes that the game is running at 60 frames-per-second with 3D off as well as when 3D is on. We haven’t heard Nintendo say this officially, but it would probably be feasible from a technical standpoint.
Ocarina of Time did run at 30 FPS if I’m remembering correctly, but that was a full-fledged 3D outing. A Link to the Past’s 3DS sequel is more along the lines of 2D/2.5D.
GameStop giving out exclusive Shin Megami Tensei IV DLC costume with pre-order
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Those who pre-order Shin Megami Tensei IV from GameStop will receive an exclusive downloadable costume. It has the retailer’s initials attached and everything!
The offer is valid both in-store and online. You can find more information on GameStop’s product page here.
Lots of Mario & Luigi: Dream Team details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
A bunch of new details about Mario & Luigi: Dream Team have emerged from Nintendo’s press event held yesterday. For the latest information about the game, read on below.
– Press demo set towards the beginning of the game
– Mario and Luigi have just started searching for Peach in one of the island’s dungeons
– Exploration is like in past games
– Now move around in a 3D environment
– Roadblock in the middle of the demo requires you to go to the dream world
– Only Luigi can open the dream world entrance
– When Luigi falls asleep, Mario can enter the portable and navigate 2D platformer-like environments
– Luigi will show up in the dreams
– Certain areas in the dream world find Luigi merging with the background, and you have to manipulate the real Luigi sleeping on the bottom screen to use dream Luigi’s new special abilities
– Ex: some parts will require you to pull on Luigi’s mustache in the real world in order to help launch Mario to greater heights in the dream world
– Other sections have you tickling Luigi’s nose in the real world so that Luigi can sneeze background blocks into the foreground or blow away obstacles
– Need to free Pi’llos in the dreams
– Pi’llos are the ancient inhabitants of the island that have been trapped in the dream world
– The magic pillows Luigi sleeps on to trigger the dream portal are the bodies of these Pi’llo people
– Evil entity trapped the Pi”lo people with dark stones
– Find and destroy different amounts of dark stones in the dream world to free Pi’llos
– Pi’llos will aid you in different ways once you free them
– Turn-based battles in the real-world
– Similar to past games
– Jump attacks, hammer attacks, Bros. attacks are back
– These require timed button presses to increase attack power
– Turn-based battles are also in the dream world
– Luigi merges with Mario, his/their total HP increases, and you’ll have the extra power of multiple Luigis with every attack
– Ex: carry out a successfully timed hammer attack and a few more Luigis will appear after your strike to perform their own hammer attacks
– Ex: pull off the jump attack and nearly a dozen more Luigis will fall from the sky to perform their own jump attacks
– Luiginary Attacks
– One example of the Luiginary Attacks: Luiginary Ball – Mario will jump on a big ball of Luigis, then players will have to steer this ball with the gyroscopic controls so you can run over more Luigis, thus increasing the size of your ball; attack ends after you kick this giant Luigi ball to steamroll groups of enemies
A few Zelda: A Link to the Past 3DS details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories | 0 comments
Nintendo held a 3DS press event yesterday, and one of the many games on-hand was Zelda: A Link to the Past’s 3DS sequel. You can find a few details about the game below.
– Brand new puzzles
– Goofy-looking Link of old makes a return
– Press demo takes place in a 3D dungeon
– Stalfos and flying tiles are in the dungeon
– Can shoot sword beams at enemies
– Magic bar is now more like a stamina bar
– Bar is replenished over time
– Depletes when Link slides around the wall as a painting and when he uses the hammer
Off-screen Animal Crossing: New Leaf footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Off-screen Mario & Luigi: Dream Team footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Off-screen Zelda: A Link to the Past 3DS footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Another round of LEGO City Undercover: The Chase Begins footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Off-screen Zelda: A Link to the Past 3DS images
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
Rev3’s video interview with Bill Trinen contained very brief snippets of off-screen Zelda: A Link to the Past 3DS footage. The content that was shown gave a brief look at the touch screen usage. Take a look:
Swapnote update now available in Europe
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo actually announced Swapnote’s update for Europe before North America, but the download was never made available in the continent for some unknown reason. That has changed today. Along with the rest of today’s Nintendo Downloads, 3DS users in Europe can now download the update for Swapnote.
Thanks to Thomas for the tip.